That’s hard to judge either way, unless you wait for a few months (with/without reset available). Even then, most people that quit dont leave a note saying why.
ToS is advertised as being more hardcore then casual, so I dont think using ‘‘few’’ in this context is close to reality.
You know this as well, I think. I’m not sure why you are playing the ‘‘casual vs hardcore’’ card.
Or the ‘‘players will leave if you we cant reset’’.
Because the exacty same can be said for the implementation of such a system. Considering its advertisement its reasonable to assume more will leave if it is implemented then if it isnt, but even that is assumption only.
Your welcome to post first, as I’ve made no secret of my build, either in game or on the forums.
You were also asked first I believe, by Jintello.
The argument has been used several times now, by the more vocal people in here, but also by the ‘‘mysterious skyfire’’ (who appeared out of nowhere, to use the same arguments used before, but in a ‘nicer coating’).
But I don’t see how casual vs hardcore is even relevant truth be told.
Personally as a hardcore player (in this game, atleast) I also have far more time invested in my character, and I would lose far more if I had to completely remake.
Casual players dont have 50k adventure points or rank 7 worth of time investment into this game right now.
Looking at it from a pure time investment I stand to gain more from a reset then most.
Not to mention casual players rarely care about ‘‘wasting time’’ and are more likely to be ‘‘well lets play for a few hours now that I have time, and have fun’’ then the most dedicated players who play 10+ hours per day.
Remaking a character and spend a hundred + hours on it would be a waste of my time. I could make an entirely new character instead, I could make a test build instead, I could continue my previous character instead.
Yet I still consider it to be important that it’s done: -IF- it’s truly needed.
Because your character ends up being nothing more then a shell if you reach ‘‘full potential’’ without the ‘‘journey there’’.
If someones sole purpose is to play ‘‘endgame’’ with a ‘‘perfect build’’ then I really feel this game is not for them.
The main reason these type of games have enormous level caps is because the journey is considered a very important part of the game experience…
The same players will continue to do this regardless of reset or no. It’s understandable: if a build works really well why not use it?
No, because they want the easy way. Which is understandable to some point.