Tree of Savior Forum

Pyromancer Late Build

You could try risking it and going like wiz 3 (for quickcast buff +50% damage) > pyro 3 > then maybe sorc1 for the pet buffs to sp regen or thm 1?

Again have never tried this myself but the 50% damage buff would work on fire skills assuming u keep buff up (at level 5 it last 30sec and cd is 30 if i remember correctly)

Fireballs being pushed around aren’t that problematic when they’re high level(last for over 1 minute) and you have Linker.
Also, just by having a single circle in Linker, people will want you in parties.

Pyro3 does no damage at the end :smiley: Dont count on him as a damage class… and dont count as support too :smiley: Don’t count at all D:

Thanks for the information~ Fireball getting hit around by bots and ksers was one of the reasons I re-rolled… Did you regret going Pyromancer c3?

Man, i’m pyro3 alch2 both of them total crap
Crappest build of all times :smiley: Totally not rewarding.
Tho in few hours i will be 280 :smiley:

https://www.youtube.com/watch?v=jrReYd5Rs5I

at least must play linker1 to full utilize pyro

flameground is not viable in lategame because it tick slowest of all pyro skill, just use when you out of skill.

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how do u find featherfoot?

Solo game ended at 208

I’m still in early game but I went against my better judgement and chose psychokino as my 3rd job, so Wiz>Pyro>Kino so far. Instant regret.

Telekinesis - I thought you could walk while doing telekinesis but you can’t, so using it to relocate fireballs is a bust. Interestingly you can hold for quite a while though if you don’t use up your slams so you can do things like hold a single mob imobile on flame ground or even fireballs if you set it up, though it can be hard to aim as it seems to use fixed points of movement at least with a controller.

Swap - using it to bring mobs to your flameground or fireballs when other skills are on cd is passing ok. It has an overheat of 2 with an ok cooldown. It might be my favorite thing about the build but it won’t relocate nonmoving targets like flower mobs even though telekinesis can.

Psychic Pressure - using it on fireballs is really inconsistent. I suspect it may be vulnerable to server lag. I was in a crowded channel yesterday and it would not shoot out any visible fire, only move the fireball. Sometimes it kills mobs from clear across the screen and other times it can’t hit something right next to it. It’s been completely random for me, and my ping ranges from 80-120 depending on the time of day.

Finally all Psychokino cooldowns strike me as about 5seconds too long for my tastes at least. Telekinesis would have been better as a single slam with overheat imo, it’s cooldown is really long for what it does. I’m sure it’s useful for pvp though. Pyschic Pressure combo is a mere gimmick and I i find myself using it on it’s own to fill the gap in cooldowns more often than comboing it. It’s just ok. I haven’t been super impressed, teleporting around with swap is the only actual fun I’ve had.

I originally planned to build wiz>pyro>kino>pyro>chrono3 but I think that’s a bad idea. I’m going to explore using linker with this build and go either featherfoot or warlock at c7 if I continue. I’m kind of alt addicted though so we’ll see how long my interest lasts.

Edit: Today I can’t get the PP-FB combo to visibly do anything at all. I’m not sure what went wrong but it’s not shooting out flames.

featherfoot is messy right now because the trademark skill is bloodbath. bloodbath skill can stun lock enemy for 5 sec but if you cast fireball fist then aim bloodbath near fireball it will miss 90% all the time. so you must use bloodbath and then fireball. also the skill aoe is very short. if you miss = no dmg

chiday whats the dmg/tick on your flame ground? and how would you view frost ground vs flame ground

Frost Ground ticks is above 3k right? And ticks 2 times per second?
My 40 attri Flame Ground ticks 2 times less often than FrG and deal 1750 dmg with fire buff.
When playing in party, you can try to not set FlG at all, you didnt notice any difference.
100.000k mobs killed in 4-6 seconds, your dmg per mob in this time 6-9k its 6%-9% of mob life… it means that other 2 DPS doing 91%-94% dmg.
Okay your fire buff make this situation less tragic :smiley:

More about my issue. This is all I could find so far but I’ll update if I learn more.

