Hey Guys,
I’ve been following the thread for quite some time now and am really enjoying it. I am by no means any expert on anything I just recently started but I am still very much interested in the theory crafting of the game.
So regarding the Chaplain skills and the Aspersion/ Blessing damage, I assume that this is relating to the Skills Aspergillum and Deploy Capella. If anyone doesn’t know Deploy Capella combines the Casters, Aspersion, Monstrance, Blessing, Sacrament and Stone Skin. Aspergillum infuses the equipped weapon with holy water causing it to splash and has the same level as the casters Aspersion.
From the start it seems as if Aspergillum is only affecting the User (from the wording, since I haven’t used the Skill yet idk if it does affect party or not). But this means that for Party Support Chaplains this skill is only “buffing” the caster himself.
Now for the Deploy Cappella Skill. Apersion as a Skill has Base Dmg + SPR + Attribute DMG (Max 100%). Therefore at LvL 5 with 100 SPR it would deal 522 DMG, at level 10 - 754DMG and at level 15 - 984 DMG. But this only once, as its takes the Aspersion Buff not Aspergillum.
Blessing does not scale with anything, and has a Base DMG + Attribute DMG (100 at Max (50 Level 2DMG), therefore at level 5 it deals 131 dmg for 80 MAX hits, at level 10 - 150 DMG for 130 Max hits, and at level 15 - 170 for 180 Max hits. These calculation where made wihtt he assuption that the Attribute DMG % increase on the entire DMG and not just the Base.
Therefor in Deploy Capella Aspersion will deal a one time hit of 984 DMG, while Blessing will deal 170 * 180 (hits) which adds up to 30,600 DMG if all hits are used. Which at a Level 5 Deploy Capella is a MAX of 50 seconds hit time.
Of course Montrace Defence and Evasion reduction on Enemies also scales with SPR at a Formula of Base + 0.4SPR.
Sacrament is amazing and the Holy Property Damage increases by 100% on enemies resulting in 48 DMG on normal enemies and 72 DMG on Dark enemies for level 5 and 80 normal and 120 on Dark for level 10 Sacrament.
Aspergillum on the other hand deals the Aspersion DMG per Hit for 50 seconds at Level 5. So for the Caster, that is at level 15 an additional 984, if he has 100 SPR. Now Hit rate would be interesting, but I am afraid I have no clue about the number of Hits per second a Cleric does, and if it varies through class advancement / gear.
But Overall I believe that a Support Chaplain is bound to use the Blessing Buff, while a Offensive Chaplain might consider the Aspersion Buff. Ofc, SPR is beneficial for Offensive Chaplain as well, considering that at level 5 Aspersion without SPR deals 322, while with 100 SPR deals 522, and at level 15 its again a difference of 200, meaning that it would deal 784 without SPR and 984 with 100SPR, assuming that the Arritbute DMG increase includes the SPR and not just the Base damage. Furthermore I assume that Offensive Chaplains if they did skill Monstrance would benefit from taking SPR as well form the Scaling, however I did not want to discuss Stats in this post just yet ^^.
Hope this was somewhat helpful for people, of at least interesting to read. Cheers.
EDIT: Forgot to add that for the Blessing that 30,600 Dmg was for 1 Person with the 180 Hits, of course if the whole group has the Buff 6 people could benefit from the 170DMG per 180 hits, resulting in a potential of 183,600 DMG.
While you can’t compare speed in Apersion Buff vs Blessing Buff, you can compare hits, so its 984 (784 without 100 SPR) per Hit from Aspersion, and 170 per 6 hits in a full group which is 1070.