Tree of Savior Forum

Offer Job Reset Please

Think of the “delima” you’ll have when the game is dead due to lack of players. When all the casual players that could have kept it alive are gone and the competitive ones don’t bring in enough revenue to keep the developers paid and the servers running. How will you enjoy that?

Because casual players will not stay when they are asked to throw away 500 hours of character progression and reroll. You may not like it, but they are the majority. Without them the game will not survive.

And anyway, what kind of argument is that? There are other ways to make the game competitive for those that care about competition, without making it unnecessarily frustrating for everyone else.

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That’s why I said those disagree most probably selfish and ignorance. I came to tos wit 9 frenz. With those server problem n game design. Left only myself and another Fren of Mine still playing. To me the game engine is Bad. It lag badly on world boss. I can play any better mmo wit max ultra graphic wit my pc. Still I’m sticking to this because of the old time memories. Honestly at 2016 game client that not optimised to pc is really bad tho. If I screw up my build I think I rather playing another class than remake another same class to go on again or even consider quitting this. I invest 400 hours in this game so far.

On klaipeda there is a team of people that through having early early access on beta learned enough to make specific team comps to screw everyone over while farming dullahan so they can control the market

Chronomancers using slow on outside players etc

For something like this to be happening before the game is even released live is just idiotic and to be this nieve as to assume people didnt use beta to come up with strategys is just silly…

I play on fedimian so i dont care what happens on klaipeda but that doesnt mean its not an issue or that its not happening lmao

We definataely need a job reset.

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only a p2w lover like you would want a job reset… casuals make me sick

Job resets promote meta growth in pvp and pve and allows people to experiment with new builds more easily causing the meta to grow and become healthier

If you are against this you are for a stale metagame keep that in mind.

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then why you dont play some of the super old mmos? the mmos befor wow days. there will be no "casuals " that want modern mmorpg in 2016 that have all the good thing mmo can have.

mmo before wow sucks so bad, im only expending time while wait for Legion to come out

casual players ruins the game… game must be made to hardcore players only

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No, please do NOT offer job reset.

This would discourage creating new character and so many things are obtained through new play through s. Hats, Gems, Recipes… Plus, I know no game that does this. Resetting skills, yea, resetings stats, sure. Job reset?! No, please no.

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Why dont you go play a “modern 2016” mmo then? This game is meant to be like the older mmos.

Not that I’m defending that guy, he was kind of rude.

Also, you are including wow in those games that have all the good things? That game is ruined. They catered to casual players so much the game is ruined.

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Why didn’t you tell them.
You seem to know better than those big companies with teams and statistical data.

You are sincerely underestimate the effort it takes to coordinate a party which has like-minded individuals with similar need of progression and complimentary class. Not to mention for longer grind sessions, you have to balance people’s schedules, their breaks, random AFK. There is a lot that goes into managing a party that you take for granted if you haven’t done it a lot. I myself main a FS class, a LinkerChrono and I consider myself the party leader. I tell the group where to go and make sure we have similar quest progression. My friends and myself go AFK at times, one of us gets confused about what we’re doing and falls behind (or even gets ahead), these things happen.

The point is, leveling a DPS is much faster than FS pre 200. You don’t rely on other people, you can freely kill things as you see fit and it is difficult to steal mobs away from you. Post 200, partying is more common and FS is more popular. To me, that’s the reward of leveling so far as FS. You have an easy time getting into parties.

I have always said that I am for an circle reset, but there must be a penalty. I think we agree on that much. I don’t think giving people back EXP cards is going happen. The system most likely does not remember what cards we used. It would be a very odd thing to track. I don’t think that is a likely implementation. If they did that going forward, you would piss off a lot of people. I think the level at which you reroll should give you an EXP boost (but put them back at the rank of their choosing maybe?)

So if you were Rank 5, you got… I don’t know say 500% more class exp but got to keep your character level. If you were Rank 6 you’d get 600% more exp? Something like that maybe.

i agree wow got ruined because of casual and this game is on the same road, catering to casuals, cashers and pw2 lovers

Circle resets are p2w incarnate.

Step 1. Level using the best and easiest circles to level quickly.
Step 2. Pay to reset your class to whatever the meta is for the endgame dungeon at the time. Gear up.
Step 3. Pay to reset your class to PVP.

This is so goddamn pay to win it hurts. It devalues the effort of people who take the time to level a niche build and it devalues the intelligence of people who took the time to actually read and understand the class abilities when they designed their build.

Let me be clear: If you didn’t research your build and ability interaction and just spent points expecting to be great, you deserve to have an inferior character forever. You deserve this. You deserve to be forced to reroll.

I’m on the fence about single circle resets for specific classes that get overhauled. The changes would have to be dramatic, and the user would only be allowed to choose a different circle instead of the exact circle that had dramatic changes. No “free new character”.

We have definitely not seen changes so dramatic as to deserve that, yet.

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you do understand that the easiest circles to level quickly are the endgame dungeon at the time. they are because most don’t want to experiment if there no way to fix it later on.
as for read yuo do know there lots of skills having a really wrong text on them,do you?
as for pvp what so bad if there more competitive players there?

now if they do the reset this way there will be no problems no p2w.

Ya I think they are being really foolish by thinking people are going to have many alt builds. The leveling systems seems to potentially go up to 400 or so or will do eventually. I mean it takes how many hours just to reach level 120. This is not diablo where you can make a new class in one day.

The game already focus on long long time commitment to leveling any hero if any no lifer hard core fans want to sink their whole life into the game they can make 4 characters and try to get to max max level. At least probably 70% of players don’t have 200 hours to go, oh well that class is ruined I’ll go spend another 200 hours on another class.

And of course people get bored with the same build all the time. Having a full reset will keep people interested in the game as they level and will open the game up to more experimentation and more diversity.

As it stands, you either follow a build guide, make a plan, or post on the forums is my character perma ruined?

This is really short sighted as I think many will leave if they think there even 80+ character is ruined. No one wants to reroll when it’s so difficult to get high level.

I know I only really have time for one character and will likely quit the game if hes some how ruined or massively under powered with no reset in sight.

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If i find myself in a position where i have reroll my class because of changes or mistakes, and the game no have a reset feature, ill just stop playing it, no problem.

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TLDR; inb4 thread closure…I agree with the topic, and proposals on how to limit the reset to avoid “cheating” I guess…as the game is relatively new without an established guide/manual, it’ll be nice to allow us players to experiment builds at least once, before we decide to follow a path we’re comfortable with.
what I have observed so far is the mechanics of the game do not encourage diversity with builds, there are more ‘bad’ builds than optimal ones, which make me question why some skills exist in the first place if they render useless in the end. it’s like they’re not alternatives for a different experience, just bad decisions :stuck_out_tongue:

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