okay, thanks for apologizing. I don’t think tree of savior is by any means a “hardcore” game. None of the mechanics involved say hardcore to me. there is no Exp loss on death. No player-killing. No in-depth market.
The game promotes casual play way more than anything hardcore. 5 free TP for just being logged in for a few hours. Fast travel across the map. Silver is easy to earn. Leveling is pretty easy with repeatable dungeons, plenty of quest, they throw exp cards at us like confetti, sell revive orbs super cheap, items breaking from durability just cost a bit more to repair, etc.
This game is not for hardcore players, though people can play it as if it were. Comparing it to “harder” games from generations ago isn’t a good argument. Just because they are both top-down mmorpgs, does not mean they are for the similar audiences. If this game appeals to you because of diablo, you are terribly mistaken. the game’s bright colors and cute characters should have screamed “not at all like diablo” and “not hardcore”.
For the sake of TOS being a PC only MMORPG, its players shouldn’t be called casual either.
I hate this idea that options for players other than you shouldn’t exist. You have the choice to use these options. You don’t ever have to reset anything and I can reset 5 times a day and at the end, your experience doesn’t change. We aren’t cheating, botting, scamming, buying silver, or exploiting bugs. we aren’t screwing up the in-game economy or causing server instability. We aren’t breaking PVP or PVE because people will still min-max and build OP/perfect builds anyway if they want to. The game isn’t going to change a damn a bit. It just means players are encouraged to take risks because they won’t be forced to reroll if it goes wrong. Players won’t feel like they need to have a spread sheet infront of them to enjoy the game and be locked down optimal builds because they might get screwed in the mid to end game where their character might possibly be useless.