Tree of Savior Forum

<Re:build> Falconer-Mergen

100% of 0 is still 0. Isn’t it still the case that you’d have 0 block if you’re not wearing any shield?

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I’ve been following pretty closely on the rebuild Ktest.

Currently I am Archer1-QS3-R1-Falconer3-Merg2.

I am definitely going Archer-Ranger-Falc-Merg in rebuild. Circling, aiming are just too good with Mergen. If you go Fletcher, I feel there’s just way too many skills to use effectively. All the newest changes and buffs to Mergen make it harder to pick skills too, not sure what to go. For sure maxing Zenith. With spreadshot getting a big buff too, there’s just not enough skill points. I’m also a huge fan of Downfall:broaden.

There are some interesting things with block and shoot though. But it’s weird, you’d have to use cross+shield? I’m not sure if the dmg loss from going xbow over 2h bow is enough to make up for just guaranteeing crit.

welp, i thought we can stack block from nonshield item, but i guess it wont be as high&simple as equipping shield…

this is a thread about block&shoot http://www.inven.co.kr/board/tos/4196/109667
i dont understand korean but it seems bad news

With reset before I did try fletcher mergen and I was complaining how it was a piano build.

I sinced played with ranger rogue mergen and boi was this build more piano, if you are trying to execute combos of this build right.

You’ve got:

  1. keeping crit shot buff stack
  2. feint+barrage
  3. pheasant+roost+high anchoring combo
  4. falcon autoattack+sonic strike
  5. bounce shot then high anchoring to lower cd
  6. arrow sprinkle+capture
  7. sp pot rotation if using glass mole cards

The rest of my time for fillers will be used by homing arrow > spread shot > multi shot

But yeah, I hope you are right with falco mergen. I mean, because it would mean keeping my build almost the same on rebuild. I think there are a few people I have read who wanna go that same path too… I just feel Falco is starting to lose it’s luster, given a couple of nerfs vs fletcher…

So far, we are only discussing 2 archer ranks given that:

  1. archer is our base tree
  2. mergen is the core rank

So contenders are:

  1. ranger
  2. falconer
  3. quarrel shooter
  4. fletcher
  5. appraiser
  6. pied piper

hunter is great candidate too

and APPRAISER
+5lv overestimate to main hand weapon
+devaluation debuff -15%pdefmdef enemy

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Yeah Appraiser is interesting. I’m curious how they will flesh out and get more skills. Overestimate and Deval are pretty good in their own rights.

Hunter is an interesting choice. But if you have to use 3 slots for 1 char, thats rough.

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even piper has new sinergy with mergen
https://tos.guru/ktest/database/skills/31707
+2 AAR for mergen skills

so in the end it depends in what role of mergen you want to make, support-semi-DPS

Aiming is extremely important, but at the moment in kTEST falconer has so many issues that it’s useless. Simply can’t test how well it can assist in soloing CM.

  • Aiming duration is not what it is described, leaving you with huge downtime
  • The longlasting bug of all Falconer’s skills (except Roost) occassionally becoming unable to use after using Sonic Strike is still not fixed. You can fix this by using Roost, but the issue is that Roost CD is increased significantly to 90 seconds.
  • Aiming causes errors with many skills (errors shown in chat messages), in those cases, the skill simply won’t do damage
  • Tomahawk is useless in the famous Spell Tome CM spot. You can’t control its distance and it will simply dive too far away from the area. This skill seriously need some mechanic changes.
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There goes another stab to me heart for my beloved falco </3

Though I think they will still fix those bugs, I am eager to see what ktest/ktos has built in terms of thematic role/support/dps for mergen

Interesting, I did not know that the new Appraise gives +level to mainhand on rebuild. Does it stack with Enchanter’s reinforce?

P.S. i am still salty about squire camp buff removal of extending duration.

The visual aide really helps!

Now with everybody’s suggestions, I feel I am more confused than before. Lol

Anyhow I wonder how we can narrow the list down further, or are they closely tied up in re:build that what matters is the gameplay each of us will prefer…?

Appraiser’s overestimate and Enchanter’s overreinforce skill have been switched. Enchanter now gives +5 to subweapon, so it won’t really be helpful for archers in general.

Oh, thank you for that info…

Then +1 for Appraiser :o

Better change this way. Since Enchanter is with Scout now and they use Swords/Pistols. And Archers getting + to mainhand for their bows/cannons/muskets/etc.

Now that they almost doubled weapon damages, I am thinking if a couple of enhancements bonus will be significant…

I kinda read somewhere enhance isnt as impactful in rebuild as it is now. Someone correct me if im wrong

Ranger Pied Piper Mergen

Ranger + Mergen for the obvious buffs from Ranger, and Pied Piper because… I like this job :tired:.

