As long as the instanced dungeons work lol. they’ve been on/off/broken for almost the whole beta test.
Perhaps they should just make area’s locked if you dont meet the recommanded level to enter it? This, despite quest being unlocked, would give you the information that you are not supposed to do this quest yet and you need to hunt some monsters on previous maps.
Better solution would be to give more quests to do in maps. I am not leaving map if there are still NPC’s that give sidequests to do.
No you re getting the problem backward.
The problem is not that people go too soon in some maps it’s the pathetic xp given by monsters and the ridiculous xp penality you get for grinding in maps “outside” of your level range. Like seriously monsters from level 40 to 90 give exactly the same xp. If it weren’t for xp penality you would be better off grinding in tenet chapel F2 until level 100.
IMC finds artificiasl way to kick you out of maps and throw random quest at usso we explore maps that are basically useless.
More quests is definitly not the solution and what you re saying just prove questing is the only thing viable to advance in this game
And now some suggests hilarous map lock rofl. The game is going nowhere
Didn’t someone already prove you wrong on the upper one? (him using actual exp tracking tool to tell he got the correct amount of exp)
Also,
vs
‘exactly the same xp’…riiiiight.
Err about casual gamer thing, I think there’s many type of casual gamers
The one who quit without reading stuff or finding the answer on forum and wiki is not suited for rpg in general I think, this type of game ask of you to do a lot of research or you may get screwed badly, D&D anyone ? rpg mean you roll play your own character live in the fantasy world and explore it, not rush from quest to quest, from this level to next and then complain about the lack of content and then quit @-), that not casual, it’s right down not appercious the rpg genre. (well I do agree the current tos cbt is lack of content though, it’s cbt for you)
hell, even LOL and dota2, MOBA RPG need a lot of reading and searching and stuff, those who can’t do that or don’t want to do that will just quit, and the one who does is rather large in number consider how the game is still in the peak of success.
The other type of casual gamer like myself, I don’t care about the level at all, I just do what I want to do and I read and search a lot before I play or even before I create the character, play at my own pace
I find the current exp situation is rather ok-ish, if you have too many quest to and level up like crazy it’s gonna get boring fast (like Tera, but at least the end game content is fine I guess).
My highest level in this cbt is only 104, I quit not because I hit the wall (did hit it in the first char) but rather I think the other class is interessting so I wanted to try other class (already made 4 classes all at rank 3 or 4), I’ll stop playing this week because this is cbt it will get wiped and I already done everything I want to do in a cbt
Oh but in the end, if they do decide to increase the exp in exp card, it’s very welcome though but if it stay the same I guess it’s ok too (talking about the level 1~120 range, about the higher I dunno)
Maybe because you can quest at 2 places (north klaipeda and mausoleum) when you reach this level? So you’re actually getting double that amount.
OP you are a barb then you complain about grinding? shame on you
Finally someone that understands…We are not talking about the game being bad…the main issue is that people are leaving before level 100 and itis not even 1/5 of the launch max level…
Its no so secret…the problem is that if you use the cards of quets 10 level above you, you will be stuck later with a lot more exp to grind and less good spots…
From 70-86 u can stay on Royal Mausoleum CC 2F on the 15 minutes cd spawn, you can get like 15-20% of the level bar each round of that nice Spectres, once I figured that I thought 70-86 grind is too easy, just remember to go there every 15 mins, you can afk and do other stuff, it isn’t really a ‘grinding’ .
On 90’s~ you can go straight to Mage Tower F2(F1 sucks, a lot), mobs are under 110-115 but kinda weak for the level range, group like 6-8 mobs and AOE them, got 95 to 120 lot fast there.
You perfectly understood what i meant. Or you re either trying to lie hiding behind false arguments or you re just too short minded to understand.
So for the simple minds I will explain what was implied
You also forgot to post this link
level 40 requires 80k xp
level 85 requires 470k
Meanwhile the xp increase from those 2 monsters you listed is only x2. much wow.
To get level 40 you roughly need to kill 296 monsters if they give 270xp
To get level 85 you need to kill 940 monsters if they give 500 xp.
The xp from monsters doesn’t match the xp table.
Which is fine, it should be harder the higher you get but how much time do you need to accomplish that?
killing 296 monsters at level 40 would take 1 to few hours and even more depending on the class. Meanwhile completing 3 uninteresting quests in 10 mins will provide the same result.
I don’t even need to comment about level 85 as the people that survived the boring fest usually quit the game at this point.
But level 100- is considered early game. Let’s see what happens at level 163
this little dude is giving 631 xp. wow! While level to 163 requires 2,860,752xp. So you need to kill 4533 monsters to get through. No wonders people are saving cards like gold bar to level up.
Monsters at level 40 give around 270 xp while a level 160 one give 631. Exactly the same? Yes to me.
And that almost flat xp distribution is destroying monster diversity while grinding.
Take this monster for example
This monster doesn’t move and is exactly the kind of mob archer and mage would like to snipe for easy xp.
But it’s not even worth it. This cactus only give 345 xp :(. Would a level 40 character even take the effort to find this monster 20 level ahead that he could kill easily for such a tiny result? And if he were crazy IMC would punish such players from doing that with the pathetic penality to damage dealt/received. Good luck getting through.
Check tosbase.com to keep track of what their required lvl is.
This is it. These 2 responses sum up my topic.
no, just no… Its an MMORPG, this is not an issue, this is how it works.
