Tree of Savior Forum

Rank 10 class info and discussion

IMC is saying if we want to maximise the ability and “abuse” that cooldown reset, please support them more by buying Soul Crystals. So we can use it again and again.

@Pokart Restoration is only providing hp recovery at the moment. However it looks to do nothing despite seeing your hp recovery go up on the stats page.

Ever since the healing changes. Restoration no longer increases your heal tiles initial heal. And Restoration did not add any healing onto the hp recovery you get after stepping on a heal tile from Cleric c3.

Unless it does something for other classes. Or I’m missing something. Paladin has got an entirely useless restoration now.

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IIRC HP Recovery stat only shows you how much you regen naturally, not from healing?

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@Nekorin @Wonderlland Can Melstis extend Martyr immortality period?

Sorry for the repeated questions.

No, it don’t get extended by Melstis.

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That’s why I only have it at lvl 1 for the +300 HP and +50 SP recovery boost. Still decent for leveling or grinding, even if it doesn’t do anything else xD

Still no idea about Resist Elements. Lvl 17 (max with Divine Might & skill gem) has 145 seconds duration and 144 seconds CD with Laima (so 100% uptime), 21% nullification chance with attribute and 42,5% damage reduction, so it looks at least decent on paper.
I would be able to have it at base 15 if I decrease Turn Undead to 2 and Smite&Demolition to 9 while removing Restoration entirely.

I guess that’s the best build option, given Paladin gets extra AoE attack ratio via two-handed mace attribute, and without Demolition it might be hard to level.

By the way, Breast Ripper shouldn’t be a problem with Breaking Wheel, as Breaking Wheel C2 attribute adds more hits to the hitlimit (Breast Ripper hits 10 times, God Smash 2 times, so there should be at least 3 hits left to spread Demolition).

@Nekorin
Did I see correct, the new uptime of Breaking Wheel is 25 seconds with the attribute?
As far as I watched the videos, the Wheel disappears when its CD time is down to 25 seconds [so counted back from its CD time of 50 seconds, it should be up for 25 seconds).

If so, the damage of the Breaking Wheel is bigger than that of level 15 Godsmash, making it a really good DoT skill when placed onto monsters. It also decreases its own CD time via Torture Mastery when killing monsters, so I think I’ll max both God Smash and Breakjing Wheel, as the other skills are pretty much lackluster.

Malleus Maleficarum isn’t even worth 1 skillpoint for the silence effect in PVE.
Iron Maiden is 1 point for non-PVP use to boost God Smash against stronger monsters.
Pears of Anguish is also meh, no idea if its worth a point, but I guess maybe it can kill some trash mobs to reduce the CD time of the other Torture skills.

In my opinion the Torture Mastery effect is really bad.
Both Iron Maiden and Pears of Anguish are pathetic at killing monsters, leaving you with ± Breaking Wheel and Breast Ripper to trigger the effect. That’s not really worth spending additional items on using skills.
If I saw that correctly, it also doesn’t reduce the CD if you e.g. spread God Smash to kill monsters or if you use God Smash on Iron Maiden for the damage boost & kill the monster in the process.

The worst point is that Iron Maiden can only kill one enemy every 30 seconds, so it will only reduce up to 1 second via the Torture Mastery…

They should really revise the skill or at least give it an attribute that either increases the number of monsters it can trap (maybe something like 10 fixed AoE attack ratio, so it can trap either 10 small, 5 medium or 2 large monsters) or increases the number of Iron Maidens summoned so it can be useful against monsters…

No, the non-attributed breaking wheel has an uptime of 10 secs only (with hit limit of 15). Each level of attribute adds 1 sec of uptime and 1 extra hit, making it have an uptime of 15secs with a 20 hit limit.

It is the power of Torture Mastery at work that makes you feel that the cooldown of Breaking Wheel is so short. Using both Breast Ripper and Breaking Wheel together on a big pack of monsters, I can shave off around 10-20secs of cooldown to each skill. They compliment each other really well.

With the new c3 scissors, it kind of makes me feel that godsmash is redundant to use on the wheel as I can just snip the wheel and get more aoe damage.

Will need a sage friend to help test the following too, or if someone can help test the following:

  • can scissors be micro’ed?
  • when duplicating the breaking wheel into 2x , will scissor’s damage bounced off the wheels to and fro indefinitely (at least until the hits are used up) when it snips through them. The scissors (aoe) is definitely big enough to cut through 2 breaking wheels.

Here is how I would put points in inquisitor too:

  • Godsmash 15 points
  • Breaking Wheel 15 points
  • Scissors 5 points
  • Pears 1 point
  • Iron Maiden 1 point
  • Judgement 1 point
  • Malleus 1 point

6 points left over.

