Let me apologize first, I might have been a little too hostile in my post (possibly due to the nonsense the guy before you was spouting out.)
!.) So blue mob hunting party is used as a primary reason for people criticizing blue mobs. From what I can see, these parties don’t do anything out of the ordinary. Like scouring the map quickly while killing mobs along the way to speed up mob respawn and going to dead channels for blue mobs(basically grinding at a more empty channel) are things you should be doing in the first place for maximum efficiency.
I think people are always thinking of the worst case scenario: like a party only runs around/changing channels and kills all the blue mobs while other people are putting more effort killing normal mobs. I think this is only a ‘possibility’(not taking how efficient it actually is into account) when the farming spot is super crowded like panto archer during iCBT. From what I’ve seen in KCBT and from my own experience past level 40(got past the ravine) from iCBT, the farming spots aren’t as crowded. At later levels when people are more spread out, these specialized party will be forced to kill normal mobs themselves because no one else is around anyways.
2.) Another example people keep talking about is something like one person shouldn’t get 5 levels within 2 hours when this other party only got 2 lvls within 2 hours. The main problem with this argument is that the sample range is too small. If you have gone through high school science class you should know that the smaller the sample size the bigger the error margin is. They are only looking at a specific time range of 2 hours. Sure if the spawn rate of blue mobs is like one every minute, 2 hours might be enough. But it is not the case. Say this guy might have gotten really lucky and got 5 levels in 2 hours while the party only got 2. However, the party might get lucky 6 hours after the 2 hour range and got 5 levels while the guy only got 2 levels in the same amount of time frame. If one really want to go with this argument, they have to track a much longer time for this argument to be of any value. In your last point you mentioned making blue mobs accessible to everyone, RNG will be RNG and over a long period of time, the number of encounter should even out for everybody doesn’t matter if it is low or high (Unless it’s super low, but it is not in this case.) I’m pretty sure everybody has benefited from blue mobs, I don’t think accessibility is much of a problem here.
I believe why so many people have problem with blue mobs is because they feel like they are playing a ‘0 sum game’. They feel like if the other guy gains something, they also lose something. But in fact they didn’t. Just because the other guy levels a little bit faster does not change the fact that they didn’t lose a single thing. Blue mobs will keep spawning, the game will not run out of them. Of course you can argue that if this other guy killed this blue mob equals you lose out on this blue mob. Sure, but that could be the same in reverse situation. Both sides are on equal grounds, unless the game plays favoritism.
I feel like if people actually put in effort to form a party and to strategize a plan for more efficient blue mob hunting, it is not a bad thing.It is the game’s way of rewarding people that co-operate?
3.) As for my robbery example I think I didn’t convey my point well. The reward for robbing house A is lower than house B. If thief go for A, he has guaranteed result everytime without any risk(blue mob not spawn = police car spawning). On the other hand, if the theif went for house B, the thief might have been caught(no blue mob spawn) and completely wasted his time. As a result, going for the less RNG based house A is more efficient and more likely to be abused. Maybe it’s not the best analogy, you can ignore it if you want.
Lastly, why can’t we have a mechanic that is based on luck a little? We already have something else that is completely based on luck for years and seems to be what people love to do: Rare item farming(Like RO cards, seems like a lot of people are crying about how awesome farming these are.) Rare item drops are based completely on RNG, on chance, on luck. If people are so against RNG based EXP gain, why is it okay to have RNG based item drop?
I’m not completely against making blue mobs more common, I just feel like it won’t give us the same kind of excitement and will be just like another regular mob. But if the Devs want to go this route, I won’t be against it as long as they don’t completely take out blue mobs from the game.
I tried to keep it short… I really did.