Tree of Savior Forum

Steady Aim & Skill Modify

This topic talk about Steady aim & skill modify formula. That I ask someone to prove how it work

From calculate on this topic So how can Musk 2 deal 120k per hit with Covering Fire?

look like Steady AIm work like this.

Snipe lvl 10 Attack: 400% + 9503
+Steady aim 15 Attack: 420% + 9503

Koochaksal lvl 5 Attack:5294
+Steady aim 15 Attack: 20%+5294

It’s good for none Skill Modify type.(Every class except Cannon/Musket)… 100% vs 120%. it’s different.
But almost not help Skill Modify type(Cannon/Musket)…ex 400% vs 420%, 500% vs 520%… even use old steady aim like 500% vs 545% still Not much different.

Too bad I don’t have Musketeer with Ranger. I can’t try it by myself. If someone have Cannon/Musket with Ranger. Can you try pls?

Right now mr.CherryChelly give me a VID for prove about steady aim increase dmg for skill modify type a lot too.

So I need to find out how it work.

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Glass mole is base atk modifier … steady aim skill modifier …

Hi I did the test just for you …

Here’s the link to the video https://www.youtube.com/watch?v=SETDvJqpCuM&feature=youtu.be

The following are the skill levels + attribute used for the test:

  1. Snipe Lvl 5. (400% + 5997)
    Attribute : Level 30 enhance
  2. Steady Aim Lvl 5. (10% Damage)
    Attribute: Level 50 enhance (+100 damage)

RESULTS

#1) Crit + without steady aim = 48746 @0:43
#2) Crit + without steady aim = 48845 @1:26
#3) Crit + with steady aim = 54333 @1:55

Sooo !! Calling out all mathematicians to clarify !!
@thedojin and you too. Hopefully i manage to help :slight_smile:

2 Likes

thank for your work

//20char

Edit:

Just did the calculation and found out that steady aim is indeed a skill modifier, 49k to 54k is about 10% damage increase (5k ish specifically)

So max steady aim (eventhough nerfed version of 20% in iTos) coupled with strong burst skill like Cannon Blast or Snipe would still have a significant damage increase :smiley:

Yeah look like it’s modifly from final dmg. (maybe can’t use formula in old topic it’s not just a simple like 500% vs 520%)

ok I try use you stats for calculate 798 base atk

old formula snipe lvl5 with crit
base
5997+798=6795
crit = 10192.5

old T1
T1 without steady 101925 =50960 …30atb = 66248
T1 with steady 5 10192
5.1 =51972 …30atb = 67572

so I think we can’t use old formula. lol

try change formula for T1 to all multiply
T1 without steady 10192*(14) = 40768 …30atb = 52998
T1 with steady 5 10192
(141.1) =44844 …30atb = 58298
5300 dmg different. yeah it 10%.
Idk why dmg over from vid 4200-4300 in total. Maybe we need to find different formula

Steady Aim has always been a T1 modifier in the damage formula…

What exactly are you guys trying to prove?

Try to confirm how it work in real game. Maybe IMC change formula but we don’t know. and in old topic we not sure about T1 it’s multiply or plus

You add the respective modifiers together.

i.e:

  • If you are a Dragoon using 2h spear with spear mastery, you have +10%.
  • You use Sepentine for the debuff, +100%
  • Swordies +10% dmg for using 2h spears.

They are all T1 modifiers, so it ends up +120% (100% + 10% + 10%).

  • if we add a T2 modifier like Spear Lunge to the previous (+70% pierce damage)

It becomes +120% * +70%


I alway thought like that since we talk in old topic.
But from vid seem it work in different way.
I try to calculate by use formula from old topic but it not correct.
that why I think about you said in old topic again. maybe it’s none additive.

With @CherryChelly’s video.

P-atk attack: 763 ~ 796
Skill attack: 5997
Skill modifier: 300%
Steady Aim: 10%
Enhance: 30%
Steady Aim bonus: +100

Infrorockter defense: 6

(( 763 ~ 796 ) + 5997 - 6 ) * 1.5 * 4 * 1.2 * 1.3 + 100 = 52,254 ~ 54,362

She did 54,333.

1 Like

That good.
but still not correct for none steady aim (around 52000 for that formula)

a problem right now is when she use and not use dmg different around 5400. That why a bit confuse if just additive in T1. maybe skill modify (in info) are not in T1 but in T0?

The infrorockter’s defense is too little that the skill modifier being T0 means nothing. Because she didn’t do a test without a crit (or rather, a monster with high defense), we can’t say it’s T0 or T1.

However, I do agree that her damage without steady aim is weird. If we reversed her damage, then her p-atk needs to be around 200~300 which makes sense if we took off her weapon damage.

The difference between her actual damage and the formulated one is 8%.

Gotcha, i’ll try doing another test with a higher monster defense after the maintenance !

Maybe IMC change something about Base skill modify/Steady Aim/Formula. But we don’t know lol.
We will confuse more from Patch R8 because we will have butt stroke attribute lol.

I doubt it, but all we really can do is do more tests.

I’m sure @EternalDream can shed more light into this. it’s only an 8% difference after all.

It should still be in the same spot in the formula as always, but it turns out the tooltip’s just wrong, since kToS got this patch today:

" - Steady Aim
- Fixed issue where the skill effect was actually different than what was specified in the tool-tip."

So yeah…no idea how much it is for real in iToS atm, I’d have to double check.

Ahh, okay. That’s a little weird.

well really can’t use old one right now
even

(( 763 ~ 796 ) + 5997 - 6 ) * 1.5 * 4.1 * 1.3 + 100 = 54,098 ~ 54,362 <<this one

missing +100% for default of T1 (1+4+0.1) same as covering fire (1+1.5+0.1)