Cute, but wrong.
The point still stands though, dex does not uniformly scale better. hell it doesn’t even scale at all, it solely multiplies. It needs a specific set of criteria for it to out damage strength that depends the situation at hand. (high base dmg, low enemy defenses, good crit attack bonus, good but not to high or to low crit chance.)
That and int + str get 20% more default stat points…
Monstrance scales nicely with high dex is what you are getting at. And even that is of limited use when you consider that the higher the dex you have the less you’ll need it. Because crit chance past 100% does not improve your damage.
Zalciai does boost crit chance, it just does so with it’s crit resistance lowering debuff.
Critical Rate Formula Discussion .
You have a point on pvp accuracy though, but you also nicely ignored that spirit builds provide the lowered defense and improved crit dmg/chance for the entire team. That’s probably going to be of influence as well.
Your block argument is flawed as well, considering you ignore the possibility of pvp enemies having skills like stone skin or better. Otherwise it’s pve enemies still blocked me on a rare few occasions despite being lvl 130. It’s still rarely that useful though.
Monstrance, not just deprotected zone. Also helps a tiny bit vs evasion but not much.
And deprotected sword attribute helps it lower defense additionally if it wasn’t bugged atm. Which we should expect a fix for.
Clerics have very good sp regen i’ll give you that. Didn’t take the attribute into account either. Good point. Still i do prefer having plenty of sp (which generally doesn’t require much points for clerics) to be self sufficient. Esp as a healer.
Str/Dex hybrids are really good, i’ve been saying that for a long time now.
Spr/Dex might work better at much higher level, but as of now i simply didn’t have enough stat points to make it viable. To little crit chance, to little defense reduction. Worst of both worlds at lvl 130. Not worth it without zalciai at least.