I love me some element tables!
Always like figuring out what element beats other elements and what it’s beaten by etc.
Ever since I’ve first seen the element table for TOS:
It felt underwhelming… actually, merely the fact that Poison does not even have a weakness at all, made me convinced that this was just a prototype, a work in progress…
But as far as I’m aware, we’re through several betas and in korean OBT right now, with the same element table.
Of course I’d be happy if the devs simply took another look at it and adjusted it a bit as they see fit (maybe they intended to and simply forgot about it? xDD),
but me being me… I couldn’t resist making my own version of it, just for fun, throwing a bit more modifiers into the table than one would expect, all the while trying to keep it absolutely perfectly balanced (with every Element having the same amount of strengths and weaknesses across the table, offense and defense), and here is the result:
While it might look complex in comparison to the first one…it’s far from that IMO (think of pokemon types, where it’s a table of 18x18 and pokemon can be dual typed…), as you always find out on a 1 by 1 basis what’s effective or ineffective anyway and as you rely on a single element for whole ranks most of the time too (unless you’re like an Elementalist, in which case…isn’t elemental chaos what you’ve signed up for anyway? XDD)
I’ve also thought of making some of those 1,5x mods be 2x mods (since there is cases like that in the actual element table too), but it’s impossible without breaking perfect balance xD
Anyhow, what do you guys think of the topic? of the current table? of my table? yours?