IMPORTANT UPDATE: 24th June 2016
This Build and the ‘revised’ version below somewhere in the comments are both outdated.
I will be coming up with another Build with several changes but the idea/concept will still be the same. However, all discussions are welcome and i will still be replying until i am done with the improved build
Will be planning to go more into details and elaborations.
As of now, my current plan for the TankStriker build is like this:
Investing stat points: 225 STR, 89 CON.
Will be going for C2 Dop at R8: Lv10 DoV, Lv8 Mord, Lv2 DPE, Lv10 Cyc.
Introduction
This build focuses on 4 things:
- Definitely an above-average tanker. Not the best but 2nd best? =D
- deal MASSIVE strike damage in under 10 secs, every 50 seconds. (close to Shinobi’s Clone Burst Method)
- lots of debuff and CC skills
- moderate damage throughout thanks to DOV
+) has Double Pay Earn! good for with parties hunting bosses!
FIRSTLY, one can purely play as a Tank if the situation calls for it. Guard all the way!
SECONDLY, with 2 ranks into Rodelero, you can help out in debuffing and crowdcontroling while tanking. You can also try to close the gap with 4 skills! High Guard, Shield Charge, Slithering, Cyclone?
THIRDLY, if the above 2 is unnecessary, tanking is the time you BIDE and charge up your DOV while letting your other skills cool down!
About (1): Tank Role
Obviously with this build, one is able to block!
PLUS the following…
Peltasta
– phy def +50% when Guard is Active
– block +25% when equipped with a shield
– Swash Buckling: max hp +25% when active
– Guardian: eva +18% when active
– High Guard: +170 Block +50 phy def
Rodelero
– Slithering! heard that its practically immune to all damage (physical, missle and magic) but has problems when dealt with CC.
About (2): Burst Role
Time to unleash the POWER from all that TANKING! Don’t tank for the sake of absorbing damage. Tank to become a Tank that shoots! after gettting 10 stacks of DOV, activate Pain Barrier and Slithering. Then use the following skills in under 10 secs:
– lv10 Mordschlag (2255 atk, 2 Overheats)
- gurantees a critical hit against cloth-armored enemies
– lv10 Targe Smash (972 atk, 3 Overheats) - has a chance to inflict Blind. additional +100% damage to petrified and frozen enemies! Spreads Burn when killing enemies affected by Burn.
– Lv1 High Guard (-50% atk, both skills below does dmg at 330%)
– lv10 Umbo Blow (373 atk [x3.3], 2 Overheats) - additional damage to enemies staggered by a block. i came across that it does x2 damage and hits twice instead of once? Umbo Blow --> IMBA BLOW! Also, it has 25% chance to stun enemies for 3secs.
– lv6 Rim Blow (262 atk [x3.3], 2 Overheats) - Rim Blow deals additional damage to enemies that are petrified and frozen.
Not forgetting…
- Slithering causes enemies to receive +100% STRIKE damage! not a buff to skills but a debuff to enemies! This is very impt to take note because when High Guard is active and it -50% to atk, it does not affect the ‘+100% Strike Damage!’. Unless of course i am wrong and the game is wrongly coded to also include that, which it shouldn’t since its debuffing the enemy.
- DOV gives +100% atk! With High Guard’s -50% to atk, its +50% atk for final results!
- i haven’t added the Enhance Attribute yet too. So another +100% (to skill damage)
Just look at all those additional damages that the skills are getting!!! It sounds too good to be true in theory and i really have no idea if its really that awesome in gameplay wise.
Also, i do not know if its possible to activate 10 skills in 10 secs. But it might be with an increase in atk speed from DOV and/or from Chronomancer.
Once 10secs of bursting is over, there is 50secs left for High Guard’s cooldown, which is the skill with the longest cooldown. Once this cools down, every other skill should be cooldown as well. Either your hp is dangerously low (but you still have High Guard up!) and you should switch to being a Tank Role after that to stay alive and recover. Or if possible, use this 50 secs to build up your DOV again. Rinse and Repeat!
