@greyhiem Is there any vídeo showing the interaction between circling and triple Arrow?
Not yet. Only circling + homing arrow. I will search forums again later.
Several mergens have said triple arrow uses AoE ratio to hit more enemies.
Nobody likes spread shot & parisian shaft, everyone likes arrow sprinkle rain (especially vs boss), and triple arrow. Some like koochaksal/homing arrow too.
Thanks (Grey aswell)
Stats adviced now still 2:1 str:dex then? with little CON eventually?
Thanks
You should calculate your required dex + gear to get sufficient crit rate. There are a lot of threads about this (also at archer forums). Dragolites may go lower dex since they get finestra crit bonus. You may put your remaining points into STR.
Most if not all Kr Swordies go 0 CON. Swordie HP growth is really big so you can survive on 0 CON.
Well about CON i already had that idea but well… calculating the actual DEX one need is kinda… well… not even sure how to name it…
You can visit this thread to calculate:
Or ask rei.
Or visit the swordie thread:
Thanks again, ur work in this forum is something really… Congratulations
That’s more of what i was expecting from Kabba C2
But that damage is strange,shouldn’t it do cap damage with that much hp?
Blood curse (with attri) -> 80% HP as damage + base damage.
FF has 257484 max HP.
257484*0.8 => 205987 (should be cap) + base damage + Quickcast times number, should be 200k 6 damage.
Remaining HP: 2574840.2 => around 52k (this is correct)
Shown damage: 100 059 (100k) times calculated number (6 times).
Is Double chance a fake multi-hit? Does it get a 50% damage penalty?
Or does blood curse have a damage penalty vs bosses (or just beast type poata?). I don’t think blood curse is poison type damage (poata is poison type).
I will try to find out.
Edit: repost video https://youtu.be/zYlmTsvyDsM
I think it is double chance.
The damage at lvl 5 double chance => 50% of damage, multiplied by calculated number. Makes sense since the minimum number is always 3 (so you get at least +50% damage).
Boss is equal lvl to the FF so no damage penalty.
No magic damage element penalty (neutral magic damage).
Hey @greyhiem
How does Chaplain AA playstyle perform beyond lv300+? Not talking about the damage but just the overall tankiness. Can it still tank mobs with safetyzone, stoneskin+healing factor?
I am not 300+ (and no chaplain) so I cannot share my experience.
However cleric safety zone will always block the hits, regardless of the damage of the hit, so it will be very futureproof. Stone skin will be nice until your SPR block bonus cannot win vs enemy mob block pen anymore. Cannot block magic.
Healing factor cannot save you if you take too much damage too quick (the regen needs time to tick) - so getting one/two shotted is bad. So yes, those skills are usable at lategame.
It’s much better to just mitigate damage through ausrine buff of course.
A chaplain problem is buff limit, since chap has a lot of buffs. Really need daino (scroll) if you spam buffs.
Rush new dungeon with plague doc bokor pardoner (easy to destroy object with DoT):
Drop manahas gloves ( new cafrisun set) - oracle used resetting for 2 hours:
Oracle resetting service for days.
Rank 8
2x Fencer
Inquisitor monk
Warlock elememe lock
Necro linker
Earthtower 1f-5f:
Bossfight start at 16:50 using the new dirty pole, breaking wheel, fencer damage spike
@akashadota @Lenny @pedrothin2
And everyone else who asked about necro and fencer for ET (and ofc inquisitor).
Again fencer vs manticen boss dungeon 200 ant:
burrow can use mergen skills?
No information yet. Only ranger3 fletcher3 mergens… seen one falconer mergen, even musketeer1/cannon1 - mergen, but no rogue 3 mergen.
Using post to post vid.
Killing a very very annoying mob (takes 1 damage):
Reposting rank 8 Earth tower 20f vid:
(cleared) from 16f to 20f
1 cleric (priest krivis oracle doctor2), 1 fletcher mergen, 3 wizard (elememe warlock, cryo chrono, linker3)
And
12f - priest healing object
Old video of pyro linker thauma enchanter vs mob: https://youtu.be/krQcgE1UWpg
Ehh very interesting misc video of gestures / dance dance:
Wow theres a vialbility for necro to go to The Earth Tower? flesh cannon looks pretty strong though its range is bad
Edit: Well, hes 5th at dps rank its kinda disappointing since the single target-boss is the only where wiz3-lin1-sorc1-necromancer3 shines…
i am rather curious as well over this. Due to the fact musketeer and dopple looks extremely high damage over time as well currently (2min duration countdown atm)…
As compare to fletcher. any one have any idea whats their DPM on static monster? or at least a full rotation burst.
I believe dops are able to dish out 2.2m flat in 10 sec with risk / reward dov setup babied by a cleric variant though…
We’re more useful for AoE’ing and doubling SR damage with corruption. And… I suppose the sorc variant isn’t bad for helping with Krivis mana for card buffs and again supporting SRs though the Krivis.
I’m still leery about how our minions will perform late game though. Unless our 330 minions have tremendous base stats I feel like I should expect them to fall behind everyone using +10 transcended R8 weapons. Have to see!