Indeed I took a random monster in the 160 lv range that wasn’t in any maps.
Here a level 169 monster that gives 819 xp. Mind blowing rofl.
You definitly look desesperate over little things while missing the entire point. You re biased
If you want this game to keep running, especially if they go free to play, then you better hope a whole lot of people come to replace them. Free to play games live or die based off population, even more so than subscription based games.
And then they will start countering your argument with “who cares, just don’t be lazy”.
actually a large amount of the population has discussed and agrees that the monster xp chart is poor.
I know, but the elitist will start using that argument and refuse to accept the fact.
Very well, here’s a lv 40 monster that gives less than 100 exp.
And since you failed to find it, here’s something that do give under 700 exp
Mind blowing? Not really.
What point was there to be taken? Penalty for killing monster level than you is bad?
That design choice has its own benefit, and considering how much you’re against it you calling me biased is rather hypocritical.:
- It allows for exp curve to exist. This both reduce the benefit of power leveling and also let the dev controls the curve between level range easier (instead of having an ever growing exp requirement)
- It makes player actually move on, you admitted it yourself if there’s no such exp you at the very least would farm Tenet Chapel til lv 100, completely neglecting the rest of the maps.
Leveling at low level is easier than high level? In your own post you says it’s ok so I’m not sure why you’re complaining on that point.
I dunno why you guys are just posting random monsters.
The best way to see how terrible the XP table is is to divide the XP by the monsters HP. The higher level the monster, the lower and lower that ratio gets. You have to work harder and longer for less and less gain. Some people really dislike that feeling.
Imagine getting a ‘promotion’ at work, only you take a pay cut, get to work more hours, and do the exact same thing as you used to.
A sane person would look for a new job.
So you finally admit the xp distribution is rather flat and useless rofl.
You knew it already but pretend to be dumb. Being honest and humble is needed when u want to discuss and not randomly rant because you blindly want to defend TOS
Oh now you move to another subject haha. Now I must tell you why flat distribution is bad ( like seriously?)
1 - Oh no people can power level so monsters must give no xp. wtf dude? If you really need an explanation I will give you but right now I am laughing in front of my screen.
2 - Oh but if there is no exp penality people will stay in low level maps and not explore the game. LOL pathetic. if you really want to humiliate yourself asking why then go on but I would avoid to do so.
Yes difficulty must increase as you level but right now it’s not. It just increase the number of quest you have to complete.
IMC obviously didn’t think about a proper xp distribution and only relied on quests. Throwing some monsters that act as punching bags giving negligible xp and calling it grind is incredibly stupid and lazy. It requires work and tuning to find the proper balance but it’s their 3rd beta and they didn’t even touched the numbesr. They only realized something was wrong with monster giving 1xp so they mutliplied it by 3.
Such thinking much wow! Problem is solved for the first 30 level but comes back at lv 50. What’s next? set XP rate to 5 this time so the problem is moved further to level 70? You canalready feel the formula sucks at low level. You can get level 10 just by smashing few random monsters for few minutes.
Just my two cents on how the game should be made! Enjoy a good laugh but in all seriousness THis game lacks lots of aspects that make the game more intuitive. Everyone is brain dead and crying about being stuck or “i don’t know what to do now”.
Look at your map “N” key and visit maps within 10 levels. that usually does the trick! ohhhh and talk to everything.
MEGAMAN MEGAMAN!
Nothing needs to be intuitive since the game doesn’t have any content during some levels.
Hence the unexpected “walls”. If you didn’t do every map and dungeon diligently you re gonna be literraly “stuck” because IMC did a terrible job at providing content.
If you didn’t grind Tenet chapel F2 and the level 50 dungeon until level 60 you will hit a wall around level 80-86.
I didn’t went that high but the same pattern repeat during demon prison.
And thanks to xp penality you won’t be able to backtrack and grind spot that you missed. The game is already a railroad but if you skipped some part of the railroad because seriously it’s boring to stay 10 hours in the same maps then you re gonna get punished and hit a wall because there is a glaring hole in both quests and content during some levels.
I’ll take that as you don’t want to have any discussion seeing as your attitude is hardly humble.
I’ll just repeat my initial points: You were WRONG in two places.
First is about exp penalty for killing higher level mob.
And second either fail at Math for saying 270 and 504 is ‘exactly the same’ or fail at English for misusing ‘exactly the same’
Or hey, if you think you’ve got a better idea, how about actually show it? make your own exp table and how you think monster exp should be distribute instead of saying “wao you wrong you so bad” and playing coy about what is ‘right’.
I’m so sorry…
Q) The quests in the game are not too exciting.
A) We concluded that the reason why the quests feel somewhat boring is because the game is supplying too many quests
Instead of supplying too many quests that are lacking in their
purposes and meanings, we believe that it will be more meaningful for
players to search for the quests enthusiastically themselves so we are
planning to hide most of the quests
Hiding quests: good
Hiding quests based on levels making you come back to a map everytime you level up: not good and annoying.
