If you cannot survive as a swordsmen you are an utter failure.
We have been over this point many times already, please donāt bring it up again.
Having more HP is a natural advantage to balance out the disadvantage of being melee, it has nothing to do with DPS (and before you scream monk or paladin, please remember that cleric can heal themselves and have safety zone)
And every CON increase HP the exact same amount: 85, regardless what class you are. It is the base HP that is different. Somebody already did a calculation, at 100 or 200 CON swordman has around 25-30% more HP than wizard or archer. Itās far less than the illusion 3x.
Currently the pros and cons are like this:
Wizard and archer:
- Pros:
- Ranged
- High DPS
- Cons:
- Low HP
Swordman:
- Pros:
- High HP
- Cons:
- Low DPS
- Melee.
You can see that currently swordman has more cons than other classes.
So even if swordman do the same amount of DPS as an average archer or wizard, it is still balanced since swordman is melee.
Still no answer in āWeekly Question and Answerā IMC we want know. Can i delete that useless Swordman or i can keep playing? Maybe better if we repeat? S W O R D M A N
I donāt need broken miscalculated guides by someone who knows nothing of what they speak to find answers. Reread the thread. As a level 220 old swordsmen I know the proper calculation and vitality of the swordsmen to that level.
Also by your foolish ideaās you are stating that while mage & archer proās are high dps and range that swordsmen should also possess equal damage dealing capabilities only as a melee therefore leaving healers proās to be (can be a heal slave for others) Conās being low dps, low health and melee. The mere fact that you would attempt weakening already the weakest class is laughable and shows your extreme lack of understanding of the game.
You seem to believe that being ranged is the biggest advantage of the dps classes. While it is extremely annoying that both mage & bow users exploit their ranged auto attacks to KS from beginning to end it is by far not their selling point.
That is our final confrontation.
If it is a confrontation you should have at least show some proof to prove otherwise. Right now you are just saying you are right because you āknowā it is right.
Who tell you that healer is melee? You only know priest class?
Iām not even asking for any reduction, why are you blaming me on weakening classes?
Sigh, I expected a better argument. Seems like you are right, I should not waste time on this.
You seem to highly misunderstand a lot of things. You think in singularity to the main issues that bother you and not of the many things involved altogether.
An example is your idea of how swordsmenās HP stat is calculated. It is true CON adds only 85 health regardless of class. However because you think in singularity you think hp is CON x85 +base +10% x rank. That is incorrect through. In fact āBASEā hp per class is not a flat number at all but a modifier.
A swordsmen receives the base flat amount of character creation hp then adds 85 per CON stat point added. That number is then multiplied by 3.3times and that is your HP total.
In fact calculating for every class is simple for instance I play at this moment a tank type cleric which under normal circumstances would end up a failure in all cases. But for discussion purposes a cleric is given the same exact flat based amount of character creation hp then adds 85 per CON stat point added to that life pool and is finally multiplied by 1.3 times to become the final amount of total life.
Now to explain to you the hp differences of both my cleric base class and swordsmens base class HP pools of the exact same gear & build stats per level excluding the obvious base stat points as per base class.
At lv 200 pure con no extra stats used from quests,events or statues my swordsmen had 74332hp an extremely high amount. My same build cleric has a measly 33532hp. This means I can never truly tank like a swordsmen who was built for the job unless I had an extremely efficient plan in doing so while a swordsmen need merely be naked and use lv1 provoke.
I ate 20 level 10 exp cards, just to show you this
http://puu.sh/pfl6e/e7fc3f6930.jpg
Add 1 CON = 85 HP, rank 7 swordman.
If there is 3.3 multiplier you said that includes CON, it doesnāt seem to show in the game.
I donāt know how you get 74k HP, admittedly. But there are more things contribute to HP than just CON, plate mastery, plate armor etc.
Weāll that explains why your dying. I applaud & respect your effort. But you have exceedingly low con for your level. Also take a look at your hp. It is nearly as high as my lv 200 cleric that went full con.
As an example if I had only 62 con at lv 200 id only have 8415hp total. Which is 2.8x lower hp pool then yourself (before you mention 3.3 remember a cleric has 1.5 multiplier) Surely you understand now that swordsmen excel greatly in hp compared to any other class.
I have always believed that the STR to patk ratio should be raised to 1.5x to 2x the current amount as melee in general is extremely hindered to ranged attacks given that you can hit 2-3 with a bow user 4-5times in the time it takes a cleric to walk up and smack something. But that is unrelated to swordsmen in general.
Basically being a swordsman.
I cant imagine why it even needs explained. A swordsmen is meant to tank the aggression to sponge or soak up the damage while the mage/archer deals the damage safely behind the shield of the tank and a healer is to heal the wounds of that tank to prolong its effectiveness.
A tank is a sponge it is not meant to soak up all the damage & have the ability to faceroll everything at the same time. That is a demigod. And is not a regular players class to choose from. At best you can use the broken bow user class if you truly have no talent or strategy at all and need someone holding your hand always.
No Iām not dying, thatās derailing the topic I can grind alemeth solo and evac with a pelt just fine.
Also I have maxed plate master (1700 HP) and a bunch of equipment that give HP as well. That 62 CON gives me 5k HP only. Yes I did record the HP before adding any CON, thatās 13k at level 200.
I also agree that swordman has more HP than other classes to balance out the fact that they have to be melee, whatās your point? Thatās have nothing to do with the fact that swordman should do more DPS.
Except only 3/12 classes of swordmen use shield, and only 1.5 of them is actually have the attribute to tank.
No swordman is not tank. Face it, you donāt need swordman to tank. You need a pelt, if pelt is a cleric circle, then you donāt even need swordman at all.
