Tree of Savior Forum

Pyromancer Late Build

@chiday, Flame ground ticks close to twice per sec. 0.7sec / tick, unsure bout frost ground but shud be kinda similar. at lvl 65 attribute, i am ticking 4.4k flame ground per sec. on level 262 mob, blue nuo. i not trying to prove anything but infact i want to gather more information regarding frost ground, as i am a wiz 3 pyro 2 ele 2. i was wondering if R8 release, do i go pyro 3 if there is hell breath debuff or ele 3 for flame ground + frost ground dps, thus i need more info on frost ground. i know frost ground aoe is bigger, the ticking i am unsure, but so far it seems the same, however flame ground duration last 25sec, it might not last the full duration during grinding but when it come to world boss i think flame ground might have an edge, i do make my char with a thought of being able to secure the cube, which so far i have manage to done so.

fire pillar is good as it handles suddens spawn perfectly but the cooldown is really ā– ā– ā– ā– , hope they really reduce the cooldown in future. Fireball is kinda ā– ā– ā– ā–  when there is a melee but its good nonetheless if u solo. As for firewall, i know it sucks, however i did experiment with it, tbh ppl get the misconception firewall doesnt do wat its skill description does, with the tiles and hits, but infact it does. the reason why it donā€™t work is because firewall AOE attack ratio sucks, so basically when u use it on a big size mob, all the tiles get consumed at once and you dont get to see its use. However, when you combined it with linker or thau, fire wall use came on. when u use on a small size mob, it does exactly the amount of hits per tile, meaning say u are 2 fire wall tiles and each tile does 4 hits, if the a small size mob walk pass the first tile it takes 4 hits and after the 2nd tile, another 4 hitsā€¦ bringing to a total of 8hit. however, normally a single mob wonā€™t have the time to go through all the tiles of a high level mob due to the fact that fire wall last 10 second only, but its useful against a bunch of small mobs. and Also one impt thing, aoe attack ratio does help with fire wall i realised.

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Frost cloud does 3 hits per sec for a max of 30 and I heard it recently got AoE ratio but I donā€™t know from where this is coming fromā€¦

iā€™m pyro 3 chrono 2.

216 I can easily solo the forest at a better exp rate then I was getting in a 5 man partyā€¦and my gear is ā– ā– ā– ā– ā€¦I can only imagine how easy it would be with the silver to get higher attributes and ideal gear.

I agree though in fireball in party is garbage and needs the attribute solution everyone wants but the way people talk I expected to hit a wall 10 levels ago that just has not shown up.

I love pyro 3.! because i love hell breathā€¦But I am thinking take another class, because i want to test the others ones. Been a pyro 3 will be my main character at the end. If you want more power to the hell breath you should mix it with thaug.

I donā€™t remember the last time I used hell breathā€¦if I was to guess I think it was 2-3 weeks ago.

Problem is all the skill have high cd you have to wait in between 20-30 secs to kill another group of mobs and 1 min+ to use flame pillar again. WAIT GAME STRONG

I have pass the cdā€™s donā€™t bother me all that much never did though really.

that said the cd on hell breath is terribleā€¦

ā€œuses hell breath gets hit and it immediately ends dealing 1 tick of damageā€¦waits 1 minute and 10 secondsā€

hell breath honestly should be on a 0cd since it drains sp on a % basis, and deal terrible damage with a terrible attribute of low% kock back.

can you walk with hell breath active if you could it wouldnā€™t be that bad i think

you cannot walk while doing it

20/limit

I was talking about Pyro3 here, not about mixing. In fact you are telling us how good Thau is.
And you are mistaken -> Alchemist not a money making class :smiley: You can read Life of an Alchemist tread.

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Pyro 3 is synonymous with the classes that you take with it. You chose to take alchemist, which sucks at everything, thus youā€™re having issues at end game. Pyro 3 is perfectly viable at end game with a proper build. Iā€™m sorry youā€™re having such a hard time at end game, but itā€™s not because of Pyro 3, itā€™s because you built your character poorly .

Yup. First of all its not a tier 1 dps class meant to compete with ele3 in raw damage. Pyro works best in the long term as supplementary dps. You add support ranks with high synergy to see the best results; similar case with cryo so far . Still 40 levels short of capping though and already leveling other characters.

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anyone here who have tried firewall 15? is the damage good at late game?

AoE Ratio thing isnā€™t recent

Firewall fades off too early, itā€™s like both the AoE ratio AND monster sizes count. But Iā€™ve seen some Thaumaturges using it pretty effectively.

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An then, Kino pp ahould have cd too. Since pp drain sp on a % basis.

yeah noticed it on some vids, but with linker jp, itā€™s fine. any idea as how did that happen?

Hi there.

After a few months since I started my Pyro3>Crono3 character, I have finally reached Rank 7, so I thought it was about time to write my first impressions in this post.

Pyro 3 Chrono 3: Overview

My first impression was amazing; I felt quite overpowered.

As a Pyro3>Crono2 playing together with Warlocks, Musketeers, Plage Doctors and so on, I was feeling weak with very low expectations for Rank 7. Therefore, when Crono3 came, I was caught off guard by its awesomeness.

