Actually, there is no need for that. They got rid of the skill dmg variable; they are using now formulas that supposedly only take into consideration stats, level and weapon… By using that system you can easily balance ALL classes and ranks. They just want to stick with the detrimental hierarchical high rank priority approach. Why? Well, I think because they lack insight and wisdom and think that giving high rank classes priority will make the users have a “goal” and keep going on the linear, unknown, shiet-festa. If only
they used their brains and actually made the game what gave it hype, momentum and users (class variety and possibilities) by making ALL classes relevant with the same logic, system, algorithm and dmg formula previously described on this patch (Level, stats, gear), we would experience the birth of THE MMO (WITH PLAYERS) THAT BROKE THE SHIETTY META that WoW established.
Users would still have to level, grind, get gear and spend time in the game in order to increase the efficiency of their favorite class, and unlock new classes that can support or improve your effectiveness in PVE/PVP… Or leave it like that, I’m sure there might be a FEW who enjoy linear, unpredictable crap besides the ones hooked at WoW, of course.
For those scared of this because of classes (ARCHER, SWORD MAN, WIZ, CLERIC) with a lot of spammeable skills, let me be clear with you, they can’t spam multiple skills at the same time by normal means, so this is not an issue.