If you know what Maple Story is, you’ll understand my points.
If you don’t know what it is, MS is a cute platform hack-and-slash game run by the infamous Nexon itself. Think of it as chibi Diablo 2, online of course.
MS is plagued with everything we fear that will happen to TOS: botters, hackers, gold farmers and sellers. It is extremely P2W, players who open wallets can easily be 2 or 3 times stronger than regular people, and better looking too.
And yet MS survived for more than 10 years. Yes people, in this day and age where online games can celebrate their success after 1-2 years of existence, that piece of crap survived 10 years. They must be doing something right after all.
DISCLAIMER: this is entirely my speculation and by no means the best way to do things.
Leveling
- Currently in MS the max level is 250, I would say that it is quite close to the max 280 we currently have in TOS.
- The first 1-200 levels are relatively easy, provided that you know what you are doing of course. But even clueless players can reach level 200 (80% of the game content) within 2-3 weeks, without any effort. Hard core players can reach 200+ in one week.
- This solves a very crucial issue we have with TOS: the boredom of monotony leveling. People feels good when they level up, so let give them more of that. If you level up faster than getting bored at the grinding spot, you won’t be bored.
- “But when they reach max level, wouldn’t they have nothing to do and quit?”. No, not really. From level 200+ the grind becomes so hard that you need to spend months to get to max. And this also encourages people to play multiple characters (aren’t we the same?) because they are addicted to the easy level up process. This lead to the following points
Family bonus
- I made up that name, MS only has linked bonus and character universal bonus.
- Each character you play can contribute a small bonus to another different character, up to 12 different bonuses. When you aggregated them all, those are not small anymore. This is one of the reason people play many characters.
- Each character you play will provide some universal bonus too all characters (something like +3% crit rate, +40 STR etc…) up to 9 different bonuses. Again, people will feel inclined to player more characters.
- We can do the same in TOS, isn’t that the whole reason we share the family name and a lodge? Currently it’s useless.
Quest + exploration vs Grinding
- The life long debate of which is better
http://ak-hdl.buzzfed.com/static/2015-03/26/19/enhanced/webdr06/enhanced-25942-1427414324-7.jpg
- In MS you have hundreds of maps spread over many continents, mirror worlds, parallel dimensions etc, whatever you can think of. And thousands of quests. You can spend years explore them all, or you can just … grind.
- Most of the time questing gives better exp if you are willing to walk and pick up quest items. Except when there are 2x exp events, then people go nuts on grinding.
- The trick is to minimize the amount of required quests, and allow people to do them when they want to. Optional quests can be done anytime. I think TOS is good on this. Of course we need to add more maps/contents, but the amount of content added in a new game cannot be compared to a 10 year in the making. This is just a direction we need to go.
The joy of the grind
- I think this is the main point keeping people in MS after all those years: they are addicted to the grind
- In MS every map is packed with mobs. If you hack them down, more will spawn. They will be forced spawn if their number in the map falls too low as well, thus there will never be an empty map. That makes grinding fun too, because if you kill faster, mobs will spawn faster and you level up faster. In TOS mobs are respawned on a timer basis, regardless of how fast you kill them, this is bad and need to be changed.
- In MS every class has some good spammable AOE skills so they can mob faster. This makes grinding enjoyable as well because the feeling of hacking your way through the horde of mobs thinking “muahahaha die maggots … die” feels much better than “ok I poke this one down, wait for skills to cd, then poke another one”. It just FEELS GOOD. Note that spammable AOE can be auto attack as well so that does not goes against Tree of Autoattack motto we have over here.
- If you don’t believe the above point, check how popular highlanders/barbarians are comparing to lesser mobbing classes, like archer. (archer damage is great, seriously, just that the mobbing capabilities are too sad)
- Simple solution to solve our boring grinding issue: double or triple the amount of mobs. Scale down the exp a bit if needed, or not (check point #1), give people more AoE, bigger attack range, spammable skills etc. Make the game more interactive than sit and wait.
Bossing
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I heard some people complained that we have too many random boss fights. I’d laugh at them. What we have is nowhere near enough, we need more, we need different types of bosses
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In MS if you kill enough trash mobs in a map, a bigger mob will appear (think elite mob in TOS) that drops some better stuff than trash mobs. If you kill even more, a field boss will appear, this one has quite good attack but not that high HP so you can kill it with some “skills” as people like to call it. Field boss usually drops equipment or crafting materials. The main point is you can encounter bosses literally around every corner of the map. In TOS we have … Cafrisun? We need more of that, seriously. Killing trash mobs is fun and stuff but when I need to show off, bosses are the way to go. This make bossing builds more viable too.
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The bosses in MS are even simpler comparing to TOS as well. They have 1-3 special attacks, and most of the time they just ram their bodies into you and cause contact damage. That is all. But boss fight in MS are much more interesting than TOS, because no boss fight is like another, due to the following debuff bosses can use:
- Darkness: your field of vision is reduced to minimal. We have something similar in TOS, but I can only see 1 boss use it on King’s plateau or so. I seriously don’t understand why you don’t make more of those instead of boss bullet crap
- Silence: prevent you using skills, nothing special
- Weakened: you cannot jump or dash anymore. This will be a lot of fun in TOS
- Curse: Your accuracy is reduced by 50%. Take that barbs
Builds and Balance
- Who needs balance when every one just need to be able to spam AOE? In fact let just makes everyone OP because it is what is fun. The ultimate point of balance is to make everyone super strong.
- Because at the end of the day, this
feels much better than this
Thanks for reading.