Also, where did you find that Q) and A) section? It’s been a while since I saw that and I want to use it against you due to things they didn’t do as they said they would
What they mean by “hide most of the quests” are those interactable pieces of grass or crystals that spawn bosses. Those are absolutely amazing to look for and find, but going back on a map each time you level up because the game “wants you to” is just plain boring.
That was an absolutely amazing video, I watched the whole thing! I’m really looking forward to playing this again and finishing it this time. There were two particular points here that caught my attention:
1. Showing how game mechanics and how the game expects you to behave.
Tree of Savior lacks in information on wether you’re in the right place at the right time or you should get stronger. Maybe get NPCs to tell you something like “Sorry, I need someone stronger to help me at the moment” rather than just giving you an standard message would make quest searching less annoying and the need to grind more evident for those who don’t know this game requires that (the game goes up untill lv 75 without telling you to grind or anything like that, then it just throws you in the woods with a wooden sword and expects you to figure out on your own what to do.
2. Showing more to new players “what’s to come in the future levels” so they can look forward to that.
Like geesh, the most of this I’ve seen in ToS is that badass Paladin that comes straight from the sky and uses badass magic to contain Gesti. Maybe showing stronger people at the beggining helping you (maybe rank 7 class masters) would give that feeling of “I wanna be like him” in the beggining of the game.
Official dev blog.
And I want to make clear that I’m not using it AGAINST you. Just pointing something official, and lamenting that it apparently goes against your liking.
Yeah, I care about the others opinion. (I love these quests, though.)
I know, I still wanna use it against you tho
Personal reasons
I don’t like your kind
jk i just wanna pick up some other stuff my friends mentioned that they didn’t do as they said, hold up
Edit1: THIS UI LOOKS GOOOOOD
Edit2: Welp, couldn’t find the first Q&A I saw so let’s forget about that
Every replies of yours get thiner and thiner. Nothing more to say?
Sure I can discuss as long as you want. But what you re doing is hardly discussing. You re just replying to save your already harmed ego saying nothing but wrong things. Your post are just noise.
Hmm? Sorry that was hardly your initial point LOL. You just brought that up once you couldn’t deny the xp distribution is flat. Oh and I did mention a penality but since you re reading skills are seriously impaired you should scroll up and see I was only talking about damage penality rofl. Post not edited
Still pretending to be dumb? You look stupid actually I will say it again. Mathematically it’s not the same indeed. Grinding wise is it anywhere near different? no and you even agree that you would rather grind at Tenet Chapel 2 than farming your highly rewarding 504 xp monsters LOL.
Oh Sorry, Now I must make an entire xp table to back up my claims that are obviously true.
Sorry so much butthurt. Admit I am right and that you agree with it. Why all the unnecessary noise of yours?
Actually I don t even need to create an exp table; RO was doing it right. U could easily kill monsters way stronger than you for decent xp. How did they achieve this so innovative feature?
Which show IMC is absolutely clueless about their game.
Quests are boring? So Instead of having a random NPC give us 3 useless quests let’s hide the NPC so it’s more interesting!
Sorry picking X items or killing X monsters is so original. It was already boring after the second quest in crystal mine. . Behold ladies and gentlemen, this will save the game!
Are they really serious about their answer?
Right back at you.
Yes actually, my first post to you was saying you were wrong about upward exp penalty and that lv 40 and 90 monster give different amount of exp.
Feel free to scroll up, since you just made yourself look even more stupid now.
So apparently reading comprehension isn’t your thing either huh.
Here’s the part I think you refers to:
I was talking about what you said you’d rather do.
Which you said here:
I guess if you have such short term memories you’d never remember being wrong huh.
As for RO exp, I find it ironic that you brings that up, since while I was checking its table, apparently RO too have exp penalty based on player’s level vs monster’s.
If it was so great why did they implement that exp penalty I wonders?
You write more and more to say less
The only thing that makes sense in your post is :
Oh sorry dude I never ever said there is an xp penality on higher level mobs. Just on lower level mobs. But everyone knows or “walls” wouldn’t exist. sad?
Other point just make no sense. You re babbling stuff out of rage. That’s cute lol.
And pre renewal RO had no exp penalties ROFL. That’s where the game started to go downhill just like your posts
I support the idea of making a RBT (Ragnarok Beta Test) which will include…:
- Enhancing the EXP received from monsters
- Removing all of the quests and letting us grind on our own (maybe keep the main ones)
- Adding more channels and more maps to give players more options
I’m not saying HEY, CHANGE YOUR GAME COMPLETELY, I’m just saying maybe one week or two playing this “different game” to see how would it roll out and see if would make players happier…? Maybe…? I don’t know
Edit: actually scratch that, I don’t think this would work anyway.