Be prepared for a WALL OF TEXT!
First, some fundamental knowledge about Archer Class adn ToS Values:
Base Stat Values - STR / CON / INT / SPR / DEX : 6 / 3 / 3 / 4 / 8
STR (Strength)
Increases min physical attack by 1.
Increases max physical attack by 1.
Increases critical attack by 1.
Increases weight limit by 5.
Note: For every additional class rank, you receive a bonus of 10% STR.
DEX (Dexterity)
Increases accuracy by 1.
Increases critical hit chance by 1.
Increases evasion by 1.
Note: DEX bonuses only affect physical attacks, as magic attacks can’t miss, can’t crit and can’t be dodged.
CON (Constitution)
Increases max HP by 85.
Increases HP recovery rate by 1.
Increases critical hit resistance by 1.
Increases weight limit by 5.
Increases shield block by 1 (Only when equipped with a shield.)
HP (Hit Points) - The max HP formula is as follows: (Class Multiplier * ((Level - 1) * 17)) + CON * 85
Archer HP multiplier is 1.4
Critical Attack - Only physical attacks are affected, as magic attacks can’t crit.The Critical Attack formula is as follows: STR
Critical Rate - Affects the chance of your physical attacks to land a critical hit. Magic attacks aren’t affected as they can’t crit. The Critical Rate formula is as follows: [DEX + (Level / 5)] for Archers
Evasion - Affects your chances to dodge physical attacks. Magic attacks can’t be dodged. The Evasion formula is as follows: [Level + DEX + (Level / 8)] for Archers
So, I listed all import stuff you need to know about Archer: STR / CON / DEX / HP / CRIT / EVASION
Now let’s get into more gameplay info! I’ll mostly cover Archer Cicle 1 and what is good about Cicles 2 and 3. For advanced classes I can make another guide later, who knows \o/
Archer Auto Attacks are slow… REALLY SLOW! And they are also single target… What does that mean? It means you’ll be counting on your skills for DPS 95% of the time, both for grinding and Bosses \o/
When you create an archer you’ll be at your first Cicle and have 4 skills available:
Swift Step - It’s a buff skill that increases movement speed and evasion while moving. It has a small (and irrelevant) Physical Defense penalty that lowers as you level up the skill. If you choose to go Archer Cicle 2 you’ll be able to get an upgrade (Swift Step: Critical Rate) that Increases your critical rate by 25% while Swift Step is active. With only 9 points in this skill you’ll be able to keep it up all time because de cooldown is the same as the duration (after the increase with Critical Rate Upgrade). Evasion is good no matter what, and the extra move speed will help kiting aroung mobs and bosses (also good for PvP). I’d rate this skill: 8/10.
**Multi Shot ** - This is the highest DPS Skill at the start. Each points in this skill greatly increases its effect. You’ll destroy Bosses up to Lv 40~50 with 1~3 uses! It has a really small area of effect, so I tend to use it as if it is Single Target because i’m lazy xD Max it without question! Rate: 10/10.
Full Draw - This skill has a quick cast and hits in a line, so has some AoE (small). The damage is low and the main use for it is the skew (snare) effect. For PvE I don’t remember even needing to use it, but in PvP the CC is great! Even with only rank 1 you’ll have 6 seconds of skew! Rate: 7/10.
Oblique Shot - This skill is the reason you can level up Archer at the start… No more no less! It’s cheap (low SP), it is spammable [ 0 Cooldown] and it tow targets at once! It has good sinergy with Swift Step with the upgrade (Switft Step Slow) giving a chance of slowing enemies. This skill is so special I’ll put some math below for better understanding. (Rate: 11/10!)
