Tree of Savior Forum

Paladin Feedback - NO BS Theorycrafting

Why did you pick Paladin c3 while going for an INT oriented build? if you wanted to be the healer, isn’t it just better to just get Pala c1 for Restoration alone and move on to other classes?
Btw, does conviction actually reduces the elemental resist to negative values? Could you pls test that out?(just duel a friend and ask him a SS of his elem stats).
And, do you think Paladin is a solely PvE class? I’ve seen a video of a Paladinc3 in arena and the enemies could just run right through Barrier.

Barrier is a weak coding indeed.
The damage from paladin(or most cleric) not on par with other dps class anyway.
Let hope they make Smite zero cd :heart_eyes:

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Both int or str user can become paladin c3. For int user, conviction mostly for element debuff for more dmg magic skill like zaibas. Barrier damage scale with int. Turn undead also magical atk, if not insta kill, it still give decent dmg. Restoration work perfectly with heal. Heal with restoration= restoration value+heal+hp recovery value.
Str user benefit from smite, conviction dmg, conversion. Even with non-int, restoration can make ur heal up to 700++ (without it only 400++).
For smite feedback, it only benefit to demon mobs. Other than that, low dmg. Btw, u need to choose ur char well before paladin for str user, paladin change quest abit hard for me(im cleric>krivis>diev str user, having hard time to kill that boss). The best thing after that, i got access to more variety of atk type(pierce carve, strike smite).

Nice feedback!

So, finally a C3 Pally, can you confirm to me Conviction no longer has scalling on it? From an old video it seemed it had SPR scalling on the elemental resist debuff, but now doesnt seem to…

For Cleric I wanted to make an “inquisitor” build, Krivis C2 > Pally C3 > PD, but prob wont be what i expected to be with everything you said and the nerfed/fixed conviction…

AFAIK Heal isn’t affected by HP regen, that’s not how it works. Since you’re apparently playing kTOS, you can look at yourself,all that Restoration does is increase your HP regen stat, and that stat is not included in healing formula(the actual effect is hidden, ppl still trying to figure out how it actually works)
Pala c3 sucks ass with INT, barrier only does 1MATK hit, which is irrelevant.
Turn Undead has 70sec cooldown(which is bad enough for a skill that does 1hit) Even the insta kill chance is low(equal to 1
skill lvl+shenanigans with SPR apparently) and only works against demon/mutant enemies.
Btw, I have played paladin to c3, ik how most of the stuff works.
The elemental debuff from conviction is… Only actually usefull IF it reduces enemy ele resist to negative values, if not, it’s pretty freaking bad,like, terribly bad. Thats why I asked (him)/her, I’ve read somewhere that they changed it to not go lower than 0.
@Satoru It didnt in iCBT2, prob still doesnt have scaling

This is a lot to reply to so forgive me for taking my time with it.

Restoration INCREASES ALL heal effectiveness, including INT-scaling with heal tiles and potions for everyone near the Paladin’s aura. Restoration is a row-2 buff and doesn’t take up a buff slot.

Yes Heal scales with INT, thus you get double scaling from INT. Mass heal is not as noticeable as far as I’m aware from seeing it in combat.


I can’t answer this sorry. I only tested conversion with a c2 Paladin. I did however test it in dungeon runs and it works only at a very low chance. But it works on all mobs in Mage Tower.


Yes resist elements has 2 effects, one is a buff to your whole party increasing elemental resistence for fire, poison, earth, lightning and ice property attacks. Useful in pvp such as against cryokino ice wall-pp combo. It also has a chance to negate elemental property attacks of the listed type, in Battle League I entirely nullified an Elementalist’s Meteor. The maximum nullification chance is 20% at level 15, with the attribute and Divine Might to get the level 16 effect of the skill.

The other part of the skill is a debuff given to enemies and boss monsters, which has a aoe range that is most of the screen. This reduces magic defense and is a flat value based on the skill level.


I can’t answer what changed with the skill because I can only speak for testing it after the update but after getting some feedback from a korean player i used it in the level 50 dungeon with an SPR Paladin build. The success rate was between 35% - 60% and has a very large aoe. My SPR stat is 190. With the atrribute for scaling with SPR the difference was barely noticeable. You do not need SPR to use this ability effectively.

2 charges for 70 seconds for a chance to one-shot a large number of undead/demon enemies is nothing to scorn at. Where I’m thinking it will be more useful is 260+, as aoe ratio or size of enemies doesn’t seem to influence the success chance of this skill.


Cure level 11 does 30 hits and has double scaling with INT and is also holy poperty so a large number of mobs and bosses are weak to it. I am able to do 70k+ on demon property enemies and bosses with only 140 int with a mace and arde dagger.

