Tree of Savior Forum

About blue mobs

I think it takes some of the monotony out of grinding and rewards you for paying attention and beating other people/parties to the blues that spawn around you.

I love them. I saw 25-26 blue mobs in 2 days( If you didnt know, panto archer spawn at tenet garden had a higher blue spawn rate, or maybe it was because they died so quickly and a lot of people killing there). My party killed 16-18 of those blue mobs. There were probably even more i didnt see that were outside of my screen.

You just gotta know which spots are good :smiley:

If you were in higher levels its really hard to find one and everyone is hunting for em’.

Nothing wrong with blue mobs, you can obtained them so can they. Bad luck? Tough luck. If they brag about their level. So what? You can ignore them or grind more to catch up.
Sounds to me your jealous of the players who are higher level then you.

Also the spawn times are completely random making blue farming inefficient , sometimes making grinding normals more efficient than waiting 30mins to obtain 1/4 your exp.

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I must note that the experience to get from 46-49 is far lower than the experience total to get from 44-45. What you experienced ( a faster time to lvl 45-50 ) is actually normal, regardless of blue mobs.

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I believe that as a part of the design of the game as a whole, blue mobs are a great idea. They break up the sureness of “It will take me 2 hours to grind out this level”, and provide an interesting level of competition while lvling.

Blue mobs also encourage party play. If you solo, you are far less likely to get the blue mob when it spawns in a crowded area. It is far more efficient to party with the ~4 people around you in the same spawn zone, to ensure that if anyone gets the blue mob, that the exp is split and everyone benefits ( and the bonus exp from party play makes up for the split ).

It also points people in the right direction as far as farming. It is far better to fight mobs near your level ( exp scales based on difference in level*, so that mobs near your level give the most exp ), but some people don’t realize this and continue to try and fight the hardest mob. The more mobs you kill, the more likely a blue mob will spawn, and the more exp will be gained overall. This is a mechanic that you need to work with to enjoy.

  • A note on exp scaling - this is anecdotal based on my experience and observations. I’ve found that exp tends to scale on mobs so that you receive a percent of the total exp of a mob unless it is the same level as you. With fake numbers as an example, at level 40 a 40 mob will give 100% exp, a 41 or 39 mob may give 95% exp, a 42 or 38 mob may give 90% exp. This is generally what I found to be the case, but may be incorrect or an incomplete example. Because of this, you may receive more exp for killing a higher level mob than one around your level, because it gives more exp, even though that exp is only a portion of the total exp that a mob would give. For example, at lvl 40, a mob may give 100 exp. A lvl 50 mob may give 230 exp. If you kill that 50 mob, you may receive 50% of the total exp, for a 115 exp gain, still more than the 40 mob. Either way, it takes more effort to kill the 50 mob, and is less efficient overall, which was my point.
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Pretty sure higher level zones had way fewer people than tenet garden, seeing how most of the people was “stuck” at the 25-40 grindwall.

Ho I see, thanks for the clarification, I thought xp was linear…

I don’t understand this line of crab logic. Why are you so upset about the idea of someone else getting something nice? It’ll happen to you eventually too. The road to max level is incredibly long; you’ll find you’re own blue mobs eventually, and you’re more likely to find blue mobs if you’re grinding things out in a party rather then exploring hoping for a blue mob anyway. But more so than that, why is it such a bad thing that there’s an alternative way to level than just sitting in an area and grinding things out? Blue mobs tie into a lot of class skills that have to do with exp gain, on top of giving people an exciting break from the normal flow of the game. You can’t just go around complaining about every single aspect of a game when you have no idea what the later game content is, if the developers god-forbid actually listen to everyone’s suggestions it’s going to strip away what’s actually unique about this game and annihilate a large portion of the usefulness of higher rank classes.

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Yes, it’s pretty strange. Others have linked an image showing how it suddenly drops on certain levels. ( Before seeing this I didn’t even realize there was a drop at level 15 )

Here it is for clarity:

https://forum.treeofsavior.com/uploads/default/original/3X/d/5/d56bed2abc2732943250bdeb9203616cd2a5711d.jpg

At lv 70 there were a good amount of people grinding at worker’s lodge. Blues occasionally spawn but not frequently say like 1-3 an hour with 12 people grinding the same area.

I think blues are great in their concept, but the difference now is so huge that it’s needed to level at a viable rate, and I’m talking about a full time player. When you go to very crowded areas you have much more difficulty.

I just believe we need to make the difference smaller. Much smaller. So that killing a blue is nice, but you can still enjoy the game without it.

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Blue mobs don’t really add anything, if they want to reward players for grinding in the same spot then make it a direct reward rather than a mob that can be killed by just anyone who happens to be there.

I really like blue mobs c:

facepalm at this thread

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Cut their EXP reward by 25% (50% is a bit much), triple their HP, triple their Move SPD, and make them run around in an attempt to escape from the player when their HP hits 50% (Similar to what normal mobs do when their HP is low).

Fun fun.

Blue mobs are a great idea, it gives players a chance to either spend time hunting for a blue mob, which has a very low spawn chance for a burst of xp, which may not even pay off.
Or you can take the trusted exp route of grinding which will always give you constant xp.
But you know complaining other people might level up faster then you because they might get lucky is a much better idea.

As people said - everybody got the same chances to find one…just grind and grind and grind and eventually encounter one too. I don’t mind if they remove them or lower their exp or whatever or if they stay the same.

for what i remember in party of 5 at lvl 32 i get 19k++ exp, wonder how much will i get if i solo the blue mobs :grin:

Nah, you’re not the only one. I really, really detest ‘luck factor’ in a multiple players game. Well, realistically speaking, we can’t really eliminate all of them but, why purposely add them? It just feel discouraging when someone, or even yourself earn something by sheer luck while other/you make effort to do the same.