Malleus felt wrong, I think it is bugged. Additional levels doesn’t increase the bonus damage at all like what the tool tip says (perhaps it is still using the old version). Have to wait for patch for this. Iron Maiden is a pvp skill. It isn’t great for PVE.

Judgement is really nice since it is a type changer. One thing to note though, area based type changer will always take precedence over debuff type changer. Chortasmata change to plant type will overwrite Judgement’s type change as long as the monster is still within the grass vicinity. Given how popular druids are now, it will be hard to use Judgement in a party with a druid.

Btw @streamside Judgement works nicely with Merkabah, since it changes monsters type to a type that Merkabah can get another +100% (x2) damage. Nachash also leveled up from untype damage to holy damage too, Yay

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That’s sad, they should readjust this so Judgement will make the monster immune to type changes since devil type is still the most beneficial type to everyone except Dievdirbys.

That’s good to know. I’ll definetly test Exorcist 2>Kabbalist2 at Rank 10 just so I can see how “good” it is combined with Exorcist (sadly Nahash will be limited to level 3 only because of obvious lack of superiority over Double Chance level 10+).

Still no reason to go over to Kabbalist C2 just yet without Diev in the build, but I’ll check it nonetheless for the sake of Rank 11+ when I’ll go over to Kabbalist again (Zealot would be better combined with Exorcist but I guess I just want that extra survivability and gimmicky playstyle rather than more extra damage…).

First post updated with new vids for Lancer, Murmillo and Sage.

The Murmillo gameplay vid shows something particularly interesting; it looks like the elite monsters now have the same HP as the regular ones:

image

image

Can @4lkruzeth or @Wonderlland tell me how many levels has fanaticism’s attribute? I just know that is 2s/att lv of invu with 1 max hp.

5 levels
screenshot_20180722_00001

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@Nekorin What debuff level is Emphatic Trust exactly?

Edit: Or maybe you can answer this @greyhiem

Boss Aiming: smaller
Large mob aiming: bit smaller
Medium: no change
Small: same as medium (little bit larger? than before patch)
Difficul to compare if change is small, compared to before patch. Boss aiming size was easy to compare because change was big.

Small (little bit increase?)
image


Medium (no change)
image


Large (bit smaller right)




Boss ( a lot smaller)

@Jiyuu edit: lanko/ranko waters leads to Barynwell waters-maps, and the astral tower (star tower). Teleport statue at Barynwell waters 87.
Taniel 1 Commemorative orb leads to Baltinel commemorative orb, Griehel commemorative orb (teleport statue available), and Frienel commemorative orb. At baltinel map you will get automatic quest cutscene which starts the 2-practonium reward quest. BONG video
Move North of istora ruins to reach Starry Town maps.


Mergen 3
Point-blank Zenith reach 10 hits on 1 target. 3 overheat skill. Similar to Point-blank barrage of ranger. Still have to try AoE ratio per arrow. Point blank zenith is easier with falconer aiming.

Hackapel & rogue
Takes long to repost again, I will link it:
Covered hacka and rogue hitboxes on hackapel thread here
Infinite assault here
Relevant rogue-hacka class builds new archer mastery effects here

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Damage bonus is in the same category of several other multipliers, such as back damage from Backstab, Ranger skill damage from Steady Aim and Falcon damage from Roost (from Archer tree, probably most other “generic” multipliers are also here such as elemental or weapon type multipliers).

Underwhelming considering the uptime ratio and being a C3 skill from R8 class.

60s CD with attribute.
Currently seems to be bugged since it only casts one of the possible 4 skills if at least one is out of CD, and then force them into CD as well…

But even if they fix it, casting a random skill every 60s is also pretty lackluster. (casting a CC when you want a buff or a buff when you want CC… this skill should have 25s CD at MOST considering PP’s kit)

Pied Piper gets increasingly worse as circles go by, lol.
Hope it will get buff patches like Matador did…

Ironically matador c3 looks even weaker than matador c2… Bull knocking back mobs makes it even more difficult to kill them…

Hope there is/will be a knockback remove attribute at the very least.

Does anyone know how much skill factor up for level Gigante Marcha? And if those 25 hit are per target or total?

25 hits on 1 target with perfect positioning video here<. Each Phantom-rider should be able to hit multiple targets. Forgot the skill factor up.
Easier to multi hit bosses too.

@Loztchild think same as Feathefoot3 enervation (level 3?). Some testers tried to spread debuff with pandemic and it is possible.

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I heard it only resets the hit count.But does it really spread the debuff?

Need @Nekorin for the answer. I do not have zealot.

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Ok thx and is there any target limit @Nekorin

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