The weapons I was using at level 120+ drops from the 115 dungeon and is called a “Valia”, it gives an additional buff +50 holy property attack, which is a row-2 buff. Cafrisun also gives + additional atk earth property attack which is also a row-2 buff. The difference between these 2 buffs from gear is that Cafrisun is ‘additional’ atk, meaning your auto attacks will do an additional hit.

All Elemental damage will be added to each hit, so with Cafrisun, Sacrament from Pardoner buff shop, I was doing 3-hits with additional damage from Valia and Arde elemental damage.

At level 170 the Catacombs Mace gives +1500 hp and +300 matk.


It does.

Another good piece to hold on to is Venipede Boots from Akmens Ridge boss. It gives poison property attack, useful with Level 5 or Level 6 Conviction with Divine Might at c3 Paladin as you get +100 ~ +120 poison property attack per hit on an enemy with the conviction debuff. Eklectus necklace also gives you lightning property attack. There’s also a shield from 115 dungeon that gives ice property attack.


Battle League is not a good template for PvP as all gear is standard. Only weapon effects and row-2 buffs carry across to Battle League so you won’t do additional damage with conviction debuff. But for GvG, level 11 heal tiles, Elemental Resist and Barrier is really useful when used right. Right now Barrier is bugged and players can walk through the middle but this should get fixed at some point.

Smite use to do a max base damage of 1250, now it’s as high as 1750 and does +50% knockback damage with attribute. Conviction also combos with Smite making Smite do 3 additional hits making the damage output without even having STR and DEX, in my opinion from playing the class still reliable dps. I now do a large portion of damage against bosses with conviction, cure and smite. Another skill that would scale really well with conviction and 200 or more dex would be Carve from Dievdirby, 3 overheat and 5 hits per use, 15 additional hits every 17 seconds. That’s more damage output than Zaibas.

As I went for Priest c1 at r3 for Blessing, Monstrance and Ressurection for PvP I wasn’t as effective in PvE as I could have been. Without having a supporting r3 class like Dievdirby or Krivis for more multihit and burst damage. My build for iTOS is:

[Build Removed]


Most flying types are mostly demon property or weak to strike. You shouldn’t need to use smite on anything other than strike weak and demon enemies. level 10 Cure and Heal deals a tonne of damage with only a little INT and INT increases the effectiveness of your heal tiles. I prefer to get INT instead of STR as cure deals very fast burst damage, up to 60k+ on demon type monsters. Smite and Conviction only do one or 2 hits, but have high base damage. They don’t scale with STR as well as Cure does with INT so it’s not worth it in my opinion.


Conviction is flat reduction to elemental resists and can go below 0.


I’ve already answered this several times. Restoration is a 1-point wonder, you do not need to put more points in it as it only increases hp recovery. But one-point increases the effectiveness of all healing effects, pots, heal-tiles mass heal. The difference is most noticeable on heal tiles and nearly doubles your heal output. My heals did 2k+ on anyone with more than 13~15k hp. INT scales REALLY WELL with your heal tiles. That’s why i reccomend 140 int at rank 5.


I’ve already covered this topic in detail. Paladin c3 does not suck with INT. Barrier is bugged atm and it’s not an attack skill, it just has an attribute that does flat 100% magic atk, elemental damage and gear can increase how much damage barrier does. IT also deals dmaage several times as it pushes enemies out and they will try to walk toward it and recieve damage on knockback.
Barrier has proven to be useful in Earth Tower which is a level 280 dungeon, someone on kTOS has explained to me that the only group to reach floor 4 was because of Barrier.

Edit: There’s also a group here that reached floor 5 without Barrier here:

http://www.inven.co.kr/board/powerbbs.php?come_idx=4185&l=9690


Turn Undead scales badly with SPR and is not worth investing in SPR for this skill, but the cool down is very manageable since the patch, it use to be over 100 seconds cool down which is why it was so bad. 70 seconds is GOOD. Trust me, I’ve tested it.


Clearly your information is outdated, so please refrain from de-railing this topic further. We don’t need BS Theory-crafting in this thread. Thanks.

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Wait, so you’re saying that a skill that hits once, has 70s cooldown and low skill dmg is good? Dayum. It’s not like the skill is as weak as Earthquake, right?(oh wait, it is! :o)
And uh… What’s the differences from iCBT2? Barrier’s dmg is still the same as it used to be. I’ve never said Barrier is bad, the dmg definely is tho.
btw; you didn’t… really answer my question about why you kept on going with Paladin after c1(for Restoration ofc). You only kept talking about your gear and that really isn’t what I asked:

That has nothing to do with my question XD (if wasn’t it better to only go Paladin c1 and then move into other classes if all you’re actually using is Restoration)

I know what you are saying but provided it works as well at 200+ when mobs have more hp, one-shotting high level mobs with high hp is very useful.

