No matter R9 or what, it still temporary solution to the population and gameplay.
There is some core issues happening to the game/company itself, I think Mr Kim have many ideas but lack of resources to fulfill and the game is crippling dead.
The Most Critical Problem that ToS is having now >> Lack of 'Dynamic Contents’
Dynamic Contents = engaging content that able to generate a lot of expected/unexpected outcomes and experiences. Instead of end game, i would just say dynamic since it yield unexpected results which keep it interesting.
Such content is more sustain overtime/replayable as compare to new but plain dry content like fishing/hetran/world bossing. HG is still good after update, but yet the choice and variant is still very limited, if it revamp to Diablo 3 liked, giving random stats and ranges it would be much more interesting, instead of random slot/potential in small range only, Revamp Gem System into RO’s Card liked or Diablo2’s Gem/Rune liked also good idea to uplifting the itemization. The current gem system is worse than the similar Diablo3 gem system.
Currently all the new contents are very straight and dry, expect sharp fall after small amount of period.
Hethran Badges / World Bossing / Fishin / Farming Bless Shards / Farming ET / Farming Orange Mats / Farming World Bosses / Farming Silvers for attribute, all are dry and boring. Yes, you saw many ‘farming’ words where this is what ToS has became > endless farming.
What is the most common dynamic content? PvP/GvG/Unique Itemization/Dynamic Class System/Dynamic Battle, these 4 things are generally the core impact of most successful games.
- PvP/GvG - We have been talking it forever since day 1, and it is like taking forever to implement properly? as well as it may just because restriction from game engine itself that constantly generate bugs.
(Example: GW2/early-RO/Tera) - Unique Itemization - The developers are too conservative on this, where are items like Ignition, Toy Hammer, that give special combat effects? Where are items that can trigger magic so something like Magic-Corsair (aka magica Stalker in RO) will exist? They can revamp monster gem / gem system to do so, but they are not bothering about creativity. (Example: Diablo2-3/RO)
- Dynamic Class System - It looks dynamic but it is not, diverse? yes; dynamic? no. developers are ignoring or killing creativity of class synergy, while focusing on Raw Value and Modifier % to powercreeping, even synergy it is just about bonus % but not mechanics. There is no advance customization to unique battle style. Alchemist/Sorcerer/Necromancer/Templar are mean for unique system but has been abandoned. (Example: PoE/FF14)
- Dynamic Battle System - I think the game engine itself is not support, monster AI hardly improve, nothing to expect about this. Peltasta was required to hold key for tank, and Pelta/Squire was something in ET, but tanker is no more a thing in ToS with more def upscale. (It is either action/AI-dynamic like GW2/Tera, or strategy-dynamic like RO, in ToS have none of both)
A successful game at least master 1 of it, a popular game master 2 of it, an epic game master at least 2 of it with epic lore.
Conclusion, the game is becoming cute and costume collection, eventually it will become Maple Story, fast leveling and power creeping with big number in the future.