Back then Solmiki didn’t exist.
And some people cannot even do Solmiki.
And most of all: was it even my point ? No. Are you seriously ignoring the main point I’m bringing up to focus on an example ? Was I asking for another necklace to use or whatever ? No.
The point is that things are useless difficult to get even if you try to farm it for months. Which is typical of IMC: things aren’t challenging in the sense of difficult, it’s just “challenging” because it’s luck, RNG, or you simply have to do it forever. And since the combat system isn’t interesting to start with… much fun, indeed, much fun.
But if you enjoy it this way, good for you. Apparently the thousands of people who quit didn’t. To each their own, huh.
And yes, the skills, the stupid way fighting works, how stupidly weak enemies are, etc., are just some of the issues. So is the fact that your life in this game depends mostly on silver rather than you simply playing. Which is why people RMT so much. It’s not just whales or shady people: a lot of casual, lambda people also RMT. Why wouldn’t they anyway ? Not only it’s not punished, and it’s way faster to spend a few $ to buy X item than to spend forever doing mindless farming silver and/or drops.
Especially if you want something from an instance which have a limit on runs. Gotta limit the amount of Talts or Mystery Cubes people can get in a day, after all.
@GadenRhoss
If you call “in check” the fact that prices triple every few months… Okay. And for some servers it’s even more. Some other games are even worse and have their prices that get multiplied by 100 every year ? Do I look like I care how terrible some other games can be ? If you want we can also compare it to other grind games who do it much better but what does it bring to the conversation ? What does it change for TOS ? Nothing.
@Veldt
“Market Names”. It’s still working. Although you’ll have to “meet” one of the characters of the players in map for it to appear on the market. Easy to do if you’re a regular player, though.