Tree of Savior Forum

Steady Aim & Skill Modify

Keep in mind Skill Modifiers like Snipe already include the base “100%” the attack would do in the ingame tooltip, hence why over in my thread they’re all written as +X% where X is the ingame shown % - 100. IE Meteor is +300%, Stone Shot +50% etc.

So no, it’s not missing in that example there.

Uh That i understand 150% mean 100+50% in formula but Reilet told me in last topic 150% mean 100+150%. So I back to my 1st formula again.

corvering fire T1= (1+0.5)
and snipe T1 = (1+3)
head shot T1 = (1+2)

am i right?

Yep, this is correct.

1 Like

BTW I have one more question. A debuff like butt stroke attribute also in T1?

covering fire+butt stroke T1= (1+0.5+1)
snipe+butt stroke T1= (1+3+1)

I really wonder about this because Idk how snipe dmg jump from below 90k to 199k if it only +100% in T1

Butt Stroke is most likely a common modifier (T2). I’ve probably said it was a T1 modifier before since I generally use all the T# mods besides T0 interchangeably (since it doesn’t matter which T#, besides T0, comes first as long as you understand which buff/damage increase belongs to).

If it’s T2 then It have to multiply with T1 right?
so then
this is from old topic
covering fire+steady aim+ butt stroke

7506 * (1 + 1 + 1.5 + 0.2) = 27,772

change to

7506* (1+0.5+0.2) * (1+1) = 25520

correct?

Maxed 20% thought right?

Seems correct. Steady aim is a T2 as well.

Sorry about that. It’s what happens when I dont read things fully.

Things don’t add up 100% accurately since we need chelly’s weapon +# value for the medium size monster -10% ~ ? penatly for missle.


Bleh what an error I did.

1 Like

So let try
5997+798=6795 crit = 10192
*T1(snipe) =40192
*attribute = 52249
*T2(steady) = 57473

it still incorrect because of unknow value about missile Missile penalty in T2 but i think it’s around 0.075

let try
*T1(snipe) =40192

T2(none steady) = 40192(1-0.075)=37178
*attribute = 48331

T2(steady) =40192(1-0.075+0.1)=41197
*attribute = 53555

correct ans is 48746-54333

so it’s pretty close right now. Thx for your help