It is enough that on the minimap every quest show you with big fat circles where to find the mob/item/boss you have to find to do the Quest…rly i would be happy to toggle this off, i feel like : "Yo, you are so dumb i will show you where is ‘Place X’ even if the NPC just told you to search at ‘Place X’ "
Just go to Maps where you are in range +/- 5-10 lvls and you are fine with the quests there…if you dont find maps…ask other player IG…go explore…that is what you should do in a MMORPG…
It feels like ppl are so unindependent these days…they want a big Arrow over there chars to show them where to run next…so they would end up by running arround 80% of time with half closed eyes, braindead smashing monsters, and rushing through Quests.
May i ask you in what age group your friends are?
PS: Sorry for my English…its not my mother tongue.
Too bad it doesn’t work out that way. You need to go through a map 3 times to get all of their quests because game doesn’t tell you “Yo, you don’t have the required lvl yet” so you just assume there’s no quest there since you’re 9 lvls below the map and it’s been that way since lvl 1.
Also, again, it’s not an issue for me or for any of us the fact that we need to search for quests in databases and etc, but it will be for more casual players and if they do leave, there will no game left for us unless we all start paying big money to play it so they’ll keep the servers up.
Personally, I don’t want that. Another grinding game as RO1 would be just perfect, but this game doesn’t decide between being RO2 or WOW2, so the midterm just plain doesn’t work. Game tells me to do what it says, then when I start doing that, it stops telling me what to do so I just assume the quests are over the- OPS, no, nevermind, that’s another quest right there, silly me. Okay, finished that, nothing left, guess this is the time to grind on my ow- Oops, no, my mistake, there’s another quest right there, just had to grind 3 lvls to get it.
/\ This just feels plain annoying for people who aren’t used to it.
Edit: the game would work out just fine if it sticked to a strategy, for instance: telling people what to do (game makes you follow the quests then it literally starts warning you that your lvl is too low, so you just have to grind for a bit) or not telling people what to do (remove quests, enhance grind, make a RO2).
14-47, i’m not even joking.
All I’m seeing is that you’re so desperate to prove yourself right you pick up a monster that doesn’t even exist in the current cbt (at least I don’t remember seeing that thing in any zone near 160 during my playthrough)
I suppose it is a matter of how long the game should ‘guide’ players, and it appears that it’s too early - which to be fair is understandable if you can get to level 80 in a matter of days.
That reminds me of the sunset flag forest map, i remember running around it because i was backtracking maps i could’ve quested in but i was a few levels higher than the reccomended. talked to several npcs but they didn’t seem interested, bumped into a random guy running past and asked him if he knew the location where i could start the quest-chain, he showed me and i had realized i walked by this npc earlier and forgot to talk to him lol.
This is why i’m confused, IMC removed the whole “entering a map shows the area with npc icons on your map”. I think after 60 i spent a lot of time looking at my map and planning where i would head towards next. I like the current way npcs work though, but it might not be everyone’s cup of tea since there is a wide audience to appeal towards.
People are looking for a sort of way to drift into grinding but not to the point where they are doing a load of quests and the game quests that was holding their hand threw them off the aeroplane without warning. I like the idea of this grinding and questing points, but i guess people are unhappy with the time spent on one is far larger than the other, at the moment at least.
I played RO since 2003, and the grind doesn’t felt as boring
Your rose-tinted glasses are showing. The grind in early RO was abysmal and there were only a couple maps worth going to, the rest were filler that were nice to look at but awful for anything.
There was in order of progression
1 S Pront for complete noobs
Vocal Map
Poring Isle
Ant Hell / Mandragoras
Elder Willows Map / CoCos
Geffen 1 / Baylan
If you were a melee class, you were stuck in Geffen 1 /Baylan until 2nd class. God Forbid you had to go job 50 off Thara Frogs or Poison Spores.
Sure the game branched off from there, but we are talking early grind and RO had it in spades. If the demographic that played RO choose to play this game, the grind will seem like child’s play in comparison.
I think a lot of players who quitted are going about it all wrong. You wanna lvl fast to get the Class your really want to play…understandable, I felt that way too. I tried to rush levels; failed miserably and all the bugs I faced compounded it all. When I got to 75, I started feeling like quitting but instead made a new char on another server due to login bugs and whatnot. I found that my second playthrough was much easier and like way faster, I also started noticing things like Map levels and completion percentage. I could use these as guide to tell me if I was missing something or not as it was a good measure. It was in this second run that I notice Gytis settlement and others stuff (I was stuck in CC on my other account). What I realise is that the game kinda open up more options on how to level after 75+. I searched maps for anything peculiar ans would even read the dialogues and quests searching for hints…exploring. and it has paid off. The bugs were fixed for me last maintenance and I went back to my 75 char. Equipted with this new knowledge, I was able to get to 122 last night only playing a few hrs daily.
TLDR; Explore! Party with friend and chat while grinding quests. A good way to grind is to grind for crafting materials.
Rant rant rant… Just wait for private server that will give you 1000x normal exp. bye byeee~
I have seen lots players lv 75 and finished Masauleum F3-4 Quest. You guys are doing it wrong, there are many maps at your level for doing quests. There is exp penalty, you dont gain much exp from bosses or mobs at high level map. I’ve only used exp cards when im lower 5 level from the map, just 110 now, dont know what happen at higher level.