Tree of Savior Forum

Plans for Combat System Changes

Stop using crit chance on DEX as an excuse not to think.

4 Likes

This would make the game too easy, and too soloable. Bosses should not be meant to be killed by any class alone.

Just
 make DPK per character instead of per channel/map.

Please increase the experiences of the mobs of the hunting grounds areas

1 Like

Will spr also effect necro summons? I really like the necro summons and I don’t want to use necro for afk farm -.-

I like your input on PVP scenario. I’m very interested in seeing how PVP will change, they didn’t say anything about it. Maybe it will have some balancing like Ragnarok War of Emperium? In WOE there was a penalty to long range damage, and evasion was reduced. Skill damage was also reduced.
What do you think will be the changes to FULL CON wizz and clerics? Maybe they will need mid-high INT and more damage gear to actually kill in pvp?
Maybe going 1:1 INT CON.
Monk’s damage will increase too, with the new formula, might become viable for killing in pvp.

LMAO ahaha idk why this comment made me laugh

Maybe my wording isn’t right. What I wanted to bring up is that a boss can jump or dash too much sometimes. That alone makes it annoying.

Better not think to much about it. Magic circles are mostly meant for AoE in the end. Although the problem would mosly lie in the skill Hail due to long duration and need of good positioning.

Let’s be honest, mobs right now are just DUMB. They take forever to aggro you even when attacked, take forever to get close to you. Mobing is really bad right now. The devs could learn with Path of Exile in this area. The games becomes faster, less tedious, less frustrating.

1 Like

This is what i was waiting for!

Changes that will make diference!
And about the rank reset
 JUST LOVED IT!

I have one question: What about critical rate? DEX stat used to give critical rate, now
 Is only leveling and gem the only way to increase it?

1 Like

Amores (vou escrever em PT-BR, espero que alguém ai entenda).

Li todo esse lindo conteĂșdo, porĂ©m algo me preocupa e muito
 Sobre a distribuição dos itens para resetar, eles poderĂŁo ser usados POR TODOS OS PERSONAGENS, ou apenas por um? Lembrando que NINGUÉM possui apenas um char para tudo e como isso Ă© uma mudança GLOBAL, seria o minino todos os personagens da Team serem resetados.

Ex: Possuo 19 personagens JOGAVEIS, com 5 ativos! Todos eles vĂŁo poder ser resetados?

Obrigado e um beijo! <3

(Quem puder traduzir para ING minha postagem, agradeceria)

The event NPC will provide resets to all characters (1 per day for each caracter) or 1 per Team (per day)?

2 Likes

nice to see they are working on tos. with unknown chaos there is a chance for both reward and destruction.

Quick questions:

  • 1 -

Accuracy and critical chance, which only apply to physical attack, get removed from DEX

I see there is still “Critical attack” under DEX. You didn’t explain how and if critical rate has been changed.
Unless you’ve put something to balance the total removal of critical chance from DEX (RIP Ellaganos cards value), do you understand that classes that relied on criticals will become useless?

Can you please explain?

  • 2 -

With the new formula, weapon is what makes the difference. Now I could understand this if there was a reliable way to obtain practonium, but

there isn’t one!
This will only frustrate players unable to obtain it for months because they didn’t exploit like others or just because they are unlucky.

  • 3 -
    On top of that


The increase in attack after transcendence stage 4 may have been reduced, but with the higher attack factor obtained from items and the new skill attack calculations, the influence of transcendence on overall attack remains a strong one. The main difference is simply the higher impact of character level and stats.

While the impact of level and stats, despite what you say, is still minimal, as yourself admitted, transcendence is highly influenced by the weapon damage.

Weapons that can’t be crafted (at end game) unless you obtain practonium, which leads back to the previous problem: unreliable ways to obtain said material.

@Staff_Amy @Staff_Ethan @STAFF_Max

2 Likes

This is what should had be from the beginning. ty

I can’t bash on the game, IMC or content, because this is really good.

What am I supposed to do now?

6 Likes

“We’re also planning to eliminate a few impractical and structurally ineffective attributes”

YES!
Specially Corsair, srsly that buff from opening chests is a joke
 and the dagger mastery (which increas damage a bit when u attack from behind) may be good for Rogues but not for Swordsmen tree classes :S it should apply to regular attacks wherever direction it comes, just like 1h/2h Spear Mastery

“Changing the skill calculation formula to a percentage-based one”

I have been asking this since day 1 lol (from beta 2nd wave)

Also i hope it doesnt get too much Enhacement dependant
 that ends up ruining many games due to the expensive factor of enhacing + low % of players actually getting high levels of enhacement

Another problem i find in game is that many of the dungeons give prizes that are WAY below the level u running em, wouldn’t it be better if we get prizes from the cubes around or a bit above the Dungeon Level? like run Lv90/115 Dung and get lv120 recipes or equipment? so we can be prepared for our what comes next

AND lastly and i know u guys won’t like it, I ask u again to reconsider the limitations to NON-TOKEN users

[Token Benefits]

  • Able to learn attributes instantaneously
  • Reduced Market commission fee (30% {img white_right_arrow 16 16} 10%)
  • +3 increased character movement
  • +30% EXP from hunting monsters
  • Able to use Premium Gestures
  • Increased maximum buff count
  • 1 extra instance entry for missions and dungeons

- Able to trade 1 to 1 player
- Able to list up to 10 items on the Market
- Allowing to use the Family Warehouse
- Able to use Personal Trade up to 30 times

^ At least these 4 are something that is usually for free on almost ALL mmorpgs (both f2p and b2p) and the account shared warehouse usually has more than just 1 single slot of space (at least 10/20) allowing u to increase em by many slots in just 1 small payment

And for the guys who constatly say “go buy a token”. Guys, some of us can’t play more than 5-6 hours a week, a Token that is based on days is a waste of money for us. It would be better if it Token time was based on the active time in game (and even with that would be kinda problematic on the side of waiting for queues) :S

4 Likes

Wait for it to hit kTest and expect it to flop? :stuck_out_tongue:

1 Like

Well, right now we have the most basic pvp mode in existence, and it’s still full of bugs. I can’t even think what hellish bugs we would encounter in a more complex pvp game mode. Just let them fix this
 we think about other modes later.

2 Likes

You’re missing info.

New hunting grounds are coming to provide other sources of gear which were blatantly missing hence all the 170 and 220 weapons still getting used by players.
They’re going to push in more gear because they’re getting ready to bring out rank 9 more than likely this year which will obsolete solmiki/prac gear when the top rank 9 item gear is out.

Players will gain more options for gear to allow them to challenge hard content like Solmiki

Dex is providing Attack speed, this gives it a new niche and a potential resurgence of AA based builds.
Many games provide crit through gearing not stat selection. Look for crit rate based gear.

1 Like