Pass is incredible and helps a lot with my Pyro skills. My DPS increased A LOT and I was able to shine in PvP, PvE and killing bosses. Haste 10 is also amazing (I could even dodge bossesā€™ attacks by dancing around, which was literally impossible with the lag I got with my internet).

Back into the DPS

If I was a Semi-DPS+Support as a Pyro3-Crono2, as a Pyro3-Crono3 I came back as a DPS, by spamming Fireballs and Flame Grounds with the help of Pass, all while controlling the arena with Haste + Slow.

For the first time in a while I was able to shine in PvP and make a difference in boss battles as a protagonist, instead of a supportive character only.

0-cooldown Fireball is astonishing and lets you transform the arena into a fiery pit quite quickly (putting 4 Fireballs in every cooldown), empowered by double-Slow.

Killing 25 seconds of Fire Pillar cooldown also makes quite a difference, since its my only CC skill.

Still a Midfield Player

Althought I managed to virtually double my DPS with the help of Pass, Pyro-Crono is still a midfield player; half DPS, half Support; my damage output is still weaker than full DPS classes.

Comparing myself with other classes, with the new feature that lets us know who dealt more damage to bosses, I was able to write down a few comparisons.

I was still out-DPSā€™ed by the following classes:
Musketeer, Cannonneer, QR3+Wugushi3, Ele3+Warlock, Cryo+Rune+Kino

I won a few rounds, lost others:
Cryo+Kino, Non-warlock Elementalist, Non-Ele Warlocks, Necro2, Falconeer, Scout, Monks, Doppel2

I won hands down:
Most Swordsmen, Other Pyros (including Featherfoot), Alchemists (duh), Cryo3+Crono3, most Clerics (Priest, Pardoner, Bokor, Oracle, Shadu), Sorcerer2-3

Of course this is a rough comparison and every build is different; this is here just to show that Pyro3 is still in the game, even at Rank7, contrary to what the public opinion says.

It is still weaker than full DPS classes, but with the help of Crono 3, it can keep the wheels turning.

Pyro3>Crono3 as a Support

I can say my plan worked: Pyro3>Crono3 is a great support for itself. Haste lets me kite most enemies and I never run out of cards up my sleeve, since cooldown is no longer an issue.

However, since I invested a lot into DPS (very high INT, no Shield (Arde Dagger), Cloth equipment for higher SP, max attribute on Fireball and so on), itā€™s a bit harder to fit in the Support role for others.

If you intend to be a support Crono, it is better to stick to Linkers, Thau and Cryos, since you will have other supportive skills to combo and a much higher PDEF and HP.

Being a self-support, however, feel quite good; also, you end up helping anyway, since Haste affects the whole screen and Slow is always welcome, in PvE and PvP.

Because of that, I have a few doubts about maxing Quicken; Slow is proving to be much more effective for solo playing; Quicken is quite useless to solo Wizards and I donā€™t know how useful it is for other classes (a few times people asked me to not use Quicken, in order to leave a buff slot free for other skills).

Future Plans (Rank 8)

There are quite a few choices for Rank 8, but the most appealing one so far is Sage. We havenā€™t seen its skills yet, but the possibility of doubling the number of Fireballs turns me on; I already have 4 Fireballs per cooldown, with Haste; will that allow me to have 8 Fireballs each time? Iā€™m eager to try it out.

I could also get Linker, since it always help with Pyro, even for DPS focused players. For the same reason I could get Thaumaturge.

Iā€™ll pass on low-rank damaging classes, such as Kino, Elementalist, Cryo and Rune, as they provide few or no combos for Pyro.

About Necro and Sorcerer, I don not feel that they would help a lot with only the first circle, but they are still worth noticing; I could give Haste+Quicken to my minions, increasing my supportive role.

Iā€™m also interested in Featherfoot or Warlock, to give me a boost in my DPS output (Crono3+Warlock seems nice), but they offer no clear combos with Pyro and FF works best with Linker, which I lack in this build.

Enchanter seems like a crafting-only class, just like Alchemist, so I will ignore them both.

Overall, this is what I got:

Appealing Choices

  1. Wiz>Pyro3>Crono3>Sage
  2. Wiz>Pyro3>Crono3>Warlock
  3. Wiz>Pyro3>Crono3>Linker

Still Good Choices

  1. Wiz>Pyro3>Crono3>Thau
  2. Wiz>Pyro3>Crono3>Featherfoot
  3. Wiz>Pyro3>Crono3>Sorc
  4. Wiz>Pyro3>Crono3>Necro

Conclusions

When I first started this build, I felt it was a big gamble; a lot of people were (and still are) speaking badly about Pyro, so I was worried I would suck at Rank7.

The risk was worth taking, however. As I said before, of course Pyro deals less damage than the higher ranks, but very few classes can get their 3rd circle and still be Crono3; in that regard, Pyro3 is an incredible choice.

To everyone willing to take this path, however, I feel like I should warn that you will experience a bit of frustration on the rank 6. But rest assured that it all ends when you get to Rank 7.

To sum it up, it has its flaws, ups and downs, but my overall impression is very positive; it can be quite powerful and still a very fun build to play!

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nice!! what u think abount pyro 3 > cyro 3??