This is it. This is the reason why most of the friends I invited to the game quit after lvl 75. What the hell is up with this progression?!
500, 2600, 84000, 22000 and everything was absolutely fine, but then 24000 comes, and all I can ask is WHY WOULD YOU DO THIS?! This is not my first char, but I didn’t notice this until now. I have one lvl 100+ but seriously, if what you want is to keep “only the players who really want to stick to the game” then i’m sorry, but I won’t be here when this game launches. It’s ridiculous how the game progresses up until certain point then it just stops. If you want us to grind, give us more monsters with more EXP and more channels for christ sake. How are we supposed to refeer players to the game if all you want is people who are willing to stay 18h/day playing this just to keep up with the pace and have a taste of higher ranks? Seriously, do NOT launch this the way it is. We want a hard game, yes, but we don’t want it to die 2 weeks after it launches because 80% of the players can’t keep up with the pace that it requires.
Also, you want people to grind, but there’s exp penalty if we don’t do it EXACTLY the way you want us to?! The hell is up with that?! How are archers supposed to grind in maps where mage mobs completely annihilate us with those heat-seeking fireballs? Not every class can grind up the same way, but you expect everyone succeds in the same tasks even though they have different pros and cons. Balance the game better, seriously. I know this test is only for server-stressing porpuses but if you’re planning to launch it with exp even lower than it is, you better do something about this progression.