Tree of Savior Forum

Rank 10 class info and discussion

Hahaha sorry, I forgot to add the maps name.:stuck_out_tongue_closed_eyes:
Thanks for the reminder.

1 Like

Retiarius dagger guard arrow reflect attribute:
knockback does not get reflected even when the skill is reflected (heavy shot, high anchoring, full draw).
Appraiser blindside: damage is reflected but debuff is not reflected, still applies.
Ranger high anchoring: damage is reflected, debuff still applies.
Mergen arrow sprinkle: debuff not reflected. Each hit has a chance to get reflected or blocked.
Bullet marker smash bullet: reflected, debuff did not seem to apply.

1 Like

Thank you very much @greyhiem! Will feel like a nerf but atleast it wont look ridiculously disproportionate anymore.

Nekorin’s test:

Skill is featherfoot3 enervation but centered on character. Same weakness as gevura of kabbalist. Will count as other player damage when they activate it. Damage output of magic character activation is lower. I have not seen skill description, someone else will answer target limit question.

@adrian.agulto.rn it was fun on siaulai mission furniture.


more retiarius3 vid here and dungeon300 full clear low equip AoE test here
Doppel currently bugged here

Inquis3 crystal mine mission here

Murmillo emperor’s bane is Strike.
Hackapel infinite assault is strike attack.
Lancer gigante marcha is pierce.
Matador cow is Strike.

2 Likes

First post updated with many new Retiarius gameplay vids, new Inquisitor vid and finally a vid showing a proper test of Mergen 3!

Hmm so Mergen Zenith has 10x hit max? So the middle target will received the most eg 8 and the further targets randomly hit eg 1-1?

And Down Fall 50% chance to do aoe at surrounding main target and the extra aoe also affect main target? It’s like 50% increase damage to the skill already.

It’s funny that the skill is called ā€œZenithā€, which translates to ā€œangular pointā€ [i.e. the point right above you], while the Mergen fires in a circular area downwards in a certain angle.

Arrow Sprinkle would be more fitting to be called Zenith to be honest considering this fact, even Down Fall is more Zenith-like.
Zenith is more of a ā€œJump Shotā€ 2.0.

To me, it’s astonishing how IMC could make Mergen into another melee Archer that requires to be close to the enemy [Jump Shot, Zenith, Down Fall all require to be close to the enemy to be used/more effective].
Especially since he can’t use a shield except for auto-switch via skill usage.

I guess IMC didn’t think about bow as a ranged weapon.

By the way, it’s interesting that the Breaking Wheel is considered as a plant type monster. Does this mean that having 3 Iltisworth cards would increase the damage spread when hitting the wheel?

Maybe that’s the reason why my Diev>Inquisitor hits for more damage when striking the wheel instead of the monsters directly.

This should also be considered when trying to spread Breast Ripper, as it hits non-demons only 1 time, spreading only 1 hit.

On my build, I guess the best option is to spread God Smash, Smite, Conviction and Demolition (even Carve Attack is quite good) with the Breaking Wheel and keep Breast Ripper separate for extra CD reduction of torture skills.

2 Likes

Thank you and to @Nekorin

1 Like


1 image shown<<<click
2 <<<Auguste Dupin
3 <<<Starry Town Wizard girl Owynia Dilben
4 << Schaffenstar Ignas
5 <<Commander Byle


@redwea Zenith 10 hits on 1 target is possible. Feels like each arrow pierces targets based on AoE stat (still need better tests, test server equip is lacking).
Right side of image: 10 hits on dummy.
Left side of image: 2 hits on other dummy (arrow pierces).

Improved hitbox size of jump shot. 4 hits, invincibility during jump, buffed faster starting animation, and 2 buffed overheat.
Blue circle indicates hitbox. Red part of line is jump distance.

6 Likes

To be fair, the word ā€œzenithā€ can also mean peak or ultimate, as in ā€œpeak performanceā€, implying that the skill is the zenith of Mergen skills.

1 Like

Please tell me that this is Kartas or Vaiga, and we gonna face him after all this Gesti plot.

:satisfaction:

1 Like

His portrait fits Kartas description better than Vaiga’s.

(Loftlem) It is a monster from the demon realm that the Demon King Vaiga uses. Vaiga likes monsters that reports news from various worlds.
Nuka is under the control of the Demon King Vaiga and was dispatched here to fulfill the tasks that Gesti received from Giltine. But, Gesti is controlling them unlike what Vaiga once thought.

What’s unique about Nuo is that they are subordinates of the Demon King Kartas. Although Kartas possesses a brutal and unexpected personality, it is so incredible that Nuo who is under the control of Kartas possesses the power and the number for the ones who know well about the circumstances in the demons.

2 Likes

Omg I love the overheat but omg the back jump is too farr!! -_-

Btw does the jump shot invic work during velco’s ground upheaval(the reversi skill). I was being too cautious to try.

Yes the distance is very far. I don’t know if it works, never tried or seen it. I would not risk it, just use normal jump to avoid the skill or move out of range manually is ok too. Or try it once with Revive on when dragon is near 0 HP.
Perhaps the jump distance is to make mergen feel like ranged class again, because most mergen skills are best at point blank range (zenith, triple, jump shot). Supposed to drop arrow sprinkle and down fall, then move forward with homing arrow/spread shot to reach point blank 3x da da da zenith, 2x bzz bzz triple arrow, then jump shot to retreat again. If you dislike back distance, lure boss to wall and use it to jump against wall.
Mergen 3 is decent Circle 3 class. For mob use AoE equipment set.

