Can we have a sever that is just the happy middle? A good (fun) balance of questing and progression and flat grinding? So a casual sever with like 10x exp rates… An I don’t sleep sever with 10x less exp… and a balanced sever… Then we all win and everyone will play on the fast exp sever cause we all hate fun… haha…
But honestly, Whys it have to be one or the other extreme… Surly they could find a balance where the grinding isn’t excessive but your not just questing to max level either…
Personally I’d like to see it balanced so each "Section of content… (ie 1-40… 41-75… 75- 120 - ie gear based)… Has a sufficient amount of grinding to keep you in the content an enough content to keep you interested and feeling like your progressing and not grinding to a halt or flying past everything…
What I’d like to see on the grinding side is more collections and maybe more adventure book things to do while you grind… (as in grinding for specific items)… Maybe each area could have a completion rating, so you could work toward 100% each map for mob types and drops… So the grinding doesn’t feel meaningless…
I actually think they are doing a decent job on the quest side, they aren’t super uninteresting… and has enough variety (though more is welcome). Main thing I’d like is dailies - mainly the repeatable quests made daily.
Since dailies are the hated enemy of all that is good apparently… If we can’t have that I’d also/intested like to see non-grinding options for exp… Such as pvp having exp rewards (along with I assume PVP gears)… An co-op modes that can be much more challenging then normal content… Though this maybe just dungeons lite… But think like a boss rush where a team of 5 kill a certain number of bosses in a row… then you get the reward if you win… Or mob rush where its just a lot of mobs instead of bosses (no drops though… Only the exp reward and maybe mob exp… Drops would be the benefit of grinding over these things - its more to have some other content to supplement things)…
The arenas can be non-standard (ie you have to jump around or interact with objects to win)… an have a few tiers of difficulty per level range. They can really let themselves go on difficulty since they are meant to be challenging… and you can have multiple per level tier to have easier and harder ones…
The game has a lot more fun combat system then most mmos (feels a lot more like a single player action/adventure game then an mmo - with a controller at lest)… I’d like to see content that really makes use of it…