Please read the entire post before responding with “No I don’t approve of circle reset” or I’ll bop you in the throat.
People irrationally believe that having a means to fix mistakes in a game where there are a huge number of choices to be made before you’re even halfway to the eventual lvl 600 cap is horrible and game breaking. Fine. I disagree on a level that makes me judge you, but I’ll try to put my personal feelings on the matter at bay for a moment while I talk about a change that can work for everyone.
My proposal for a flexible rank up system that works for everyone
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Your base class is obviously not changeable.
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At any circle/rank, you may “reset” to a different circle of only choices in that particular rank. (maybe only once or twice maximum, limited feature).
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Your class level will be brought down to 1 immediately.
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Your skills learned for the current circle at the time of reset are unlearned and all of the skill points you’ve earned at your point of reset are unlearned (obviously). Same with attributes.
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Once you reach class level 15, and subsequently, upgrade to the following rank, you are no longer able to reset the previous circle. It is locked. You can, however, follow the same mechanics for your current, new circle.
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If you are a Templar you must disband your guild before the reset can be issued.
Why this works for everyone
You still have to put in the effort, to level the class itself from 1 if you switch, but you aren’t locked in to an irreversible decision because of bad skill descriptions or misled hype/preference and do not have to reroll your entire character’s level.
Once you lock in to the your next rank, the previous circle is now permanent and there is little excuse for having made a mistake. You have 15 levels of that class to decide if you didn’t like it enough to reset to class level 1 with a different circle of that rank.
Players still have to put in 100% of the work to get a class from 1-15, and at the same time gain the ease of mind that their choice can be reversed if they make a huge error in their class path once they try out the skills.
Thoughts?