Tree of Savior Forum

[Poll] How many tokens do you plan to buy per month?

Honestly, I think that if anything, it might even be more instead of less. Considering that the cheap items on the iTOS cash shop are more expensive than on the kTOS cash shop (as found by dataminers)

I feel like if they made these things more expensive than current best estimates, that would be unforgivably dumbā€¦

And the response would probably make ArcheAge complaints look tameā€¦

I agree. Thatā€™s also why I donā€™t think theyā€™ll do it, and I certainly donā€™t hope theyā€™ll do it.
ā€¦Then again, Iā€™ve seen dumber things in other places, so I am not getting too hopeful lest my hope crumbles into dust

I think there is some merit to your ideaā€¦ but I wonder if people would really pay $9 for 30% exp bonus, +3 movement speed, and being able to learn 2 attributes simultaneously. It seems kind of expensiveā€¦ considering you could practically sub another mmo for that costā€¦

That said some people are more than happy to pay any price for any advantage they can get over other playersā€¦

Ok, what if they added +20 to all stats on the second token? JK. They could move some if it around though.

Iā€™m actually happy with how it is now. Just thinking of ideas that would make others happy too.

Personally I would be okay with things if they kept tokens as is and made cash shop vanity/costume only.

What I am not okay with is the need to have high token costs AND have a cash shop with many ā€˜grayā€™ transactionsā€¦ I literally canā€™t even think of any mmo with both expensive monthly ā€˜subscriptionā€™ type service AND a cash shopā€¦

Yes yes, companies need to make money, but then you wonder how companies exist that only sell costumes/vanity AND are completely f2p. It makes the whole devs need money argument sound really foolish.

TOS store reminds me of ESO store, minus the enchantment scrolls. You pretty much have a choice between B2P or subscription.

ESO store works like this:
$60 to buy the game
$20-30 for each DLC
Cosmetics
Mounts
Convenience items
Skill/Stat reset

They also have a crown membership which is:
$15 a month
Gain 1500 crowns ($15 worth of premium currency)
Access to all DLC
10% bonus xp
10% bonus crafting inspiration
10% reduced trait research time
10% bonus gold gain

Similar, but different because TOS is F2Pā€¦ even though me and a ton of other people already spent $50 to play this game. I think it might backfire though. Everyone that bought the highest package doesnt have to spend money for 5 months and still get token benefits. By that time alot of us will have enough silver to keep buying them from the market. Someone has to buy them to put them on the market though. It might be ok. Iā€™ll be buying some stuff other than the tokens also.

Well the data suggest that 7% (+/- 7% MOE) of token buyers (those who say they will spend $90+ a month on tokens for 5+ tokens) are going to sell tokens to the 36% (+/- 7% MOE) of free playersā€¦ if those 7% were trollingā€¦ well come a few months after launch those free players are going to realize that buying tokens wasnā€™t so easy after all because there wonā€™t be enough supply to meet demand.

I was at first worried that people would lie about what they would do in this pollā€¦ but then I realized that doing such a thing would only instill false confidence in the player base without addressing the underlying problemā€¦

Suffice to say these results though preliminary, make me think I shouldnā€™t invest too heavily into iToS. Especially if things stay their course.

Once the f2p players realize they canā€™t get tokens or compete with that 7% (+/- 7% MOE) who will have many many millions more in game currency from selling their tokens, then weā€™re just talking about how long until the player base collapsesā€¦ at least, thatā€™s my diagnosisā€¦

Edit: I would love to be wrong so if people have compelling counterpoints Iā€™m all ears!

Edit2: Keep in mind this is data is from the ToS forum player base which is probably made up of bigger fans of the game than one might find in the general population, so if anything, the numbers of f2p players will be larger and the number of 5+ token buyers will likely be smaller.