About (3): Debuffer, CCer Role
While Tanking, you can help your out team mates by debuffing enemies.
– Provoke: Swash Buckling (lv10, 16 targets)
– Knockdown: Bash, Shield Charge
– Knockback: Targe Smash, Mordschlag
– Stun: Bash (chance)
– Stagger: Guard
– Paralyze: Montano (chance)
– Blind: Targe Smash (chance)
– Unbalanced (-150 def): Shield Push
– Turn around: Shield Shoving
– Stats scrambled: Shield Bash
– +100% strike damage: Slithering
You also have 4 skills to close in the gap towards your enemies:
Shield Charge, High Guard, Slithering and Cyclone (due to its Resistance Attribute?)
About (4): Damage Sustainability
Low on SP? Unable to spam skills? With lv10 DOV that grants attack speed and +100% dmg, one doesn’t need to go full STR. Not forgetting this build utilizes a shield to block physical damage and has a slight boost to evasion. This allows more room for considering to invest into CON and DEX.
There are 2 shields that provide elemental damage. One ice and one poison. Who needs daggers when you got those 2, am i right!? lol! With Sacrament, its a nice boost to offense along with all the defensive benefits from using a shield. Pair it with Flame 1H-sword. Use that sword&shield pairing to go on the Offense. And weapon swap to Iron Fist+Emperor Shield to manually block and reduce enemies def to make them take slightly more dmg! This mace+shield pairing can also be used for Tanking purposes to reduce magdmg, while blocking+evading phydmg
About (+): Bonus!
So much for Defense and Offense…its not so bad to also have 1 point into Double Pay Earn for some nice extra help while Adventuring in TOS for experience and loot! mainly for killing and hunting dungeon and field bosses.
OVERALL + NOTES
– Definitely going for plate armor to get more hp, more stamina (for running!) and +15% phy dmg reduction. But with so much blocking, perhaps going Cloth or Leather armor can be considered.
– There is a mace called Iron Fist that reduces enemy’s phy def by 84 for 60secs upon succesful blocking. Using this to tank will be great! then simply swap to a sword+shield to take on an offensive stance! and swap back to mace+shield for a defensive stance!
– As for the stats, i haven’t figure out yet what would be best for this build. Definitely putting into STR and CON. Not sure about DEX. So if you got some suggestions, that would be great =D. At the moment, i am thinking 3:2:1 for STR:CON:DEX.
– With this build, one can play 3 roles: Tanker, Debuffer/CCer and Burster (if the dmg is good).
– i also came across that more enemies will be plate armored on high levels. if its true, then that’s great! And also most of the Swordsman will be using plate armor as well! Great for PVP!
– with so much blocking and some evading, i do not know if its easy enough to get 10 stacks of DOV in a short period of time, particularly when fighting against bosses.
– the only bad thing about this build is that you will have to sacrifice the last 3 skills of doppelsoeldner: Zornhau, Zucken, Redel. Because you need to equip a 2-handed sword to use them.
Would like some opinions about this build. if its lousy, do explain why too. If something doesn’t work together with something, let me know too. Thank you.
Thank you for reading. Hope you enjoyed!
******* REFERENCES *******
swordsman-patches-from-ktos-and-itos
beefy-dps-did-i-go-wrong
how-the-hell-am-i-supposed-to-decide-where-to-put-my-stats-barb-dopple
higher-level-mobs-blocking
does-anyone-know-what-status-can-bosses-be-afflicted-with
are-world-bosses-immune-to-status-effects
From Damage Guide
Peltasta
Umbo Blow (When enemy is staggered by a block) :
+100% on Plate armor
+150% on Cloth armor
+200% on Leather armor
Rodelero
Targe Smash “Frozen Stone” Attribute :
+20% to +100% on Frozen or Petrified Status
High Kick :
+100% from Strike attacks for 10 seconds.
From (PSA)Peltasta's [Umbo Blow] does x2 Damage + Multi Hit on blocked/staggered targets
Peltasta’s [Umbo Blow] does x2 Damage + Multi Hit on blocked/staggered targets