It wasnāt āderailingā at all. Research your words before using them so juvenilely. Just because you do not understand your class does not make the class broken.
Letās go over your opinion on melee then. Still listening to your singularity type mind is dulling at best. So you believe because you have to attack at melee range that you deserve equal dps to classes meant for dps even though you are the only class given skills to force mobs to get in your face or in melee range thus given you the exact same advantage of what range does for mages & bow users.
But lets go over what else you have. As a swordsmen you can almost indefinitely DASH not only to escape but to close the distance. A ranged user will have to attack each mob individually to attract a group where you merely need tap a single button to have a crowd at your feet.
But lets continue. If by your dimwit mind you believe merely being a melee user justifies having equal dps to the dps classes then by default as a cleric a melee user that cannot dash, dps, tank, shield bash or raise aggro in masses or even use ranged (as should be obvious) as just another āmeleeā user I should also be given equal dps to a caster/bow user.
And by doing so we will have no need for mages/bow users to do their job for we ourselves will be gods in comparison in every manner and nothing they can do to compete.
Swordman =/= pelt
Please. Pelt is at most 1/3 choices at rank 2. You canāt expect everyone to have pelt. Thatās not going to happen
Cancel by getting hit, cost stamina, cannot do anything else while dashing.
And you compare that with range attacker that can actually move while attacking?
This is exactly derailing. Iām not saying all cleric classes are fine, am I? But whatever.
Krivis, bokor, sadhu are ranged, and they have damn good DPS
Monk is melee DPS with CC. And yes monk need a buff.
Others are support classes which I wonāt be arguing about DPS.
Why not? Shooting DPS safely from distance is always better, it lowers the pressure on healer, and make tank job easier because you donāt have to care for splash damage to the melee DPS.
You claim you are really good and you seriously donāt see this?
I suggest you go play all the other classes and find your class. You arenāt making any valid arguments and have already been explained to the fullest detail about your class, how to build properly, your advantages over others & what you are doing wrong. If you envy another class over your own then perhaps you should change classes.
Either way you disregarded what id just told you about researching your misunderstood words. You obviously have never played the classes you speak about and are using heresy as defenses. I am done indulging you.
Is it true Swordsmen canāt get World Bosses cube once there are Mages and Archers in the map fighting as well? Iād like to know if it is true or not lol. People say thereās no way to get a cube as a Swordie.
You are cleric right? No wonder you are mad about sw buffs since clerics would become 4th in dps then while atm they are 3rd + have healing,safety zone and tons of buffs while sw is only to be punching bag and worst dps.
Well~
Swordsman doesnt start with any such ability in its tree that screams āiām a tank!ā anymore than a wizard, or archer does. Swordsman only has the āALL MY CLASSES ARE TANKā stigma because their damage output is laughbly low, regardless of what they choose to go.
But see Cleric is pretty much considered a healer from the getgo. Most of your starter kit supports this. Gung Ho (+atk - DEf), concentrate (more dmg on hits) do the opposite of scream youāre a tank.
So yeah , it shouldnt be too difficult to see why one wouldnt consider the Swordsman tree to all be tanks. mainly because youād have to look at what makes a tank, tank. In this case, letās ask, what makes a tank? High enmity? i suppose thatās check. high HP? not high enough to make a difference. High physical damage mitigation? not check. High magical damage mitigation? not check.
Taking a look at the classes themselves, thereās only really 1 class altogether that can be considered Tank. and that is the Peltasia. Wouldnt you agree its idiotic nay, moronic, to consider the entire tree of Swordsman to be tanks based off one class? Do we consider Clerics to be DPS , simply because of classes like Monk or Sadhu? No. The entirety of Swordsman tree is DPS. there is utulity in there just like any class, like Templar and Squire, but overall its very DPS oriented
Yeah Its true. Rightfully so with the failed mechanic that plays part to world boss drops. Swordie nor cleric can get cubes once a dps class hits
You might know half the story at least. Its an improvement but you still seem to leave out the rest of the story thinking singular like thailehuy.
I am a cleric so yes i can be a heal slave for others. But I lack the massive life pool of a swordsmen, the abilty to dash, the abiliy to aggro entire groups of mobs with a single burp as you swordsme-toddlers* have. I like you also lack the magical dps of a mage and the physical dps of an archer.
But I knew this before playing my preferred class. The difference between us is that I understood my strengths and weaknesses through trial & error. While you like many replies understand only that you wish you could be all classes in one to make up for your lack of intelligence and mistakes.
Massive life pool so we cant deal dps huh? What about pure con wizards with their shield skills while also doing insane damage as any other wizard while at the same time being useful with buffs?
Why do you assume that every swordsman can aggro groups of mobs with 1click? There is only 1rank in entire tree that does that. And still after all these replies you refuse to see that most of the classes are dps oriented and yet no one needs dps sword in group You are the one who seems to be lacking intelligence since you refuse to see obvious things.
You are probably here just to troll the topic since most of the players can see and agree how pitiful swordsman state is right now. Have fun trolling.
I donāt believe you know what argument you are making and which one to defend for your personal purposes & ideals. But let me attempt to explain it in a way you might understand.
Your argument is attempting to get a boost in dps but is screaming at the results of a class choice for non dps related skills being a make or break build decision.
I disagree for swordsmen needing a boost in dps. But I do fully agree more skills or a skill in the swordsmen base class should contain an AoE monster aggro/mob pulling/threatening skill. There is no reason for the swordsmen to lack aggro skills seeing as its the classes initial job to sponge the damage and being innately lower damage then classes meant to deal higher amounts of damage to have skills that induce or increase threat towards the sponge are vitally important to for-filling their role.