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Well I wouldnā€™t necessarily assume that western players would have the same purchasing habits or price tolerance levels as Asian onesā€¦ which is why I made this pollā€¦

So I donā€™t necessarily expect the economy to turn out the same eitherā€¦

You do know you donā€™t even have to respond to me you can simply turn to another post or just ignore my postsā€¦

If I did not exist I would not be putting posts or replyā€™s to the forum sorry I donā€™t agree with your viewpoint but I try not to follow people blindly and look into stuff myself with facts and evidence to justify someoneā€™s claim as truthful or exaggerated information in an attempt to direct people with misinformation to put something you disagree with in a bad and negative light.

Sounds like a good ideal but lets stay away from calling one premium haha how about this Token A and Token B they would simply be packs similar to how some F2P games do where they give 2 packs that enhance the F2P aspect with brackets.

Token A
Exp bonus 15%
1:1 Trade (5 trades a day + silver tax)
Extra gestures +3
Reduced Market Commission to 20%
3 market items
Movement +1

Token B
Exp bonus 30%
1:1 Trade
Extra gestures +5
Reduced Market Commission to 10%
5 Market Items
Movement +3
Pay more get more and I personally see this as reasonable.

The trades a day/tax concept is from war frame it seems to work well vs RTM.

Will buy for about 10 or 12 tokens per month and sell all of them. After I will buy everything on market and will keep destroying game economics. Have fun.

if anything has told me that is simply not possible ever heard of supply and demand?

You are one of from what someone has said 100k people the more people put on the market the lower the price will become so you saying put 10/12 tokens on said market might be good at the start but will drop radically in price to the point where you would no longer profit from it the term is called market crash and that is normal because after a crash and a number of days markets will stabilize try to learn basic economics pleaseā€¦

Lol, this kid. Donate stuff always become expensive in time. In Korea it was 500k at start, last time I saw 1.7kk. In month some of players will be w/o token and there will be new f2p players, in two month most of players will be w/o token, in three month all. Ofc if they will not waste their TP on token. But go ahead with your ā€œbasic economicsā€, it is really fun to read. :grin:

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Here is what has happened in EvE which instituted a similar service (PLEX):

Current PLEX price: ~1 billion ISK used to be ~300+ million ISK per PLEX back in 2012 or so if I remember correctly

Here is a chart of PLEX prices over just one year

DISCLAIMER: Tokens are different from PLEX in the sense that you can continue playing the game even without a Tokenā€¦ but that also just means that you can continue grinding for more silver to try to save up to buy tokens. Inflation, hoarding, and relative lack of supply is likely what drove PLEX prices up and are likely factors which will be at play in this game as well.

Note: imc will likely have no desire or interest to keep Token prices down because they want players to spend money buying Tokens

Inflation in MMORPG is so obvious and natural, that anyone who is trying to deny the fact that prices will rise over time is just a hopeless ignorant fool.

You knowā€¦ itā€™s interesting to see the results and you can see why the F2P model worksā€¦ There is that huge group of 1 token users and then you have the 7% going for 5+. More then makes up for the users that arenā€™t buying tokens.

*sigh

I guess FFXIV only does so well because they fill the niche of players that hate F2P model and are fairly universally accepted by MMO players. I wish ToS filled that role instead but I think weā€™re probably too niche.

Basically controls need to be put in place so I would probably recommend:

  1. Make tokens cost less in real life (increases supply)
  2. Prevent excessive hoarding of tokens by individual players (token hoarding caps maybe 3 or 4 would be reasonable)
  3. Take steps to prevent excessive in-game currency inflation (better start coming up with some good gold sinks imc!)

Otherwise we might as well call Tokens P2W because normal F2P players will not be able to afford them (this will become increasingly true as time passes by).

Umā€¦ define ā€˜workingā€™ā€¦

If you mean the prediction that tokens will become increasingly unaffordable by f2p players over time, then yeah I guess that would be working (working out for imc at least since it will force buying tokens to be competitive) See this post for an example in another game: EvE

If you mean ~7% of the playerbase making the majority of in-game profits from token sales to ~35% of the player population, then yeahā€¦ I guess things will be ā€œworkingā€. I donā€™t even want to start analyzing what effects this would have on market prices =_=

EDIT: Ah, I misinterpreted your post as you thinking that this token system would work out well.