“If I was IMC:
Make mobs give 50x exp.
Make mobs do 10x more damage.”
THANK GOD YOU ARENT IMC .
You need to play a super rated pirate server, thats my advice for you
“If I was IMC:
Make mobs give 50x exp.
Make mobs do 10x more damage.”
THANK GOD YOU ARENT IMC .
You need to play a super rated pirate server, thats my advice for you
I remember when i was first playing Lineage 2.
I could easily grind my way up to level 40 and somehow manage to do my class transfer without any help, but after that, grinding was kind of hard, monsters were really tough, i had to use tons of potions and expensive poop just to survive (i was an archer, running out of arrows was my favourite drama).
Then i found other people struggling like me.
He was dying and asking for help, because well, trash mobs were just powerful enough to kill users (and getting new gear according to your level was pretty damn expensive).
i know this situation might sound ridiculously unfair for some people, but that’s what forced that random -dying- user to ask for help, and i knew i wanted to get help next time i was in trouble, so i jumped in.
Longstoryshort.
I helped him, we grinded together and had a nice time, later he found a guild and invited me. I wasn’t sure about joining a guild, i was fine playing alone or in a group of two or three, i didn’t want to bother with teamspeak and such things. However, this guy insisted and i joined.
The very same day i joined, i was invited to a group of almost 20 users divided into different parties.
Those people joined together in order to grind trash mobs like if they were nothing. I received kind of less experience per monster, but more money, and the security that i wouldn’t die as easily as before.
(By the way, you had a nice chance to drop your hard earned equipment if you were to die by monsters, so yeah… Go figure if that game was more social than this one.)
I love ToS just because i can play it with a controller, i’m not a picky person, but i also love when a game is difficult enough to force me to socialize.
I won’t randomly annoy other people that is having fun, I’m not that kind of user, i just have my own fun and that’s why i love when the environment forces me to ask for help, (and know that i’m actually helping and not stealing monsters from others).
So far the only game that gave me a similar feeling is a MOBA, but making random calls on-the-go and giving/receiving a few “good job” between random people isn’t even close to the social interaction and feeling of camaraderie i had in an actually difficult MMORPG.
I agree with OP, but i don’t think this game is bad, it’s just pretty easy until the quests are gone.
Until then, people like me are skipping the storyline and completing tasks mindlessly until i’m free to do whatever i want. It’s not that i don’t enjoy a good story, but i would like to choose when i want the story.
That’s why i prefer to experience a soft lore with clues scattered around the world instead of hours of forced storyline.
Peace.
What OP meant, is that trash mobs should be more menacing and rewarding, he’s not talking about powerlevelling, he says that if monsters were stronger, it would be more fun to kill them.
If monsters are strong enough to force you to party up, then you’ll be meeting more people, creating bonds and friendship. Thus, improving your experience on the long run instead of questing mindlessly on your own.
The extra experience he talks about is just a silly reason to kill those empowered monsters that you shouldn’t be able to hunt alone.
In my opinion, it would be nice to have an alternative to questing. Having the choise to hunt empowered monsters for better rewards is a great idea in my opinion.
Imagine that you don’t like themeparks, you’ll be able to just kill monsters with higher experience, better drop rates, but also pretty damn strong (not just damage sponges). You won’t read a single word of story, just raw gameplay and group meetings.
I think that storyline is nice, but the core experience of an MMORPG is to socialize and cooperate with other people.
Story is more of a single player game experience in my opinion, and just a filler while in an MMORPG.
Imagine entering a dungeon with your party, then the cutscene appears. It’s your first time in the dungeon, while all the other people are just grinding it for the 30th time or so.
You’ll want to see the whole cutscene while all the other users already skipped it.
Either they’ll get bored waiting for you, leaving you behind, or you’ll have to skip it for them, either way it’s a bad experience for someone.
Story is nice, but my priority is always the group experience, i save my urge for story and character develpment for single player games or series.
They, actually, increased monster density in the high level places it was lowest at. Remember every place after Dina Bee Farm in CBT? There was, almost, nothing there.
I do agree that this game has close to 0 sociability, especially for newer players.
Kinda lazy to elaborate what had been posted for a hundred times. Will stop here.
You’re probably correct about that.
There’s evidence regarding respawn rates for those who are interested:
You are 100% right.
Right now the meta is all about mass CC and Nuke-em down.
Not enough mobs poses real threats, if they did then it would be more fun to grind also.
They want you to socialize yet there’s no raid and a party can only hold 5 players.
Really? Because I got to around level 90 without using a single card or any dungeons. That’s a really loose lock.
you guys gotta understand though, that TOS only had a few cool quests to do. People complaned on ktos a lot that there werent enough quests and thats how we ended up with this questdriven mess.
yeah i used cards from 43 to 46 from 80 to 86 and i think 113 to 115 or so…still got plenty left and past 16x.
What a waste of cards. How much grinding did you do?
Very little. I was just filling out the adventure journal. There was a little grinding I suppose, but that was for items for collections, not for levels.
The thing is, I don’t see a small dev team like IMC to fill out quests all the way.
But quests are too important to leveling atm, since yer other options kinda sucks.
