cldw92, I think you are about right. I still think Swordsman needs a buff in some compartments - like the AoE ratio attack so that way we can be useful. Out of 7 party makes from yesterday for Evac, only one of them would invite a Swordsman. We take a hell of a lot of damage if we’re not properly geared. So we do need to be buffed in that area at least to mitigate some of the damage. Because really, we’re on the front line while Archers/Mages are in the back line.
It just would make more sense to bring range who have larger AoE radius and more AoE attacks. Take for example, Cross Slash. TERRIBLE AoE radius and Skyline has even worse AoE radius. We have to be really well geared in order to be on the same damage level as Archers and Wizards (if the mob doesn’t move, too).
I’m level 243 if you want to ask. I host under the username acetatsujin on Twitch for as much as I can and I’ve put in over 300 hours so far.
It’s possible to solo mobs if your well decked out. Like, REALLY well decked out.
I have Superior Royal Plates (top and bottom) with 5+ on them and 2 sockets open and I have green gems in each of them, each gem is level 4 star. Each gem reduces the chance the mobs will crit me by 9 rating. Glass Bracelets with 3+. Magi Two Handed Sword 6+ with 2x level 5 green gems for 22 Crit Rating each, and the Roxona Plate Gloves and Plate Boots. The Gloves have 2 red gems at level 4 for 16 Crit Attack each and boots have 2x level 4 blue gems for 4 magic defense each.
All of that, and I still can’t do freaking 20K-40K like archers and mages with a single attack with a large AoE radius. And they’re wearing gear from level 90-120 quests and using some level 220 white weapon.
Not to mention how useless Skyline is against enemies who don’t bleed … Oh man, TERRIBLE damage. Not even worth spending the SP on. Vertical Slash is the worst ability we have for a Highlander and those who spend points in it … I’m not sure what to tell them. Respec and don’t put one point in there. Very bad skill and doesn’t scale what so ever.
Cyclone right now is bugged and not sure what really triggers the bug. I have a level 9 Cyclone, and when the bug is active it drops to level 3 Cyclone so the duration goes from 4.9 seconds to like freaking 3.2 or whatever level 3’s duration is and the damage goes down by a lot … Deeds attack speed only works if you swap weapons (just have the same weapon you have equipped for both swap icons) and it attacks faster but it seems like there’s an animation limit on it? Not sure.
Dragoon totally needs a buff to be on the same level as Doppel C2. Doppel C2 has access to Deeds up to level 10 which can do insane amount of damage but holy hell how much damage do you take in is unbelievable … You NEED a healer to watch you or if you have a smart tank that doesn’t sit there and hits C and does nothing.
Not to mention the high cost of our attacks. Other classes don’t need to rest, they can just keep moving while you have to rest. If you spend no points in SPR that is (which I don’t find a reason to do so). Putting more points in Con just seems to be the idea.
Anyways, that’s my take on Swordsman for now. The damage calculation needs to be looked at across all ranks in Swordsman and Swordsman tree (the first rank) Seriously needs to be reworked. Gung Ho is just a bad skill at higher levels because of the high defense value it takes away from you … Concentrate grants you more damage if you invest in the passive attribute which it benefits from. AoE radius for certain attacks need to be bigger (Cyclone needs to be at least 12 base, let your gear take you higher). All mobs need to bleed so Skyline can be ‘useful’ otherwise fix the freaking Vertical Slash’s ultra terrible scaling damage so we can benefit from that. Enemies who wear plate should totally have their armor removed, it doesn’t feel like it with Skull Swing.
Anyways … that’s all I wanted to say … for now.