The thing I hate most with modern mmos is that retarded respawn camping for quests and next to no PVP.
If someone pisses you off you can’t do ■■■■ about it. I missed this ever since.
Back than in Tibia we had global PVP with outlaw punishment system. If you died you lost levels, gear and inventory. It had a real thrill! Also no shitty quests. You logged in and went hunting or training, also or with friends. You formed bonds against player killers, parties and sooner guild. Then one day you could rent guild houses and from there have some safe space especially when fighting others. Sometimes even the whole world got into a bloody war. All these features were amazing and I never got to see these again.
In Ragnarok it was similar. Better graphics, amazing music and style. You logged in and went hunting or farming for gear. If someone messed with you you could at least mob pull him dead. Then there was woe in which you could fight and defend for something. Dying was a setback, not as cruel as in Tibia but at least some penalty. At least annoying Bio3 parties were mad enough after they got mobbed dead for messing around to much with oneself.
Ever since then I went from mmorpg to another but all were boring. Wow had the experience as described in the video and the fraction war but apart from that didn’t really astonish me.
ToS was/is really promising. But lately the decision-making more and more makes me want to leave. If the GvG war stays with confirmation I am pretty much done for. Then it is just another hit creeps and run for quest with unique style and music. It made me sad that maps were undercrowded. But 280+ might fix without quests. I want to slay monsters as fast as possible with the build I developed that is fun for me. In high level content there should be more and more guilds and if any gets on my nerve I want to fight these. If I can’t duh. Probably gone.