(post withdrawn by author, will be automatically deleted in 1 hour unless flagged)
Several feedback regarding about today Guild Territory War experiences
- Insane amount of FPS Drop
- Delay (Speaking directly like 2-3 seconds)
- Unknown crashes (May possible cause by Kabbalist’s Guvera through rumor)
- Too much gears depending (GTW Mode should be accessible to everyone. Otherwise it wouldn’t be fun)
- Ein Sof play a huge major role (Literally fought against someone with 600k+ HP. That guy was literally invincible until the buff gone). Its not very long but quite overpower compare to C3 Diev/C3 Druid
- Froster Lord: I haven’t encounter anyone with this so i assume it was disable or something?
- Movement Speed: It so hard to catch enemies like Cata/Dragoon Combos/Chrom+Sage/Kabbalist+Bokor Nuker. This stats should be capped at 40.
- Camping: Anyone who enter the map should have invincible buff for like 5-10 seconds or so. I find myself dying every time when i ever the map.
Overall, GTW was fun but there are several things that need to be tweet to maximize gaming experiences and enjoyable environment. I’ll be looking forward Day 2 for GTW.
We are receiving the survey at following link
And, you could upload by seperate thread on forum by following link too.
https://forum.treeofsavior.com/c/gameplay-feedback/territory-wars
So we could gather feedbacks more easily.
I don’t know what I was expecting.
Nothing changed from the old gvg days. Even without the horrendous lag and performance issues, it’s still the same anti-fun gameplay based on one-hit-delete-out-of-nowhere skills, spawncamping, meta cancer abusing and constant cc. Nothing changed. Those who have played GVG (v1and v2) or even open world gvg (organized or not) will know that it’s true.
PvP will never be good in ToS without balance and there will never be any balance because making balanced games requires skill, which IMC designers don’t possess.
Complete reverse. Participating in GTW shoud be a stimul to get better gears. This is the ultimate PVP-oriented end game in ToS.
Other complains - not about a technical side, but about balance and etc - they clearly show the casual approach. GTW is not for casuals, it’s competitive element of this game. Otherwise it has no purpose whatsoever. Strong guilds fight against strong guilds. Weak guilds fight against weak guilds, trying to become stronger.
Is it possible to have a guild to occupied more than 1 tower and gain all the rewards?
Like for example if we win on map A and B do we get rewarded for defending A and B?
@GM_Francis @system @STAFF_Amy @STAFF_Yuri @Staff_Ines @STAFF_Ethan @STAFF_Letitia
Analyzing objectively the first day of Territory wars from IMC’s small video and what i managed to see on my perspective:
West entrance aka Nheto Forest entrance :
Alpha(big guild) making it’s way to the middle where Lotus is, while fighting Adrenaline(Small guild), Crimson (Big/Medium guild), FutureProof (Small guild), Re:Kindle(Small guild), ReRoll (Small guild), CuteNotLewd(Small guild).
South Entrance aka Steel Heights entrance:
Impetus and Dinasty (Big guilds) fighting each other along with other Orshan guilds to its way to the middle where Lotus guild is.
North West entrance aka Taniel I Commemorative orb entrance:
Yorozuya guild (big guild) fighting Tornado guild and Re:Kindle guild to make their way to the middle, where Lotus is.
North East entrance aka City wall district 8 entrance:
Possibly where Lotus started and approached the Territory Tower?
East entrance aka Inner Wall district 9 entrance:
No clue.
I’m missing a big guild like Team Aqua i don’t know which entrance did they start at, also missing several guilds like Sanctuary,MoonCafe, Forbidden etc.
Disagree. Gear should be for PVE content and PVP should be more strategy and skill–oriented, not having superstars with ridiculous gear so you can brute force it.
You shouldn’t be able to win GVG with your wallet.
You definietly have never played any MMORPG before, did you?
No one is talking about wallet.
High level GVG is gear + strategy and tactics.
The obvious and common proccess in any serious MMORPG is as follows:
GVG motivates ppl to play the game itself on a serious and competetive level
GVG motivates players to dominate PVE, so they can get rare items before their enemies get them, so they can level up faster than their enemies and etc.
