Let me see if I can address your concerns.
1.) First thing first ,please educate us on your so called most effective parties for blue mob hunting. Please describe what special thing they did, how they did it, where they did it, and please provide a more reliable source than just āThis already happens in the beta.ā
Also please define what you mean by normal grinding. You people keep throwing āblue mob huntingā and ānormal grindingā around, what do you even mean? Please provide a solid foundation for us to continue our discussion. Only after you have done so, then Iāll take your argument that normal grinding is less efficient than blue mob hunting into consideration.
Iāll address your āmost effective parties for blue mob huntingā in point 2.
2.) You said blue mob is RNG based and Chettone(the guy that posted above) said itās based on spawn rate. So which one is it? You two are arguing on the same side, you should at least bring coherent arguments to the table.
You said blue mob hunting takes no skill or effort. You are contradicting your first point you know. In your first point, you said people will form the most effective blue mob hunting parties to farm, doesnāt that mean they are putting in effort to form a party and need the skill to cooperate with each other? Compared to someone who is not putting in effort to form a āmost effective hunting partyā. Isnāt cooperation something that we want in a mmo? For people to work together towards a specific goal?
Another point of contradiction is in the second part of point 2. Btw you said you are a soloāer who āabusedā the ā ā ā ā out of this right? If you can āabuseā this mechanic as a soloāer, doesnāt that just mean your so called āmost effective blue mob huntingā is not so effective afterall?
You people just have to bring rates and your hardcore grinding into this. I explicitly put on the top that Iām not discussing rates in this post. All Iām discussing is the intrinsic value of the blue mob and how it makes grinding less painful.
3.) As for you solution, letās assume your concerns in your point 1 and 2 are true. You proposed to increase the number of blue mobs, and reduce their exp. Does that solve the problem that you said in your first point? People will still form āthe most effective partiesā to hunt them right? Since they still give more EXP than normal mobs.
Now let me ask you a hypothetical question:
A thief is planning a robbery, he is choosing one of the two households to rob from. The thief knows that a police patrol car will āspawnā and drive by both of the households at some point every hour. The only difference is that for house A, the police car spawns on a set schedule and not so random, and for house B the police car spawns by completely random chance. Which house is the thief more likely to rob(abuse)?
My point is. If a mechanic is less random and less-RNG based, it is more likely to be abused by people. And your solution does not solve anything you stated above.
And please, making a mockery of the grinding process? Grinding is not some holy ceremony.
Iām sorry this post is way too long.