Oblique Shot Lv 1: Atk: 102 / Sp: 8 Sp
Skill Value: 108/8 = 12.75
Oblique Shot Lv 5: Atk: 201 / Sp: 14 Sp
Skill Value: 201/14 = 14,35
Oblique Shot Lv 15: Atk: 446 / Sp: 29 Sp
Skill Value: 446/29 = 15.37
You can see that the Value at Lv 1 is really close to Lv 5 and even lv 15. What does that mean? That you don’t need more than Lv 1 on this skill! It’s awesome because you’ll have High DPS at low Cost \o/ Advice: leave Oblique at Lv 1!
Some people will complaing that spamming this skill will make you run out of Sp, and it is the truth. But, with Sp Potions and later on with some enchantment on gear/gems you should never need any point in SPR. At low leves you can even carry Fire Wood around for fast regeneration. Silver spent on Sp Potions is not wasted, it’s an investment! If you can buy Alchemist Pots it’s even better!
This cover Archer starting skills! I’ll talk about the Stats distribution now:
Your Main Source of Damage should come from Weapon Attack Value and Upgrades, with STR being the second best (scales really well late game, while DEX as the games goes keeps on falling behinf).
CON in not needed low level. Most of the mobs will deal physical damage that you can evade and the damage will not be high enough to one shot you even when you are hit. But, later on, when mobs start to hit harder and also use Magic Attack if you have no CON you are literally DEAD T-T Magic can’t be evaded. So unless you want to gimmick yourself investing in Magic Defense, you should have enough HP to stand the enemies DPS while you kill them.
My suggestion is going 3:1:1 STR//CON/DEX so you’ll not lose significant DPS while leveling up and will built up your HP naturally.
At Cicle 2 of Archer Class, you gain access to Kneeling Shot and Heavy Shot.
Kneeling Shot - I personally don’t like this Skill. It makes you immovable, thus, more vunerable. Since if you follow my suggestion i’ll have High DEX this skill could scale very well, so its not useless. In the end it’s a matter of personal preference. It’s not wrong to go with it if you really like. Rate: 5/5.
Heavy Shot - The function here is utility. The damage is so low it’s not even worth mentioning. But, the kockback effect can save your life. 1 Point is enough. On a side note, there is a hidden buff og +50% Damage against Plate Armor (Not that much, but a buff is a buff!) Rate: 7/10.
Finally Archer C3 gives Twin Arrow:
Twin Arrow - Best instant damage skill for a long while. When you need Burst, this is the skill to go! You can cast it 5 times before going into overheat, and than, only 7 seconds CD and you can start casting again! It can drain your Sp really fast (since it costs 27 Sp at level 5), but the amount of damage you’ll do to a single target is just too great! Rate: 10/10.
Here is my Skill recomendation (Full Draw and Kneeling Shot distribution are optional):
Now that Stats and Skills are covered. Lets jump into Gear/Gems/Upgrades.
The most important thing to do from Lv 15+ is to upgrade your weapon using:
Upgrading other Gear to +3 is also nice, but later on, early you focus on your weapon and also upgrading you Skills.
Until Lv 15 any Gear you drop is good to go. It’s not necessary or time efficient to invest in Gear that you’ll use for 1~2 Hours, maybe less…
But from Lv 15 to 40 you’ll spend more time, I’ll list some Gear I think it’s relatively easy (to Drop / Reward Quest / Affordable) and that will improve your experience while leveling.
Weapon:
Rings:
Boots:
Gloves:
Armor:
For Lv 40~75 it’s really easy! Buy the 4 piece ‘set’ from the blacksmith vendor in Klaipeda and craft it:
A good weapon is:
At early levels it’s not really noticeable the use of Gems, but as you progress it’ll be of good use. My advice is to level up here and there the following:
on Gloves for +Crit Attack
on Pants and Armor for +Sp
on Boots for +Evasion
on Weapon for +Crit Attack
To end this Noob Guide, some advices on how to use your silver:
1º Hp/Sp Potions
2º Skill Upgrades / Gear / Gear Upgrade
3º Others
That’s it. Criticism to make the guide better is welcome!
- updated 04.11.2016 (Some minor adjustments, included twin arrow review and changed the stats distribution for more late game oriented).