You’re actually wrong, let’s take as example people with money for 1:1 RMT: they’re skipping silver sinks and skipping the need of in-game silver. Without 1:1 RMT they’d rely on buying Gacha to profit the P2WIN way and results in more TP sales this way.
Like I said, that’s the SEA servers, try playing in other servers. And you’re “right” if you think 2 persons doing 1:1 RMT alone, in an isolated cage, doesn’t affect the economy.
But what happens is that, let’s use an hypothetical number, when 60% players are on “1:1 RMT is not punished, hue hue hue” mode, you greatly affect economy and cash starts being a factor.
You’re actually an example about the USD <-> Silver ratio thing. If you can’t sell items in-game for silver, you’re automatically thinking on how much USD it is:
And you’re kind of right here too:
I don’t play in a server where everyone is considering selling everything for USD all the time.
You’re assuming every single player is a dishonest and will go against terms of service at any opportunity to profit and well, that’s not the case. Maybe it’s different between servers.
Like I said, you can’t catch call transactions. Enforce policy and make it punishable, honest players gets away from it.
Let it go uncontrolled and after months/years you have tainted economy with players that can’t even think of market without 1:1 RMT being part of it.