Tree of Savior Forum

<Re:build> Falconer-Mergen

Similar to what I settled on too, mergen im just going to go 15 homing, 15 triple, and 15 downfall using broaden.

Falconer damage wise will be maxing pheasant and tomahawk, and ditching pre-emptive and sonic outside of maybe minimal points for the niche blind.

Ranger maxing high anchoring, steady aim, critical shot, and bounce shot.

Since we really are forced to pick and choose skills now kinda no way around giving up something you like, cant really do 1 here and 1 there like before with sp costs.

I think Homing Arrow is really overlooked though as the ktos posters point out aswell, it hits very hard and has a massive radius under aiming and circling, hits far more targets then spread and hits significantly harder, its also easy to get off even in CM5 solo with quick charge and movement

I"ll give homing a try before the reset.

Iā€™ll go 15 homing, 15 triple, 10 downfall, 5 sprinkle.

EDIT:
Homing is pretty legit. This has caused me to rethink thingsā€¦

Homing Arrow really hits a lot better because it scales off our aoe attack ratioā€¦

I was only hesitant about it because they buffed Spread Shot so I thought it could be worth it now than Homingā€¦

I am also in favor of lessening our skill allocation, due to sp management issues and to better reach 100 attributes easier. 0-100 per skill is 103kk I think

If Jump Shot is not good, how do you guys find Arrow Sprinkle? Imma also try

15 homing
15 triple
5 zenith
10 points for???

Dump into Downfall i assume?

Ive tried just about every combo now, was really dissapointed maxing downfall and using broaden with it. It couldnt even kill a pack of trash mobs in saucy 9, garbage imo.

For me the 2 obvious maxs are triple arrow and homing arrow 15/15, they are nearly the same strength and have massive radius for clearing big, big packs.

What I have settled on overall is;
Triple Arrow + Homing Arrow 15/15
Arrow Sprinkle 10/10
Zenith 5/5

Im not blown away by zenith but jump shot is absolute garbage now so I can spare the 5 points, but again, I think most people are going to have different load outs.

Just make sure you try homing arrow, I know its an overlooked skill but its very, very strong now and easy to use, you are already kiting to gather mobs up, still easy to do holding the button down for a second or 2.

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the old veteran mergen c1, eh? hehehe

Ya, it took alot of trying but I have all my skills nailed down now.

The only thing I really cant come to terms with is the 15 second downtime on aiming, its fkng absurd that they completely ruined pre-emptive strike AND then took our bread and butter skill and shaved 15 seconds off the uptime. I can handle losing pre-emptive, moreso considering the sustain issues now, but aiming really drives me crazy. The other thing I would like is a bigger radius on Tomahawk, similar to pheasant, for nearly a full minute cooldown I dont think a bigger area would be too much to ask for.

I shall try tomorrow your skill allocation

So mainly focused on mobbing now, I wonder if we will have a hard time killing some daily bosses aka saalus and such

Also where do you guys think is the most efficient cm farm now? At what average def / mdef do we need to survive in this patchā€™s harder content?

Have you guys compare fletcher-falco-mergen vs ranger falco mergen?

what weird is, ktos player have been testing rebuild 1 month before us, are they really missed homing arrow and blindly max downfall? there must be reason behind that

i tried max spread, zenith, downfall, triple arrow, all of them can 1 shot astral monster

Homing has been overlooked since circling change. Because it used to be ridiculously op with it. That may be the reason why itā€™s just been glossed over until now.

Testing out the new skill builds Iā€™ve come to the conclusion:
In dungeons and cm, I have more issues killing packs of mobs than the boss. Bosses melt super quick.
In saalus, bosses are harder to kill than packs of mobs. And take a bit longer.

Iā€™m trying to find a good balance of aoe and single target. But if I take into account my falconers skills too, they are pretty set up for aoe (tomahawk and pheasant). Which leads to me to not be as concerned with aoe and want more single target stuff in mergen. I think Iā€™ll end up going:

15-triple, 10 homing, 10 Downfall, 10 sprinkle (or 5 zenith)

Have you finalized youe ranger skills yet?

