i live my gaming life by 2 stantards:
1- Time is a priceless commoditie;
2- Time is really a priceless commoditie.
That said, i must point out that im not an “asian Grinder” type of player, and while i really enjoyed the themes of games Like RO, Lineage and Lineage 2, i couldnt stand the fact that i had to kill 5000 grasshopers to gain a lvl.
Im lvl 220 atm in TOS, i had to grind some levels, but nothing unbearable, i have no complaint about the leveling so far, there ar a lot of biomes and interesting themed maps, and the music of the game is very nice.
And i understand some people enjoy watching grass grow or paint dry, just because they can endure it while most cant, making them special snowflakes, allowing them to be part of the 1%.
Its a fact that this kind of players dont want something like circle reset, just because it disminishes their inherit ability to endure such things, not to mention the “time” factor. And its normal for them to be against this kind of feature, as it will somewhat mitigate their “advantage” over average players.
As a player that value my time… a lot, i welcome the circle reset feature, if properly introduced. For example, it should be a low avaliability item, like:
- you could get one every 3 months for each account (not stackable).
- extra one avaliable to players that had their classes heavily tweaked by patches.
This would be enough to prevent players from “overreseting” circles.
Most hardcore players will react to this kind of feature with vengeful hate, by the reasons stated above. They will reroll as many chars as they need, they have the time and will to do such thing, and are more than willing to use that as a “skill” cap to set them apart the rest.
There is a diference between a feature trivializing a game and improving quality of life. Most of the players against it dont care about either, theywant it not added just because, as they say: “ill happilly reroll everytime i make a mistake or IMC screw my build, therefore everyone should too”.
And to justify this posture they use things like:
- “this is how true rpgs works”
- “reroll or leave”
- “this game is not easy”
- “thats how this kind of game works”
To all of that i say BS. Its simple, you people dont want the feature just because you have no problem with the game requiring you to spend another 500 hours to do slightly or heavy changes to your build.
I think its fair to let people reset their circles for whatever reason (“why” is not important here), as long as its not abusable and is time restrictive.
ps: sorry about the bad english