Tree of Savior Forum

To IMC SHOW R9 content

I will be present!! :blush:Thank you!!!

IMC will always responsible with the content, just ask the developer directly, …but I think they will just ignore you tho

Heck all I want is a pvp room where I can enter into a map that is pvp enabled and kill people. Asking for battlegrounds is too much to ask i guess.

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That’s from yesterday maintenance.
After the maintenances it’s common to encounter GMs in the cities, usually near event board.

Can’t believe I’m saying this:

‘‘Even tho they’re a shitty company in the past years, at least KOG did a Third Job trailer which they plan to release in winter.’’

And giving a sneak peak into what’s in store in the future is easy mode, not even asking/rushing IMC to apply kToS patches to iToS in a rough 1 month time frame like how the aforementioned company above has been doing in the past year.
A trailer would show players that the content is indeed being worked on, which brings hype.

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Cross link what I said in the other thread on pros and cons about showcasing R9 currently.

Now is mid Aug, if IMC are to space the R9 preview out properly it will provide around 12 weeks of preview content, which brings the time to end Oct for the entire preview to complete. It also kind of coincides with the G’star game convention held in Nov 16-18 (iirc) over at Busan, Korea where IMC can drop the hype bomb on when the R9 patch will hit.

It is good for marketing the game and also lift the community spirits, IMC please do consider. :3

I hope they will drop their Aces soon.
Crossfingers crossed.

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maybe they’re waiting to leave the top 100 games on Steam (TOS is on the 89th place currently) :joy:

If R9 showcase will come out let say this month from Ktos it will be just okay until before 2018 to hit on ITOS.

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At least show us like a teaser… a silhouette or something… that would keep us hype and talking about it… maybe talking to friends who have left the game in waiting for R9.

yeah something like this…

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the number 20 is a dogo

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hype of bugs. why would a company have to try for 2000 people. just play the game, have fun. if not, move on. come back at r9. play the game, have fun. if not, move on.

imc did shoot themselves in the foot. and now they’re crippled. isnt a video of r9 a bit too much to ask? do you still think imc is capable of such things?

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Or maybe just a photo of the new class…:heart_eyes_cat:

Shinobi c3 please. Hehe. R9 preview would really be nice. All day tbl & better GvG would be great too.

No matter R9 or what, it still temporary solution to the population and gameplay.
There is some core issues happening to the game/company itself, I think Mr Kim have many ideas but lack of resources to fulfill and the game is crippling dead.

The Most Critical Problem that ToS is having now >> Lack of 'Dynamic Contents’
Dynamic Contents = engaging content that able to generate a lot of expected/unexpected outcomes and experiences. Instead of end game, i would just say dynamic since it yield unexpected results which keep it interesting.

Such content is more sustain overtime/replayable as compare to new but plain dry content like fishing/hetran/world bossing. HG is still good after update, but yet the choice and variant is still very limited, if it revamp to Diablo 3 liked, giving random stats and ranges it would be much more interesting, instead of random slot/potential in small range only, Revamp Gem System into RO’s Card liked or Diablo2’s Gem/Rune liked also good idea to uplifting the itemization. The current gem system is worse than the similar Diablo3 gem system.

Currently all the new contents are very straight and dry, expect sharp fall after small amount of period.
Hethran Badges / World Bossing / Fishin / Farming Bless Shards / Farming ET / Farming Orange Mats / Farming World Bosses / Farming Silvers for attribute, all are dry and boring. Yes, you saw many ‘farming’ words where this is what ToS has became > endless farming.

What is the most common dynamic content? PvP/GvG/Unique Itemization/Dynamic Class System/Dynamic Battle, these 4 things are generally the core impact of most successful games.

  1. PvP/GvG - We have been talking it forever since day 1, and it is like taking forever to implement properly? as well as it may just because restriction from game engine itself that constantly generate bugs.
    (Example: GW2/early-RO/Tera)
  2. Unique Itemization - The developers are too conservative on this, where are items like Ignition, Toy Hammer, that give special combat effects? Where are items that can trigger magic so something like Magic-Corsair (aka magica Stalker in RO) will exist? They can revamp monster gem / gem system to do so, but they are not bothering about creativity. (Example: Diablo2-3/RO)
  3. Dynamic Class System - It looks dynamic but it is not, diverse? yes; dynamic? no. developers are ignoring or killing creativity of class synergy, while focusing on Raw Value and Modifier % to powercreeping, even synergy it is just about bonus % but not mechanics. There is no advance customization to unique battle style. Alchemist/Sorcerer/Necromancer/Templar are mean for unique system but has been abandoned. (Example: PoE/FF14)
  4. Dynamic Battle System - I think the game engine itself is not support, monster AI hardly improve, nothing to expect about this. Peltasta was required to hold key for tank, and Pelta/Squire was something in ET, but tanker is no more a thing in ToS with more def upscale. (It is either action/AI-dynamic like GW2/Tera, or strategy-dynamic like RO, in ToS have none of both)

A successful game at least master 1 of it, a popular game master 2 of it, an epic game master at least 2 of it with epic lore.

Conclusion, the game is becoming cute and costume collection, eventually it will become Maple Story, fast leveling and power creeping with big number in the future.

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yea i hope the would make new or work around unique weapon(s)/equipments.
i think they fired the person who in charge of making these kind of items

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They let the Gacha Costume Maker promoted :joy:

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Inb4 shepherd class.

I also find it that some of TOS content are really neglected in most cases the never ending quest.
Those mini games, and yes badges which I think
no one bats an eye on those accessories, more costumes which are for me is not that appealing and they stopped at making C3 costumes.
If R9 comes in I have no idea what will come out, all of my characters are hanging now waiting what to expect.

He or whoever is responsible for the content has no clue.
Either single activity in TOS apart from questing/exploring new maps is super boring. Monotonous, boring and most of the time even frustrating. So what do they do to keep the game alive? Add fishing. Congratulation! Resources put into another boring activity.
RIP TOS. Could have been good. Splendid art, music and class system but horrible and stubborn ‘content’ designers.

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