I think a simple question would be: Do you play one SR? ><
I’m not talking about bad movement on your side, I’m talking about monsters and especially bosses. There are two ways to viably DPS a boss with a SR without melstis:
- Running into a wall near the boss.
- Running in a pattern inside its hitbox (doesn’t work on all bosses).
For both scenarios these things can happen:
- Boss jumps to another place or move around.
- Boss uses one AoE that knockbacks characters for 2-4 seconds.
This also isn’t quite true since with the high cooldown as Retreat Shot have currently it’s quite enough to use all your DPS skills, even when you have a Chrono in your party there’s a lot of downtime.
While I agree with this, making it reduce the buff duration hurts more than help because other mechanics of the game. Such as the new Melstis that can double the duration of Retreat Shot buff, by having 5s one would have less window for Melstis to be cast while it also would yield more hits with longer buff duration.
Let’s assume the Krivis takes 2 seconds to respond to Retreat Shot and cast Melstis:
2s6 hits=12 hits.
2s3 hits=6 hits.
5s-2s=3s left * 6=18 hits remaining->6=36 hits remaining
10s-2s=8s left *3=24 hits remaining->16=48 hits remaining
36+12=48 hits total.
48+6=54 hits total.
Currently, without Retreat Shot which is a sustained AoE SR is pretty much weak against groups. If you don’t change anything such as the cooldown or damage reducing the buff duration and increasing hits per second still mostly hurts than it help ><
Plus you should consider when a group dies and you need to move to another, having enforced half duration on Retreat Shot buff prevents you from moving to attack a next group.