We play MMOs to have fun with other people.
We play single-player RPGs to have fun with the world and story.
This game will fade away just like TERA, Blade and soul, and so many others that I don’t even remember the names of anymore.
Here is the details:
There is four legendary MMOs that are decades old, yet people still play them till this day.
But why?
Why not all these new mmos with modern game mechanics and player friendly systems?
Here, I will tell you.
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World of Warcraft
Everyone and their mothers played it, it wasn’t because the game itself was good, it was a social phenomenon and something shared is something fun. When could a kid brag about this leet guild doing raids to his friend’s mother. For WoW you could, enough said, everyone knows about WoW. -
Ragnarok Online
It had something for everyone, but everything in the game seemed to guide people to play together, or at-least require alot of socializing. Veterans can get newbies into the game by power-leveling them, people formed really close personal bonds through grinding together for months and months. WoW marriages? There are way more ratio of real life marriages that came from Rangarok. Hell, people took the roles of NPC’s offering warps, being buff slaves in party, spending whole weeks farming potions for the guild? Yeah. -
Lineage 1 & 2
Everything in that game was about guilds and alliances. Most chars could easily be replaced by bots. But loyalty and coordination and obedience in mass pvp could not. Doing world boss meant you needed only 4 people to fight the boss, and about 50 people to kill everyone else that wants it. Drama, spies, RL bribing. It was like Game of Thrones, Korean mmo edition. It was the only video game where some russian committed 1rst degree murder over. Thats right, it was two alliance leaders. No life nerds got so heated in drama, one planned the murder of another in real life. -
EVE Online
This is like the western modern version of Lineage 2. Everything correlates almost 1:1. Though the target audience seems to be completely different, EVE and Lineage 2 is in spirit, the same game. Guild and alliance doing epic scale battles where gear and value is lost. Solo player grinding is reduced to something a robot would do? Yup, 1:1
YET HERE WE ARE.
Arguing about class resets. Are you kidding me? Who is going to play this game for over a year? About 1/10 of you.
You know why?
Because the whole experience of the game is to grind for a thousand hours till people are level 500, all while solo.
I don’t care if my swordsman is weak as ■■■■ and no one wants me, when dungeons give 50% bonus exp for playing with strangers who I wont even see or talk to afterwards. Yeah, replace thoes guys with bots, or AI that block the doorways, same ■■■■.
You could get a max level char in WoW in like 100 hours tops (if your bad) then its all endgame from there, playing with friends and guilds.
Similar avoidances to grinding could be made for L2,EvE, RO…
I aint re-rolling my char in ToS, no way. I rather go play with my guildmates in other games where we can ACTUALLY play together.
If I was IMC:
Make mobs give 50x exp.
Make mobs do 10x more damage.
People will socialize and make friends.
Bots will die and make pennies and dimes.
People having friends and playing with friends in a videogame will outweigh any “amazing modern cool gameplay” gimmick you can come up with as a developer. Realize it you money hungry company executives. No, people dont respect you because your a soulless money making machine.
Quests, hah, what a joke.