It’s possible that some stats are at play here like aoe ratio but what doesn’t make sense is I first noticed the problem when I upgraded to a ludas staff. I tried switching back and nothing changed, my aoe ratio should be unchanged either way.

That said to support my lag theory it’s way worse today. In game latency is spiking badly and the servers seem like the culprit. Even the website is slow today yet I ping google and other sites with like 7ms latency.

I caution anyone interested in a pyrokino build at this time.

Edit: Combo works again 5/4/2016 after maintenance. Pretty certain that the lag was the cause.

As a Pyro 3 > Thau 2 > Warlock at end game, I’m having none of these issues. I think the main problem is that you think you can be an alch and still think you’re an asset in a party. It’s obviously why you’re having such a hard time…alch is for making money, not doing party play.

Most of the weaknesses from Pyro are made up with warlock and thau. Do you still have to hit your fireballs back into a boss or group of mobs? Yes. You’ve been doing that since day 1, so it shouldn’t be an issue at this point in the game.

I’m throwing out very competitive DPS in all of my groups on boss fights, grinding and world bosses. So coming in here with an alch build and saying Pyro is bad is just plain ridiculous.

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@asherleshrak

Yeah I figured getting at least Thau2 would help Pyro damage to be competitive. You also buff your party quite nicely as well, so clear speed shouldn’t be far behind the trendy builds by much, if at all.

Would you say getting warlock is better than going for Thau3?

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It depends if you want to be more support or more damage oriented I guess. I like Warlock because you have other spells to cast when all of your other stuff is on CD. Though thau 3 is getting a pretty awesome buff to swell brain. I think you’d be pretty happy either way.

@chiday, Flame ground ticks close to twice per sec. 0.7sec / tick, unsure bout frost ground but shud be kinda similar. at lvl 65 attribute, i am ticking 4.4k flame ground per sec. on level 262 mob, blue nuo. i not trying to prove anything but infact i want to gather more information regarding frost ground, as i am a wiz 3 pyro 2 ele 2. i was wondering if R8 release, do i go pyro 3 if there is hell breath debuff or ele 3 for flame ground + frost ground dps, thus i need more info on frost ground. i know frost ground aoe is bigger, the ticking i am unsure, but so far it seems the same, however flame ground duration last 25sec, it might not last the full duration during grinding but when it come to world boss i think flame ground might have an edge, i do make my char with a thought of being able to secure the cube, which so far i have manage to done so.

fire pillar is good as it handles suddens spawn perfectly but the cooldown is really ■■■■, hope they really reduce the cooldown in future. Fireball is kinda ■■■■ when there is a melee but its good nonetheless if u solo. As for firewall, i know it sucks, however i did experiment with it, tbh ppl get the misconception firewall doesnt do wat its skill description does, with the tiles and hits, but infact it does. the reason why it don’t work is because firewall AOE attack ratio sucks, so basically when u use it on a big size mob, all the tiles get consumed at once and you dont get to see its use. However, when you combined it with linker or thau, fire wall use came on. when u use on a small size mob, it does exactly the amount of hits per tile, meaning say u are 2 fire wall tiles and each tile does 4 hits, if the a small size mob walk pass the first tile it takes 4 hits and after the 2nd tile, another 4 hits… bringing to a total of 8hit. however, normally a single mob won’t have the time to go through all the tiles of a high level mob due to the fact that fire wall last 10 second only, but its useful against a bunch of small mobs. and Also one impt thing, aoe attack ratio does help with fire wall i realised.

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Frost cloud does 3 hits per sec for a max of 30 and I heard it recently got AoE ratio but I don’t know from where this is coming from…

i’m pyro 3 chrono 2.

216 I can easily solo the forest at a better exp rate then I was getting in a 5 man party…and my gear is ■■■■…I can only imagine how easy it would be with the silver to get higher attributes and ideal gear.

I agree though in fireball in party is garbage and needs the attribute solution everyone wants but the way people talk I expected to hit a wall 10 levels ago that just has not shown up.