Avoiding all the rhetoric of who’s elitist and who’s a whale and what is doable and what is not, I am for directly trading transcended equipment between players. I don’t understand what is accomplished by the restrictions that currently exist, especially since you’re allowed to sell transcended items on the market. I guess these are some thought experiments I had trying to justify these trade restrictions.
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Some argue that is deters RMT.
Specifically that this prevents people from paying a player cash for a transcended weapon. I concede that it would make a direct trade of a transcended weapon for nothing rather inconvenient, but I don’t think it’s impossible. Why not ask the seller to put it up for cheap and then have the buyer carefully watch the market for it to show up? Okay, that’s risky. How about putting it up for a mid-range price that wouldn’t be easily bought up while giving the buyer a bit of a discount for the silver they’d spend to make it more secure. Or how about selling the buyer a bunch of silver through the market and then having them buy the transcended weapon at a normal price? That might take a bit of tax accounting, but a deal could probably be conceived. But then we have the problem of moving big amounts of silver by selling cheap things - that’s no good because it’d trip IMC’s automatic RMT detection on the market. How about trading over real high value items (like legendary cards) from the seller to buyer, buying it back for silver, then selling the transcended item for silver. Extremely convoluted, but it probably won’t trip IMC’s automatic RMT detection and uses prices that are high enough that no one could snipe the item during the transaction. Might take a bit of work, some trust, and a lot of accounting, but it’s probably still easier than farming a few months for a super upgraded and transcended weapon. -
Keeping it all on the market makes it trackable! Even your super convoluted plots to avoid RMT detection involves the market at the end of the day so it’s still trackable!
While it’s true that market transactions are trackable, so are direct trades. IMC should have logs of everything that happens. I’d be more surprised if they didn’t. After all, they were able to figure out how some player in kToS made a +40 Velcoffer pistol and verified how he was moving diamond anvils around. Ultimately this means that forcing transcended items to be moved around only on the market doesn’t make it any more trackable. -
Making such big-value items market-only means that huge amounts of silver have to be moved around on the market. This results in big taxes to reduce in-game inflation.
This is true, but it’s just stupid. Can’t we get other silver sinks? Isn’t Velcoffer supposed to be the big silver sink? I don’t think the benefits of having this silver sink are enough to justify giving players the freedom of moving items the way they want. -
Letting players put it on the market gives newer players a chance at getting these strong equipment.
And how would letting us directly trade transcended items not accomplish the same? For all intents and purposes, a lot players treat blessed shards like currency. Why can’t I trade my friend a transcended item for a ton of blessed shards? It accomplishes just as much as selling my transcended item for silver. Better yet, wouldn’t gifting my friends my old equipment bring up the playerbase even more?
Incidentally, I think whether or not getting trans 10 is easy is off topic. There are probably a lot of players with trans 6 or less temp or test weapons that they want to get rid of. Why can’t they directly exchange those for things other than silver?