I can’t say i disagree. I’ve always loved the social aspect of MMOS, this is why i joined WOW, Ragnarok online and some others that ended up dissapointing me.
Who can ever forget those days spent outside Payon dungeon just babbling, looking for a good party to get to the third level and kill some Munaks.
But yet, all of us who loved to play MMOs since 10 years ago, are at least 19 years old now. Not all of us have time for this anymore, this is why party finder systems were invented. For people with no time to spend 30 minutes socializing for another 30 minutes of leveling. They want straight up 1 hour of people who will run with them a number of times.
But hey, as you can see, we’re not alone.
You got more than a thousand views and 96 replies with 72 likes. (As of the moment of this post). Maybe some of them want to take some time to join up in a Guild, do something together. Maybe meet some strangers around and do fun ■■■■ around. I get it, its not the same, the socialization is not “forced”, the social aspect is barely necessary with characters like C3 Rangers who can two shot bosses at level 80.
But that’s life, all about change, and wether we complain or not. Its the reality.
I dont think there will be a change in the game to make grinding more viable. But i hope I can find more people like you around, so we can quest and grind for days.
It really.
Needs.
To change.
I hate that i CANT EVEN PLAY WITH ALL MY FRIENDS.
From the get go, I CANT play with my friends because the party limits to 5 people, IMC, thats just plain stupid.
… Really?
I don’t understand why so many compare this to another game it’s not insert game here. It’s a fully new game with different systems and mechanics. You wont get the same experience you had with insert game here. While they may have similar looks and maybe some similar feel from time to time they aren’t developed by the same people even when games are the squeals aren’t always the same.
If you like to have that same experience you had before you can return to that game you love and know as most insert game here still alive and well.
Sociability:
If you want sociability be social you don’t need systems, dungeons, raids to talk to people. The forums is also a great way to meet people. Just keep in mind people can be anti-sociable as well. I mostly don’t care to talk to random people a lot of the time. I have a set of three friends who are just in my party which tend to be all at different levels half the time.
Grind:
You’re able to grind in this game if you ignore the quest you can pretty much level up without using any cards if you so wish to make it harder on your self. If you want the stat points from quest then grind higher then what exp they give you would matter then do the quest.
I’ll agree some grinding can be alright but if your friends level past you then it will quickly suck.
The EXP may be low from monsters but that’s the point of grinding you’re spending your time grinding from stuff which give so little else it wouldn’t be called grinding. The only good side is you’ll get more drops then a person just doing quest. The game does have grinding in it however in the form of finding item drops which some are very rare. I’ve spent hours looking for a single drop for a collection and still haven’t found it.
Quest & EXP Cards:
This is the only thing which keeps the game from being a boring grind fest. I don’t care for grinding however I know there is some people which does but you have the choice of not doing quest and not using the EXP cards.
Even Ragnarok has quest while crap as they are they still help you from just grinding out mobs.
I understand
You want to input your suggestions into this which you are freely allowed too however keep in mind you’re not the only one who has suggestions as well.
Guild Wars 2 - Heart Quest System
Why should we even need to talk to npc in this day and age allow us to already have the quest and auto turn in when finish.
Guild Wars 2 - Skill & Armor/Stat Change
We should be able to freely change our skills when ever we wish as well our stats.
Final Fantasy XIV - One Class
You shouldn’t need to level up multi characters a single character should be enough.
World of Warcraft - Character Boost
We should be allowed to per-purchase and get a free level boost to 90.
Ragnarok Online - 5% loss of EXP upon Death
This would be perfect for people who like to grind it would make it harder as they need to be more careful as a simple mistake could cost them.
While I am slightly joking about the suggest at the same time I wouldn’t mind them as well.
… Really?
Aside from the class system and interesting skill interactions every thing else about his game screams STANDARD!
Oh yeah, the art is also one of a kind.
But that is it.
Quest dominant leveling.
Random Queue instances.
Damage sponge world boss.
Auction house with limits.
Channels.
If the monsters give way better exp but are way stronger, we focus on the gameplay aspect of the game. Not the run around spacebar jab aspect of the game.
I don’t know why you play a mmo to do quests? Why not kill mobs?
No, no one is allowed opinions! Haha, please. This is not a suggestion, this is a statement. No one at IMC cares about this thread, I am just here chatting relaxin wastin time. Getting some debate and anger with salt on wound.
The decision they make to have quest be dominat exp from 1-200 is allready made. They CHOSE NOT to go the mob grind direction. Because face it, people will bitch about how there is no quests and only grind, and how boring it is.
(Tho there are plent of games who are grind dominat and doing quite well, more well then quests based games)
Don’t make me give you a list. I sat around a Korean PC cafe for a week, cuz I broke my leg while hiking. All the mmos they still play are all grind based. Only the rare few played Tera, or blade and soul. But alot of their MMO was stuff like dungeon fighter etc, games that focus on gameplay and combat, not quests and instances.
What direction IMC is going I’m not sure yet. Thats why I sit and wait.
Non stop questing feels very out of place in this game. When I first started I was hoping the quests would disappear by level 10. Instead they went well into 200
Many elements of the LFG system are very good but they’re being wasted on a plethora of solo areas. 90% of areas after lv 10 should be centered around groups of at least 3.