Support the idea of SPR affecting cast/coldown. Would make a lot of classes more viable, like Rune Caster as a quick example.
As attributes are going to be kinda revamped too, give Necromancers a attribute that gives something like Pain Barrier to summons (may don’t need the dmg reduc if it’s difficult to balance but the not getting knock down one, and make it doesn’t work in PvP) cuz it’s a pain to see them get knocked by a boss and be kinda buggy/not able to help much on the killing of the boss. Plague Doctor attributes are pretty meh. Class is top notch one of the better ones from all trees, but attributes doesn’t do much other than enhances on damage. Incinerate one is kinda bad just passing down the remaining seconds and any other is quite meh. Having Cataphracts essentially needing to buy the “no knockback” attributes to not be so annoying to rest of party seems wrong. Should be otherwise or at least a lot less cost.
Wugushis are in a pretty tight spot as they would need a big chunk of STR to scale well (I’d assume even more after update) and all the others classes could still need/receive a lot of good things from DEX so please give the possibility to scale poison damage with Phys Att. I could crearly see by eqquiping different daggers that Phys Att of them doesn’t affect poison damage at all. Pretty sad.
Then consider giving some even if little interation with DEX, more poison ticks? Faster ticks?
Consider giving some skill like Plague Doctor’s vapour, maybe atttribute of Gu Pot or Jincan Gu.
I know wugushi isn’t the least picked class but sure need some love, everyone needs to build it with DEX and depend on the rank7-8 class to have good damage and I don’t think stat rebalance would essentially be all that Wugus need to be a great choice.
Rebalance/divide/work lower cleric ranks, there is no viable choice at the moment other than Dievdirbys. Sad but really true. Priests are always overshadowed by Pardoners so kinda useless, Krivis only source of damage is Zaibas that need some great love, 21 ticks on a single target-onlydmgsource spell? Pretty frustrating. Sadhu pretty bad as a whole. Bokor can’t do any of the two builds, maybe Effigy good again with stat rebalance but, zombie build… Making zombies as great as Skeletons would be just fine. Paladins… well, maybe after stat rebalance who knows.
If maps and all get into this discussion, make leveling less of a pain from 150 to 186 curve (maybe a grindable map? maybe making hunting grounds grindable with good exp?) fix 230 and 260 dungeon exp, only ones that are pretty bad. Just straight up amp the experience, just little to none maps are “grindable” that’s how low exp from mobs are. And some people likes to grind or just take a break from questing.
Having a good “wiki” or source we could check up would be good to new players. No need to just spoil how much DPK a item needs or something like that, if that’s part of the designed fun of the game, but, some items we just don’t know where to get and doesn’t even have such a good information on forums, a better Adventure Journal giving out where recipes and material are drop and from whom would be just enough.
Good luck with stat rebalances, sadly I’m pretty bad at math and couldn’t give any formulas or in depth analysis, other than wishing DEX affecting wugushis somehow that way they aren’t “losing” much by not going full STR and balancing DEX for the other archer classes and SPR giving a bit more of love to wizards, JUST summon attack is not enought, would be easily ignored by classes that doesn’t need summon. Could mess up with cooldowns a little or cast time/animation just like DEX is going to do with physical classes. Unfair if wizard/clerics get behind on this. A lot of wizards depend on “ticks” much like some physical counterparts. What if SPR and DEX both gives faster ticks too?