“I suppose that they are locking the players in those levels sections to make sure that the players will get experience enough about the game to give them a feedback and find/report bugs. My advice: if you have hit lv30, try to create another char.”
Maybe they want us to polish the early game, see if we can reach the max level or the end game early then who would spare some time reporting. Yea there are still of course but unlike now. People need to do each quest and talk to every npc we encounter along the way just for xp. Maybe that’s why cbt is only 6days but with this, intCbt2 for sure.
The grind is perfect. Casuals need to go back to WoW or whatever if the grind is too much for them. Max level should take a couple years, not a couple weeks.
Funny comment, if the grind for max level should take years then this game will be half dead very quickly, if you have to start a long, slow grind around level 30-40 which is about 10% of the way in levels then the game will die very fast considering the tier of gear are as follow, level 1, 15, 40, 75, 120, 170 and more I don’t know, the thing is until you reach that last level where you can get the last gear then you are worthless for pvp or other difficult end game stuff, if getting to that point of being useful is way too long people will drop out.
What are you talking about?
Two days to level 70, any class, pre-Juno, starting from a new server. Server release 2x exp and drop rates event. meaning it would’ve taken four days max without the exp boost. What we are facing in this Beta is just plain dumb.
Playing as a Wizard. I spam these, we are lucky they are hella cheap.
The real problem is the fact that we can’t test the other ranks out because of how long it takes to get to them. What if the skills of a rank 6 character bugs out? Or is not translated properly?
I got to level 100 in my first day using paladin and a lot of blue potions and exp cards. with no prior knowledge of the game. And it left people’s minds blown. My friend was playing with me and he was struggling to get his wiz past level 40 for some reason… but as a paladin it was super easy get to g to 100 in a day.
A COUPLE YEARS??? Are you insane or just plain retarded? I don’t know what games you’ve played but most games take a month or two if you’re not experienced. Not a year or even a couple. Dumbest statement I’ve seen about this issue thus far.
Uhh… Point and case as a rebuttal: Maple Story.
You are 100% wrong.
No wonder Steparu isnt in this beta. He just pops when the KCBT is under maintenance.
I cant believe there still was no comment from the Devs regarding the exp rate… on korean beta there are multiple patches daily…and here we are …well, kinda struggeling.
Going to pull my post from another thread about RO comparison because it’s relevant to what a lot of people are saying here.
In RO, there were TONS of places you could grind. This is why early grind WORKED. You could explore and find all sorts of maps to kill monsters on. It was part of the adventure. Different classes could grind on different things and in different ways due to their unique abilities. The diversity of content EARLY ON IN THE GAME made it successful despite how grindy it was.
This ISN’T the case with ToS. Map progression in ToS is linear. There aren’t multiple starting towns or tons of fields to explore and kill things in. Every class grinds effectively the same way (as opposed to RO, where mages could firewall to train on higher level things, acolytes could train effectively on undead due to heal bombing, archers could outrange Greater Generals), and they grind in the same areas.
Grinding for hours, then, makes more sense LATER ON in ToS, when there is more diversity in the content of the game. Classes will get more specialized and more maps will be available, so every single person isn’t forced to do the exact same thing with zero uniquity.
Again, ToS can’t afford to have such a stupid curve so early in the game. It doesn’t have what RO had available at the start of the game. Not at all. There is nothing charming, immersive, or adventurous about everyone running around like a bunch of bots in tenet garden for 4 hours.
It just ocurred to me after partying with a Cleric in the chapel now… This thing deals about the same damage to much more enemies than my Wizard this isn’t even funny, and to top this, better deffensive stats, more HP, less SP consuption and self sustain. Guess me and your friend are playing the wrong class.
Reminds me of early ragnarok days. I love the grind. 
This game here feels a lot more like an actual MMORPG than a 2D sidescroller grind fest and MapleStory is quite old, if they remade the game pretty much exactly the same the game would not get as much of a following, just like if they pretty much just remade Ragnarok it would not get the same following now, also, I wish people would keep in mind the game might go over level 500(some players reported the maps going up to level 470) starting a long grind around level 30-40 is just terrible if you take into account that there are so many levels.
I’m pretty sure they plan on tweaking the experience because on the Korean beta they found a nice sweet spot where you don’t get over leveled when doing all the quests in the story zones and you still need to grind a bit here and there but it doesn’t feel like it takes forever, I’m 120 at the moment on there, getting a level still takes a while but it’s alright.
I’m also here to say Yes for grinding and NO for low level HARDCORE grinding.
In the end game at least you should/could have options: killing bosses, killing mobs, doing dungeons, doing quests, doing repetitive quests, etc.
Grinding with friends is acceptable, but I think I would be bored to hell to grind alone…
yes to high level grinding … NO to low level grinding
There is a comment on the “understanding the exp situation” thread from Shawn at IMC.
for me, I think it is better be slow , as will be more difficult , and I not will finish boring.