Most of the MMORPG’s aspects - to be the strongest guild in GvG, cause its the ultimate end-game
That’s the only way game can live and thrive for years and decades. Casual fluff bunnies can’t hold the game and the community on their shoulders - they are to fragile and quit easily. GVG oriented guilds is what holds the game.
You make no sense.
You say balance isn’t important because gvg is competitive
You say mmorpgs can’t survive without being focused on gvg.
This is just not true.
FF11
WoW
RO
TERA
Dragon Nest - hey look one with normalized gear in pvp and it was fun
TOS
Free to play games will always give advantages to people who pony up. This is reality.
And now your true colors show. You don’t want to have actual competition, you want to bash your head against PVE content so that you can have a gear benefit to win instead of outplaying your opponent, and anyone who disagrees with you is a ‘casual’.
Exactly. That it. Hire me imc
yorozuya big guild
We literally had 8 people 

rofl, let’s see how it goes today.
And you want naked chars punching each others?
What gear advantage there can even be in ToS? Everyone has full access to everything, there are no P2W items.
Believe me, I hate PVE, I hate grind and do it only when I need to make a new toon. And I’m more than most of the ToS players are into the strategy and tactics.
You’ve said you’ve played RO. Now try and tell me that gears was < than tactics there. When you have 5-6 GTB Mjolnir Creators on devotion, bishop-in-boots High Wizards and etc - you will be stomped, no matter how good your strategy is. RO was one of the most gear-dependant game, that’s why ppl spent thousands of $ to buy MVP cards and Godlike items.
Im not sayin strategy and tactics should not be relevant if you have gear. But saying that gear should not be relevant as long as you have good strat - is bullshit. Both is important. People on SEA are much more geared than on Klai, and ppl from top-guilds, who are interested in GvG are already at their end-game gear. That’s why tactics and strategy will be the main aspect of GTW on SEA - there is no gear competition already, everyone is geared.
And don’t you think that it’s kinda unfair towards dedicated ppl, who’ve spent months on gearing their GVG char? Just because casual players want to have fun too with the content, that is clearly not casual oriented?
Bottom line - we have different perception about GVG. You think that GVG should be a content that everyone, including casual people, should have fun with. I consider it to be a hardcore content for dedicated people. Want to GVG -> become stronger. Who is right and who is wrong - not something that me and you can argue out anyway.
I think we need a grey area between GTW and Same gears for everyone. There are not “per se” Godlike Items or MVP Cards, BUT if you have a load of $$$ you can buy whatever you want in the game (from anything in the Leticia Boxes, to directly manage it through unofficial trading).
What I’m thinking is: there needs to be some kind of incentive to gear up for GvG, but at the same time, some restrictions. For example, in enhancement. IMO, I think either +16/18 or 21 at most. Because, any guy with a load of $$$ can just arrive to the game and just buy, either through $$$ or silver/bs/etc, anything they want and when you see that happening (in my experience, i have, and it feels very nasty) you completely lose your motivation in playing the game. Just stating my point of view after what I’ve seen from the last leticia boxes.
I think a reward from hard work in the game should have a place in GvG, but when that effort can be very easily replaced with cash, then we r gonna need some restrictions from what we have now. Because instead of GTW, we will have P2W.
I believe they have sweetened us a bit with the optimization patch, all the news from the magazine, the territorial wars in beta stage, and between all that they released an absolutely retarded cash-grabbing leticia box with overpowered prizes like the 3x golden socket, the 5x diamond anvil box, 9* lvl gem abrasive, etc. They did it so fast, we never had a chance to say “Wait a minute there”. For some, they will say % is low, but the whales don’t care about that. They spend all they want until they have it.
Privaron, you don’t want to repeat the same mistakes in the past with RO and RO2 on Tree of Savior. RO was flawed and you know that, RO2 was flawed as well, the defending guild on WoE had way too many OP buffs and Gravity took almost a year to rebalance WoE, by the time they did, all the competitive guilds quit except the one winning.
