You are completely right. We can’t judge anything until we see the big picture. All discussions are meaningless, because we don’t know how half the things are gonna be like.
@STAFF_Amy: Questions about scaling STR Exe: before +1 after: 2? 3 ’ 4 ’ physical damage
And how about the gems already equipped in equipment invested? That may possibly leave the META GAME as yellow gems since Critical chance will be excluded from the DEX
Do not leave us the vague proposals, until the people spend time in equipment …
[…] compensate players for the balance changes, we want to prepare an event where you can reset your stats, skills and class ranks at an event NPC. The NPC will provide one stat, skill and rank resetting item per day that can be used a single time and for one day only.
Subentende-se que todos os personagens da sua conta poderão fazer o reset uma única vez por dia.
I read it. But I’m at end game. Like all people at end game, why would I want something that isn’t the best or close to the best?
Also, even if I don’t play PVP in this, unless the difference in damage between practonium based weapons and those coming from hunting grounds is really small, those who play PVP will be highly affected.
Without a change in the crit formula, which isn’t mentioned in the post, it will not be possible to obtain enough critical chance to achieve a sufficient rate to sustain a critical based build.
The post doesn’t state anything about this, IMC please remove the function of when you fail an enhancement, your enhancement drops a level.
For example, I have a Viper +8. I failed the enhancement to +9, and now I have Viper +7. I now have to spend silver to get it back to +8, which can also fail and put me at Viper +6.
Losing silver and potential is already enough, but losing an enhancement level as well is too harsh.
The point is there will be no such thing as a ‘critical based builds’ and with the new stats your white damage will be higher, so you won’t NEED to crit in order to do good damage.
If a person reaches the end-game content. They want gear to tackle it on (solmiki). The upcoming HG’s provides these players means of gearing up to tackle that content. It specifically relates to end-game. Now if you’re past that stage of progression then yes it’s not relevant to you, but this is no different from any other game. Specifically relating to your question, Prac becomes less relevant because you can simply skip Prac gear and go for Solmiki gear in Rank 8 gear progression. You can go for Solmiki gear with greater ease because their implementing more gear to make that content accessible…
Trans itself for rank 8 gear becomes less relevant as we’re specifically told that rank 9 gear will require even more shards…
My char is maxed in FFXIV (for War specifically) If I want to play a different Job I can just buy the gear, or run X content to gear up because I have options which then let it challenge end-game content. Stormblood the expansion is coming as well so I know all my gear will be obsoleted in two months, this isn’t a big deal. Since we know rank 9 is coming, why is it a surprise they’re making catch-up additions for players to advance?
Build choice is warranted specifically around the gear available, that’s all there is to it. Stat wise STR/INT are supposed to provide around 20% of your damage at stage 10 trans based on the chart. Crit is now a secondary stat instead of a main one. So carry the same build expectations towards it as you would anything else like holy,dark, or fire property attacks, aoe ratio, aoe defense stats, etc.
Furthermore, upon extracting Blessed Gems from an item, characters will get back 90% of the amount of gems used in transcendence attempts, instead of a percentage based on the item’s current stage of transcendence. The amount of Blessed Gems extracted will no longer reduce according to the remaining potential of the item.
Besides the trans rework, this is the best thing I’ve read from that post. Hope IMC delivers this well. While not what I hoped coming from @Nekorin’s musings post touching on the topic, this is still acceptable and would make non-BIS gear viable for transcendence.
Overall, it looks like they’re trying to turn away from the P2W route with these changes if implemented well. There still lies the problem of low population though since a non/less-P2W F2P system would only profit on a decent population size as I’ve observed from other MMOs. Hope they’d stop or at least minimize f*cking up new players.
I’m usually the skeptical type but I appreciate them acknowledging the core gameplay issues and presenting plans to rework them.
I’ll still remain skeptical until these are implemented. +1 still to them.
Unless the new rapiers also have +2 to fencer skills, i don’t see them being better. Also, what about the other classes that need weapon updates? Quarrel Shooter and Monk’s +2 skill weapons are super old. No, wait. I forgot. Tree of Swordsmen.
That might even be possible, still it doesn’t answer my question. DEX will provide critical attack, but they didn’t explain anything about the critical rate formula.
Probably will change to be dependent on gear and skills/attributes. Looks like crit builds would want Leather due to “attack-focused features”.
Still hazy on how this would work out, but we’re all touching theories for now.
https://tos.neet.tv/items/104108
https://tos.neet.tv/items/104109
Given that critical attack becomes useless without a reliable critical rate, why would I want the solmiki sword over the abdochar? (just an example)
Because you acquired Crit rate elsewhere given, as mentioned, gearing is being overhauled.
It’s not rocket science. They’re overhauling gear and stats. We were specifically told (for example) that Leather armor will give bonus stats for instance because it will have less pdef and mdef. Have you considered what kind of stats will be there to make up for lack of defensive stats…
I’m already using leather, that’s why I’m interested into the crit rate changes.
I find it puzzling that DEX gives critical attack and they removed the only way to obtain a reliable critical rate.
We can only speculate for now but I’ll make a wild guess it will be added to the leather set attribute, besides specific class skills, attributes and gear bonuses.
With the actual formula, you need at least over 600 critical chance for a reliable swordie build.
Without the bonus from DEX, it’s impossible to reach it. That’s why I asked how the formula is being changed: it’s not mentioned anywhere and I want to know.
So why this game is still un-able to transfer transcendence equips within storage?
Farming Lv.315 materials and selling. Farming dungeons. I got two Stage 7 which can be a Stage 9 if I used a single weapon. For the rest of shards Stage 9->10 I could have already gathered by keeping selling materials/farming since mid of Feb~.
RMT/Necro people are just lazy and opt for the easy/unfair way.
The formula doesn’t necessarily have to change when Gear stats have been inflated and one set of gear is being placed as offensive.
I mean look at GW2 (not that its proof they’ll go this route). Crit chance is almost entirely gotten from gear (a bit from Traits/Buffs). If you decide leather is not going to compete defensively and just be an offensive gear set then why do you even need to change the formula? You can have a leather top give 60, 72, 95, etc crit rate. Even more so if you’re going to remove crit resistance.
Dex gives Crit Attack because they clearly still expect people to crit. I think a better question is how Dex and STR are going to fair against each other offensively. With Weapons making up to 70% of our damage. The offensive choice has to be compared. Bonus stat selection is just that, now that crit is a secondary.
Will have to wait until KTest gets it.
Or if staff gets its hands unbinded and can regurgitate such information it would be nice.
Perhaps we’ll see mayor relevance of buff in order to increase critical, but, we’ll have to wait to be certain.
With the uncomplete picture as of now there’s nothing we can do other than throw jabs at the dark, in this case, the dark doesn’t answer so it’s quite pointless.
