This is a list of hidden, lesser known, or possibly glitched mechanics for classes, skills, and attributes or in general based on the contributions in this thread and other sources.
If youâd like to contribute please be as informative as necessary (which class, skill, etc.). I will update the list with your provided information and leave a link to your post at the end of each listed. Iâll like your reply once the edit is complete both for myself (to note that I got to it) and as thanks. If you want to correct or elaborate upon something thatâd be very much appreciated!
General
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Many skillsâ attributes have secondary effects such as increasing a skillâs cooldown or SP cost. You can find each in the tosbase Attribute Database.
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When you enter rest mode for the first time in a zone, it instantly recovers HP, SP, and stamina. It also triggers a timed interval which after each interval repeats the recovery if youâre in rest mode. This timed interval continues when you exit rest mode, so you can enter and instantly exit rest mode after each interval for passive recovery, even while in combat.
Archer Path
Base Class
Full Draw- +50% damage to Leather armor.
- Inflicts Hold (even if Skew isnât inflicted), preventing movement for the skill duration.
Heavy Shot
Twin Arrows
Hunter
CoursingRush Dog
Snatching
Quarrel Shooter
Deploy Pavise- Placement triggers Ice Wall ice shards and pushes Fire Balls.
- Sometimes when intended to place it next to another structure, the shield is placed airborne and stays there until it gets destroyed.
Ranger
Time Bomb Arrow
Cleric Path
Bokor
Bwa Kayiman- Causes Zombies to follow the player character.
- Can cause Ice Wall to shoot Ice Shards on Zombie contact.
- Itâs a minion that continuously deals poison attack damage in a small AoE when it chatters its jaws.
- Disappears when a Zombie reaches its location.
- Cannot hit airborne enemies.
Sadhu
Out of Body- The Spirit receives a significant damage bonus after walking through a ground buff cell. (Cure, Monstrance, Zaibas, etc.)
Swordsman Path
Base Class
Wizard Path
Base Class
EarthquakeEnergy Bolt
Reflect Shield
Cryomancer
GustIce Wall
- Many skillsâ cause it to shoot Ice Shards on contact.
- Ice Shards fire in the direction the caster is facing, regardless of who causes them.
- The amount of hits each wall segment can take before breaking is determined by the skill level.
- Wall segments can be affected by Joint Penalty.
- Wall segments are considered Plant-type.
Psychokino
Telekinesis-
Can be used on traps in boss fights if there are no additional enemies.
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Occasionally you get an extra hit after the usual hit count. The enemy goes flying into the air like they were released, but the bubble stays and you can smack them down one more time. (Possibly due to enemy size.)
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Can be used to relocate permanently leashed enemies so you can actually hit them.