In 50 dungeon one shotting 3~4 out of 8 mobs twice every minute is good yes. That’s 40 - 60k hp you’d otherwise not have done. Cure has a 27 second cd, that’s a little over 2 uses per minute. How is Turn Undead any different?

The main difference is it wont work on bosses. You don’t use it for damage, it’s utility comes from one-shotting a group of mobs at a success chance. It seems pretty reliable.


Unfortunately i didn’t get to test it on the higher level paladin due to not having the skill points. Sorry I can’t test this out.

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This doesn’t answer if the increase scales or if the increase is flat. We know it effects all heals but does the very effect itself scale? Like say if it adds +100… then if you add more INT do you get +101 or more?

Yes Heal scales with INT, thus you get double scaling from INT with Restoration. Mass heal is not as noticeable as far as I’m aware from seeing it in combat.

Nearly doubling my heal tiles.

I’m sorry maybe I’m not wording myself correctly. I know heal scales with int but does restoration scale with int? That’s what I’m trying to ask.

The only reason why I’m asking so much is from videos I’ve seen restoration in use it doesn’t seem to be the case…? Or maybe I understood the numbers wrong. Is it possible you can show us a video with restoration + heal, restoration + heal + divine stigma buff (or something else int increasing), then heal + divine stigma without restoration. That would confirm it perfectly.

I only have this video but for this build i didn’t stat INT at all. I’d rather not have to do a video just for the sake of recording something that I am explaining works from having seen it working.

Link: Tree of Savior - Krivis/Paladin Level 7 Aukuras and Level 1 Restoration

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Okay thanks anyways :slight_smile:

Please click the link above. it shows how restoration works.

Edit: the point is, Restoration also scales with INT due to the increase in your heals. Sorry I’m not too clear on that.

From what I understand of that video is that restoration is a flat number and not scaling with int due to how it works with Akuras giving it an exact +100.

The number it adds to heal is about +180 but due to heal giving varied numbers it’s possible that the +80 is not due to INT but rather the normal variance on it. However where the +100 is added in the heal formula itself will make a difference if whether it’s flat or scaling, but it’s too hard to tell with so few numbers.

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I was giving you some helpful tips because clearly you struggled whereas I didn’t. You missed the point. INT has better scaling than STR in my opinion. You are welcome to disagree and make your own topic. Thanks.

Paladin c3 is viable as a dps, by going for c1 Paladin just for restoration is not worth it due to sacraficing a c1 of something else and having a dps skill that will only become redundant due to bad scaling at level5. Ie, im talking about Smite.

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What’s this about zalciai scaling poor with spirit? Unless the skill was changed since ICB2, which I don’t recall. The description of 1 spr = 1 crit atk and -0.8 crit resist was accurate. So that means with deprotected zone and zalciai, 100 spr = 200 crit atk and 80 crit essentially. At least thats how I played before. Did these skills change?

That video is severely lacking in information, we don’t know the skill levels, character stats nor atribute levels.
Restoration scaling with INT because of your heals doesn’t make sense (or you aren’t wording it properly), as far as I’m aware last time I checked heals add the bonus from Restoration to Heals, the thing here is a very ignored fenomena of how Heal tiles work.

Healing from Heal tiles is a secondary buff which last jsut little enough for it to only trigger once.

What this buff does via it’s duration is basically force one HP recovery which gets a buff to how much it restores from a formula, now, due to it forcing HP recovery it also recieves bonuses from the likes of Aukuras, Restoration and Healing Factor.
These being flat values and separated to the healing from the Heal tiles themselves.

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Not at all, Zalciai is the same as in cbt. The issue is with picking krivis 2 AND Paladin to benefit from SPR as a stat. If you have stone skin + zalciai, obviously you are going to benefit from the block and the dps. But in my opinion it’s better to spread the stats in con, int and dex due to the difference it made in my 2nd Paladin build.

By all means get krivis for zaibas and zalciai, but Cleric2 has more versitility due to level 10 cure and level 10 heal and a better safety zone with +20 blocks.

Restoration effectively doubles ( almost ) your bonus to healing. So take your base heal amount ( 5% of your max HP ) and the skill level of heal, then take the bonus you would get from INT and Hp regen, then double that bonus and add it to the base heal amount.

So restoration adds HP regen, but also doubles the bonus you get from HP regen. While restoration is active, you get double the bonus you get from INT as well, so 1 point in INT ( and/or HP regen ) would count as 2 while restoration is up.

So in the video, the first heal without restoration heals for 461. The player’s max HP is ~4000, so we can estimate that the base heal value from max HP is ~200. Take away the base heal skill value of a level 5 heal (107) and you get a bonus healing value of ~154.

Then, while restoration is active, heals for 644. So taking off ~200+107, the bonus healing is ~337. The effect is essentially almost double bonus healing.

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