The worst thing is: We all love this game.
Unfortunately it appear the sacrifices are too much. Not to mention the disincentive after each decision.
I was just thinking about get some 100 TP just to buy a Skill Point Reset, to fix some of my swordsman ranks, but after this Practonium Cube case, where people was banned because something appeared on their inventories, just after login, because it was caused by another player crashing the server by the client side, and they did nothing to get that, still many got banned. Some people have really difficult to understand that in any other game this would happen.
Now I had give up, and I barely enter to make Saalus.
That is where you touched a good point, and where it enter:
I think most part or people who become frustrated just are doing that. I have real problems to find another game that keep me so distracted, with so much immersion (again: tos style is unique), but my friends that had leave the game to never return, did that because they just found another game, even if not MMORPG.
Other MMORPG will be released this year and on another, just as ToS mobile will too (yes, same game, but still can compete with ToS pc).
As in Ragnarok, where Gravity just proibited ToS name on their forums, because they lost hundreds of players when this game was launched, it’s probable that the same will happen here, when another good real game show up (people leaving). It only probability, but its a easy one to happen.
Each player have his own limit and motives of frustration, be channel reduction, unbalanced classes that make some classes useless, some restriction they dont agree. This part is ver personal, but then when it happens, things go 