I am still thinking if maxing crit shot and high anchoring is the best idea. Yes we use them a lot but doesnt high anchoring scale with aoe attack ratio? Might be overkill if the mobs it affects is 15-20 mobs as there isnt that many in a sibgle given instance even in cm I believe?

Barrage used to scale with aoe attack ratio, ive noticed this long ago. I am testing diff cards atm i will update if it still does now in rebuild

And are you really setting aside spiral arrow? Stacking hit with 20% def ignore is pretty strong isnt it. Especially that our kit are mostly aoe skills, it might come in handy

I am also thinking about using +5% sp reco cards and see how it goes. Ofc this will depend on the map we prefer to farm

I will repeat the question, none of you guys have tried flecther-falco-mergen?

I believe ranger, fletcher, mergen is one of the best builds in ktos. But I for one absolutely hate the playstyle. Iā€™m not sure, I canā€™t imagine with the sp changes, that having a plethora of skills to spam (ie fletcher) would be good.

You can try it yourself, but Iā€™m thinking there are stronger builds like even piper mergen.

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I think I have tried once. Circling atm is far more superior in my experience in terms of utility opposed to more dps. It was very difficult to try cm with fletcher in the absence of circling

I want to believe fletcher shines in another aspect: velcoffer and boruta. They will rise in popularity as Bodkin point decreases defense by the percentage, while falco mergen build will be lackluster in that scenario

With the otherway around, fletcher will most probably have a harder time with cm runs, not unless with another falconer in party.

Again, in the end the game feels like you have to be role focused, as being two roles at the same time makes it feel youā€™re doing subpar performance than sticking with 1 role and being dedicated to it

But i was talking about fletcher with falco

And this too, more skills means faster sp usageā€¦ Atm like the others who have joined this thread, are very much convinced we have to have fewer skills as much as possible to manage sp usage. Otherwise, lack of sp = no dmg anyway

Ah i missed that sorry. No me I have not. But that sounds to be more of support utility than a bit more dps

Why choose fletcher over ranger? I believe that ranger brings more dps turnover than even what fletcher skill dmg can bring to the table afaik

I think someone has made a graph about the dps comparison of buff and how critical shot is superior in every aspect, especially now that crit is a huge dps factor, let alone +50% crit dmg with 100% uptime

Can you share your ideas why fletcher is better in your opinion? Thanks

Edit: Steady Aim at lv80 attribute already prpvides +31.5% dmg on bow missile attacks. Atm i have no idea how much it will be at lv100 cap

Sorry was offline, day time im chasing my 4 kids around =).

As to the fletcher-falcon-mergen question, god no. Steady Aim and Critcal Shot / High Anchoring trump anything flecther can offer 5000x over.

To @adrian.agulto.rn yes, Ranger wise im going 15 high anchoring - 15 steady aim - 10 critical shot - 5 bounce shot, I did try Spiral Arrow but wasnt really impressed, that being said I dont have room atm on my gamepad layout for bounce or spiral without switching to another tab which I hate to do b/c I have old man fingers and reflexs.

Overall I settled on;
Archer: Concentration, Swift Step Max
Ranger: Heavy Anchoring, Critical Shot, Steady Aim, Bounce Shot Max
Falconer: Pheasant, Circling, Aiming, Tomahawk Max
Mergen: Homing Arrow, Triple Arrow, Arrow Sprinkle, Zenith Max

Those Falcon skills are just for me, im sure its more optimal to get a lil pre-emptive in just for the niche blind and roost to reset cooldowns but again, my bad fingers I try to keep my loadout small and easily managable.

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I lold at old man fingers haha

Yea completely understandble why you chose your certain skill allo

I have to wait for point reset today to test homing and respec

Atm I have to disagree with Spiral arrow, but as you said you want fewer skills to manage so theres that

Atm lv1 anchoring, already has +17 aoe ratio mobs for me haha. Cant imagine with max too