After rank 10 patch just musketeer will be a real ranged class due to their more distance=more damage passive.

@fabricio_polo @Pokart yes it is Kartas


Retiarius
Seems Blandir Cadena stacks 10 times (note debuff icon number). Each hit of blandir applies 1 stack (2 overheat = 10 stacks). More stacks stronger bleed. Each stack refreshed bleed back to 15s duration. here<<

Yeah kinda make sense, or only spend less skill point as the jump scale with level.

And yes with the new skill+overheat+cd reduction in some skill, Mergen C3 will make my rotation complete in Velco as I’m a Ranger3-Rogue1-Falco2-Mergen2. Just need to squeeze one hotkey for Zenith. Fletcher3 is good but I don’t want to be the same as my hakka.

which is kinda pointless because of the damage cap. It would be meaningful if Musketeer had only a weak weapon or not the Snipers Serenity skill to turn max attack into min attack.
It’s also useless without a taunter to hold aggro because if the Musketeer gets the boss aggro, guess what?

The boss will close in onto the Musketeer, which will reduce his overall damage, and heavily endanger him because of the movement speed reduction of Snipers Serenity.

In my opinion this Class mastery is not really thought through, it will only shine on normal monsters with a weak weapon/weak skills or against a boss with someone who keeps the aggro of the monster permanently.

Another character heavily dependent on a full support Cleric to keep it alive…

Well, I guess everything goes nowadays, but it’s pretty meaningless if you need like 7 seconds to spam the melee skills in which you might as well die.
Maybe Mergens will now become autoswitchers,too, like Cannoneer players.

I just hope we get more mean monsters that deal more damage for Rank 10, what I’ve seen so far is way too casual, especially the boss of the 330 dungeon.

I want to see people start dying in normal field- and hunting ground combat if they don’t have 8000+ defence and no CON. Rank 10 will become just boring leveling all over again.
Grind for 2 weeks or longer to reach cap, and then boredom again, with Velcoffer and Demon Lord hunting being the only challenging things to do.

Also, more ranged and magic damage by bosses would be cool. Just by staying away from the bosses, you can ± evade everything from them, and they’re so slow that these fights aren’t even engaging, just hit&run.

Used to be that way in Rank7/8 Maps before combat changes and higher tier gear.

A lot of people complained, quests undoable unless you’re a cleric/sage with missile hole or extremely geared. It made people ignore a whole lot of quests and maps.

I like it the hard way too(pre rebalance), IF we have enough player base. sadly, we don’t. We need it to support party playing all the time.

1 Like

I wish monsters were much more challenging than they are now, but no way near what they were back then, magic damage dealing monsters hitting you for 15k or higher was just silly for a lot of maps that weren’t even designed to be endgame. Practonium quest map sure, but not District 8, a map where you went to do quests to level, where 5 mobs could randomly drop and just instantly kill you with little to no counter play.

I just wish there were a happy medium, went from one extreme to another…

God I remember those axe monsters that spun when they attacked in tevhrin cave or whatever, holy ā– ā– ā– ā–  lol, or getting spiral arrow deleted by some mobs. What were they thinking.

4 Likes

I suppose we could use current rank 9 elite monsters as base for rank 10 monsters to match with r10 classes

They should be as challenging as Rank 8 pre-rebalance patch.
There is a simple reason to this: Rank 9 monsters can be used as a source to level to Rank 10 cap.
As monsters of Rank 9 have a level range of 340-360, they will give full EXP till level 370-390, presenting no incentive to level in the new areas unless the monsters over there provide more EXP.

However, if the monsters over there [370-390] provide more EXP while still retaining the low HP they have (200-400k) right now, that’s just lame for people who can level on the current maps as well with less investment required, and it’s not challenging at all.
After all, aren’t we supposed to face stronger monsters?

The current Pardoner buffs and easy random stat gear drops have made it so easy to hit over 6k defence that those monsters won’t be able to even scratch the players.
Even if we take into consideration an attack raise as huge as from Rank 7 to Rank 9 monsters in the current system (from ~1100 min atk around lvl 280 to ~1700 min atk around lvl 350) for the next cap, the attack of the monsters would only be around 2800-3000.

Against 6k defence, this amounts to the monsters dealing only 20% of their initial damage, which is quite hilarious[between 600 and 3600 damage, depending on the Skill Factor ratio] . And that’s only against low-medium defence. My main reaches 11k/18k defence respectively with Pardoner buffs, and the equipment isn’t even that good (i.e. much room for improvement).

So, this optional grind is pretty much another walk in the park like the current 340+ monsters (I’m leveling my sub with level 120/level 170 armor without a problem, why would I use that Solmiki set if it has no survivability benefit but only increases the repair costs every time I go back to town by around 75k?) with another abysmal drop rate of rarer random stat gears.

I’d rather have more challenging monsters with better EXP gain & drop rates so my equipment investment aside the weapon can be useful on general, non-endgame PVE content.

The current Rank 9 elites are so weak. Even against my level 170 gears they couldn’t do much damage, and they have a lot of mobs for assistance (which usually die shortly after being summoned because they’re weak).

I believe the Rank 10 monsters would be good with 6k min atk, which cancels out 350 primus gear + Pardoner buffs to provide a little more of a challenge to people who still have the option to grind on 340-360 monsters if they feel that the Rank 10 monsters are too strong.

It also improves the difficulty for veteran players who have some armor investments, as they have to actually use their armor for PVE rather than unequip it because of high repair costs weighting down the benefits of a few 100 HP loss less per monster attack that actually hits the player[Tree of nakedness is real]…