So turned into a monk atm ( just a pleb c1 atm ), kinda like how it plays. Damage is pretty darn low still tho, but aspected as it’s just c1.
Anyway, what weapon for end game is going to be the best for monk. As i’m preparing to hit c2 pretty soon ( tommorow )
1 ) Catacomb blade:
201-246 physical attack
198 block penetration
461 attack on plate armor
50% block value of enemy on auto attack
2 gem slots
2) Suncus Maul
183-214 physical attack
175 magic attack
+2 all monk skills
2 gems
3) Toyhammer
86-101 physical damage ( 191 at +10 )
81 magic attack
10th attack explosion ( hits 5 times at 450% weapon phsyical damage “from what i read”)
2 gems
Testing it out myself
After turning 170+ and job ( 190 actually ) and c2 of monk. with attributes on 50% double punch, and 30% on energy blast. My experience so far is.
toyhammer
Toy hammer is godly weapon, it’s explosion burst is insanely high, hits for 3-4k on targets 5 times. it bursts on explosion from anywhere between the 10-20k atm. That’s with lvl 5 double punch. Lvl 10 a bit more.
It’s really good for bosses, or high hp targets that you punch more then 2 times and are not plate.
I single handedly with 50% attribute and +10 refinement on it, would pull aggro from anybody. It’s dot stacks even faster in c2 with one pinch punch bleed.
On monsters that only take a few punches to kill, it’s not that great. You really need its proc.
Suncus Maul
Dissapointed with it’s damage output, i think the damage will come from +2 levels on the bleeds, but not sure if they scale with skill levels as its more a physical attack thing. Now i don’t have a refine on it, so the damage is pretty darn low by itself, i never tend to use it for now. Maybe i will change my mind and use it on a lvl 10 energy blast in c3. ( i don’t think so tho )
Catacomb blade
Real good weapon, with +7 refine on it, it outdamages suncus maul at any time, costed me about 1 million to make with refines on it. So good doable.
The difference on damage normal monsters is about 200-400 dmg a hit, on plate targets it’s litterly night and day,
My everyday monster hits are mostly hitted for about 1,8k x2 = 3,6k a punch hit on any target ( i’m dex based so crits ) lvl 5 double punch ( sub 170 gear ). with lvl 10 double punch and 170 gear, i do about 2,7k a hit so 5,2k total.
But when the target is plate, the damage rises up massively. think about 5,5k-7k a hit, so that’s 11-14k together. I even saw overkills on 6k hp targets on 170+ maps, specailly if you debuffed them.
On mission bosses this shines completely, without any debuffs that’s 11-12k every punch on them, you will kill missions bosses faster thena nybody else, i already pulled aggro sub 170 on every boss, now there is no chellange. specially with 78 stam i got atm.
So mine conclusion atm is, catacomb blade is the best weapon as of now, while toyhammer is great for bosses that aren’t plate based or high hp targets.
About c2 monk skills in general,
one pinch punch ( while not attributed )
doesn’t seem to give that much more damage, the dot can’t seem to crit but still adds damage towards the other dot, feels like togehter a weaker version of flare shot / incinerate. So not bad on high hp targets at all. i do like its silence a lot.
Still i didn’t spec yet into any str yet, only dex orientated just yet, so the damage should rise in the future for sure as i’m most likely going to focus on str anytime soon ( crit rate atm is 466 ) seems good enough. This is where the damage will most likely shine.
lvl 10 vs 5 double punch,
adds about 500-600 rough dmg, not bad at all. Good upgrade,
lvl 5 energy blast ( 6 with +1 skill ), 30% attribute
3k crits, 5-6k on plate with catacomb, not bad. but the duration is way to short to really good, the need for level 10 is absolutely needed to keep pressure up. lvl 5 even with +2 from sun and +1 from might feels just to short.