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@adrian.agulto.rn your profile pic is falconer. I think you would enjoy keeping falconer together with mergen.
Therefore I will discuss two obvious re:builds with falcon + mergen so I can reduce my text (discussing all mergen builds takes very long):

Ranger - falcon - mergen
Ranger’s steady aim still gains x1.5 value on 2-handed Bows, so mergen is a good choice.
Ranger’s Barrage cooldown (25s) now reduces when you use High Anchoring. And High anchoring still reduces spiral arrow & bounce shot cooldowns. Mobbing + circling + High anchoring = reset barrage, bounce shot, spiral arrow easily.
Barrage & High anchoring are affected by AoE attack ratio. Great during Circling.
Barrage shotguns all mobs with aiming. And bosses too.
Spiral arrow is strong vs bosses. +50% crit rate (not crit chance) and 20% physical def-ignore.
The ranger distribution I recommend:
-high anchoring’s scaling is bad. The only useful scaling is the AoE-Attack ratio. However this is solved by circling + AoE gear.
-critical shot still provides the stacking buff, so level 1 is needed.
-Offensive skills maxed: barrage for boss & mobs, bounce shot for mobs, spiral arrow for mobs.
-Steady aim is must max of course.





Fletcher - falcon - mergen
Magic arrow is still great damage, especially on bosses. Cooldown still 5s. Caps at 5 levels so that’s great. Saves skill points.
Special synergy effect between Divine Explosion Arrow + Burn debuff: +50% divine explosion damage on burned enemies. Falconer’s Tomahawk inflicts 6s Burn.
Aiming + crossfire great AoE.
Bodkin point reduces def. Good for bossing.
Broadhead is very strong vs bosses. Special synergy effect: Broadhead on already Bleeding enemies inflicts Massive-Bleeding.
Fletcher options: focus-AoE (divine arrow) or focus-boss (broadhead max)




Mergen:
-Lacks skillpoints, so you must decide yourself which skills you enjoy. Some skills have high cooldowns. Skills with bad cooldown: zenith & arrow sprinkle.
-Excels at mobbing during circling + AoE gear.
Great during circling: triple arrow, homing arrow, zenith. Triple arrow includes 50% chance to explode to deal more AoE damage. Homing arrow charge-up cannot be interrupted by damage only by crowd control. Zenith is still best used when you hug mobs.
Tough targets (boss): downfall.
Usually 1 pointers: spread shot, arrow sprinkle
True Aoe: jump shot
Example, but you could leave out a few skills to reduce Piano-playstyle. Overall damage is higher with few lvl1 skills mixed in but sp cost higher and more piano-play:

Note: mergen skills are still Bow-only, even though the simulator shows Crossbow too.





Falconer:
-Circling & Aiming are obvious.
Circling higher = +duration. The attribute changed and provides you +3 AoE during circling’s duration. So higher circling = longer duration +3 AoE attack ratio.
Aiming higher = purple circle size bigger.
-Sonic strike(4 AoE?) and Tomahawk(20 AoE) use AoE-Atk ratio
-Pheasant is a true 15-target skill and auto-bounces + knockdowns all mobs towards the pheasant during impact
Pheasant’s 5-hit attribute increases skill damage by x2.5, so pheasant is stronger than sonic strike.
-Roost makes falcon sit for 5s, then all your falconer cooldowns reset.
-Tomahawk hits a fixed distance in front of you. The skill misses all mobs which are too close. If you have played the wizard class Onmyouji with Ying-yang skill, you will understand. Tomahawk burns enemies for 6s. The cooldown is long but fits circling’s cooldown.

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It hurts me to see zenith not even being the top skill within mergen tree
that c3 skill is why i played mergen pre rebuild :frowning:

Wow never expected to see you reply here! Thanks for your time! So High Anchoring basically a skill that reduces a lot of otger skills’ CD… Pretty good since I spam it very often for its attribute (-crit def). A few inquiries though:

  1. that is exactly how I would put my skill allocation for mergen3. So Zenith is just1 pointer?

  2. sonic strike now also a 1 pointer as a filler skill? Unlike now we use ro max it for PES

Oh and yeah because I like Falconer in this current version, especially PES. I feel like without it wont be the same falconer I chose to play before… That is why I want to know next to a ranger falco mergen, what could be my next best build. :slight_smile:


T10 velco vs T10 +16 primus
this pic show that enhance contribute less after rebuild because of the difference between rarity’s base stats
equipment priority:

  1. rarity
  2. transcend
  3. enhance

but that glowing effect from +15 onward is very tempting to have (7deadly sins:PRIDE+GREED+ENVY)

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