any interest to whale 550% for weapon LOL just a curious question @_@
i want! 550% is alot!
but im not rmt player…i m playing without spending cash now <.>
just casually for fun since frens still here
Guess we are on the same boat. time shall last for us in casual grind then.
WTF…12k damage, 35k HP with 0 cons invested…hurmm…iam out…no more ToS…huehuehue
New infoirmation videos about Barbarian skills Warcry
notes
*the higher skill level and mobs level the more phy attack u gain
*in the video was 7x lvl 319 monster, total phy attack gained RAW is 463
Just wanted to add in the formula for warcry for reference.
((10+ 2(skill level -1) *( number of total targets)) + (mob level * targets * 0.1) + 3(attributes level)
Hmm this is a little old though (applied since R8 Update)
but anyway, here is something new for barbs, no formula(?) yet
Barbarian:
► (New Attribute!) Wild has been added.
(you get a buff to deal extra dmg when using ‘barbarian’ skills whilst dashing.)
credits to ktos thread
cant find any videos yet for this skill and not sure how it applies, i can imagine pouncing gets added dmg
Every single hitbox of barb/dop skills
Cartar Stroke
http://imgur.com/5YjIvEF
Zwerchhau
http://imgur.com/aCJvBk8
Seism
http://imgur.com/R5zu2ia
Sturz
http://imgur.com/P8NctOS
Zucken
http://imgur.com/zJjOWYi
Redel
http://imgur.com/HVQiO2o
Helm Chopper
http://imgur.com/yz330V9
Cleave
http://imgur.com/YR5qYeG
A new type of necklace exist now, +10 attack range necklace lol…it increases the attack range for 2 handed sword becomes like spear
Nice discovery, great information for everyone.
meanwhile, i have concluded that there is no need to increase Punish more than level 1. reasons are mostly related to JP / AoE atk ratio.
The more targets knockdown, the bigger damage output it gives. (tested from 1mob KD, to 3-4 mob KD)
making the JP a great tool in reaching damage cap 199,999 with ease.
unless otherwise, damage cap is increased. there is no reason to level up Punish more than 1 point.
Better show if it works with skills too and if it is not bugged when using cyclone like demonas gauntlet is.
Iirc I don’t think attack range affects the hit-boxes of skills. Also, I haven’t tested it in a couple of weeks but I don’t think any of my skills are affected by demonas gauntlets atm
Edit: then again, for some skills the hitboxes aren’t shown with the oracle skill so it might work with them?
Abusing glassmole cards
Bug fix:
Doppelsoeldner
Cyclone: Attack speed and basic attack adds hit
Skill change:
Doppelsoeldner
Cyclone: AoE Attack ratio increased from 3 to 8
lol, I don’t need nulis on my HL anymore, maybe on HL skills only, hmm
With the correct equipment, your cyclone can achieve 20 AoE AR.
Quite OP for fast cleaning.
dude,with the new frenzy buff (100% uptime) sword3barb2 or barb3 fencer will be broken as ■■■■ is just plain stupid that you can keep frenzy with an uptime of 100% spaming some skills with classes like fencer that spam huge multi hits skill in a short time with epee garde that is more op than dov…
Huge barb buff from what i can see. Buff/nerf for dopple.