We want to keep the player base, and IMC wants it too. In order to make the game more appealing for casual and hardcore players you must find a medium term on both PvE and PvP aspect. Balance is the key, too much power leads to unbalance and that’s the picture you can’t see.
If you make PvE too hard for casuals, people quit.
If you make PvP too hard for casuals, people quit.
If casual players quit, competitive players quit cause there’s nothing to show off, there’s nobody to be friends with, there’s nobody to recruit and chat with, there’s nothing that motivates you to improve. And the guilds that stay, that are usually 2 big guilds that hate each other, fight for years until one of them quit, and then the game plainly dies and the company has no reason to keep the game alive and shuts down. insert dead MMO
Let’s make a better example. 2016 TBL.
Did TBL die in 2016? Yes, why? Because class unbalance, transcendence came out to solve class unbalance and caused another unbalance of power.
Casual players stopped doing TBL in 2016 and competitive players stopped doing it for the same reason + nobody to match with, and the only left-overs were the same 20 players that used meta classes to get to the top.
Do you see the chain reaction here? This applies to Guild Battle League as well. IMC realized how broken GBL was and simply took it out, which was a good decision in that time.
Competitive players need Casual players and vice versa. A good and healthy MMO knows how to keep the balance between both without hurting any of these groups.
That’s why we should want Territory wars to be for everyone, casual and competitive guilds and not just for the competitive guilds.
You can’t judge casual players for not being able to play as much as competitive players do. I have met plenty of casual players in 18 years of gaming that are extremely good at PvP and they are simply casuals, making PvP really exciting cause you never know who you’re gonna fight against and how strong and smart they can be.
Isn’t that the purpose of PvP and GvG? How can you call yourself the best if you haven’t fought people in the same conditions?
In territory wars there alot of unbalance, starting with people’s computers. If your computer can’t handle GvG then you’re out, simple as that. Add player’s BiS gear with trans 10, add meta build rosters, add numbers and there you go, a completely broken war that will die in no time with players ranting in the forum and quitting the game.
I don’t want NA GvG to die, what you guys want for SEA GvG is to repeat RO’s story and we all know how it ends.
I wonder how many lvl9 gem abrasives and diamond anvils you can get by just playing the game… 
Best way to achieve balance in GVG:
- remove TBL buff/skill restrictions [as there are more players participating, the TBL changes are unbalancing for GvG content] like increased CD time/reduced buff duration
- set new restrictions:
- all damage reduced to 20%
- all healing reduced to 20% [including Healing Factor]
- all damage immunity skill duration reduced to 50% [Mackangdal,Sterea Troph, Golden Bell Shield, Safety Zone,etc.]
- apply the current CC reduction to Retrieve/Coursing/Snatching, Raise/Magnetic Force/Gravity Pole, Iron hook and any knockback/knockdown effects only
- allow dispeller/miko charm, reduce the success chance of preventing a status effect to 50%
- allow the casting of Heavy Gravity/Raise/Counterspell during being affected by said spells
- make Hexing a stage 3 status ailment that doesn’t get overwritten by Bone Pointing/Kurdaitcha
- allow guildwide Prophecy [not Bloodletting,though], Fumigate and Indulgentia [no party restriction]
- disable the Iron Hook:Chain attribute in GvG
There is a reason why RO WoE became a joke and the average player quit. This is one of the big reasons why. Prior to god items and mass GTB cards, the general requirements to WoE was a marc card and just a well thought out gear set. It didnt take much to perform. After god items and MVP cards were more prominent, the gear disparity was too much.
RO is the perfect example of why gear shouldnt matter as much as it does.
To be clear, I think gear should matter to some extent, and if IMC’s changes to gear normalization come to effect that is exactly what will happen. Gear normalization just means that attack and defense will be normalized. Stats from gear, set bonuses, cards, will still be a thing, and you can build your character around that.
Gear normalization will PREVENT the RO syndrome, of having a couple superstars with +16 stage10 godlike gears carrying a group of invalids to victory.
Casual people will never PLAY as well as Hardcore people, either. I am not advocating for everyone to be exactly the same, I am advocating for the playing field to be pushed closer to the center to avoid the downfall of so many MMOS in the past.
